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Rollercoaster University Project

That looks incredibly impressive.

May I offer my services for any proofreading or general reviewing if you are ever in need - I am an engineer with some experience of design.
 
At the moment, I'm trying to decide on a concept to take forward. It would be extremely useful for my decision making process if I could get some peoples' thoughts on what their favourite concept is and and why. Equally if there's anything you dislike or don't think would work, I'd also like to hear it.

That looks incredibly impressive.

May I offer my services for any proofreading or general reviewing if you are ever in need - I am an engineer with some experience of design.

That might come in very useful, particularly when the technical report deadline is looming. Thanks for the offer.
 
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I think both the Arch coaster and the Guyed (Hope that's spelt right) Support coasters look like they could be good, the latter could potentially be used to speed up the construction process of a coaster as well.
 
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Fab looking stuff here. Your projects versatility is amazing, the time, effort, and originality is insane.

I like how you featured some of the old tordale sketches in the theming! This just makes me think of what these rides would look like in a coaster sim.
 
An update on how the project is going. These are a series of images taken from my pre-submission presentation. The CAD model featured in the renderings is strictly aesthetic with approximate dimensions and some simplified components. Its main purpose is to show how the final product might look. As well as this, it also served as a way for me to develop the skills needed for a final, more detailed model. If all goes to plan, it may be possible to produce some real components from this final CAD model.



The idea taken forward from my last update was the guyed coaster. This is an overview shot of that concept. I've tried to convey the ride experience through this image. Hopefully it gets across the open, unrestricted riding position and how the ride goes from soaring elements to fast, ground hugging sections.

I've also tried to show how the ride has a minimal impact on its environment. The lightweight cable structure used for tall supported sections along with the simple, narrow monorail track means that it doesn't impose itself on the surrounding scenery. The ride also makes use of earthworks to reduce the need for supports and allows the ride to blend seamlessly into the landscape. At the same time, up close it remains an impressive visual spectacle for park guests.

You may ask "why only five cars?" The answer is down to time constraints. Have you ever tried photoshopping people onto a ride? It takes for ever! Hopefully, it will be possible to produce a similar render with the intended 10 cars in the future.



This is an overview of the train. The unusual over-centering wheel sets are designed to reduce the number of parts and to improve the ride quality by keeping the running wheels and up-stop wheels in firm contact with the track at all times.



A view from behind the train showing the springs and dampers used in the wheel sets. These are used to further improve the ride quality by absorbing jolts and keeping the wheels pressed against the track even in 0G manoeuvres.



A somewhat arty shot giving an idea of what the view might be from an on-ride perspective.



An image showing how the sliding restraint is operated by the user.



This shows how riders get on and off the ride. Rather than the complex mechanism that B&M uses for its foorless coasters, I've opted to use two overhanging platforms with a central section that slides in and out of position.

Any questions, general impressions or criticisms are very welcome.
 
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