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CGM's Sketchbook

Wow! Not looked through this thread for a while, and these are stunning. Love the Egyptian area, would be one hell of a stunning area in real life.
 
Oh my gosh, this is incredible. the depth of this picture in particular is incredible.

Unfortunately my projects collapsed under the immensity of some of your projects, however I am continuing with inspired projects and am taking bits out of some of your drawing's and manipulating into my own designs ^^

Keep it up CGM! I love all your work here, as said before it's really believable to be actua artist impressions on parks.
 
After almost a year, I think it's time for an update.

First of all, this is a map I drew for @toofpikk as part of his RCT3 project. You can see the park it's based on at: http://forum.maniahub.com/topic/10837-edward-gardens-rct3-park/



This was a quick sketch of a hotel concept. It's a lodge development a bit like the Enchanted Village, only instead of wooden cabins, guests stay in ornate folly type buildings like you might find in a country estate. The follies are set in landscaped gardens with terraces, lakes, waterfalls and vistas. Each folly has a unique architectural design and features a bedroom with an en suite. Basically, it's like the gardens at Alton but in hotel form. This would probably be impractically expensive in real life but I still like the idea.



As well as this, I've been having a go at some 3D modelling. It's something that I'm fairly new to. As an engineering student, I've had quite a bit of experience using CAD software. Whilst this may seem similar to 3D modelling, the methods used and thought processes required are vastly different. On the whole I find it frustratingly illogical and imprecise but it is undeniably easier when it comes to organic shapes. Anyway, after a bit of trial and error, I managed to produce a few models.

This is the obligatory classical pillar made in Blender.



And this Chinese dragon head was made using Sculptris.



Most recently, I've been working on a concept for a bar and restaurant in a theme park setting. It's a pub that sits at the end of a row of buildings in the park's entrance area. The idea was to create an old pub that is brimming with character and atmosphere. When it's done, it should have a warren-like layout with lots of interesting rooms and cubby-holes. The interior should have all the clichés; lots of twisted oak beams, fireplaces, low ceilings and trinkets everywhere. I also like the idea of including bits of ecclesiastical architecture as if parts of the building have been pinched from the remains of an abbey post-reformation.

This is the exterior of what I've named The Olde Oak. There should hopefully be more from this project on the way.



Any feedback, comments or ideas are welcome.
 
This thread is always so beautiful and inspiring, your work is genuinely brilliant. Keep it up and thanks for sharing!
 
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Some interior pictures of The Olde Oak.

I've been using digital painting to produce these i.e. creating it from scratch in Photoshop with a graphics tablet. I'm trying to improve my understanding of lighting. I think I've got quite a long way to go at the moment.

Below is one of the rooms in the pub. On the image above it's in the single storey part of the building to the left.



This is the main bar and entrance area. In relation to the exterior shot, it's drawn as though you've walked into the entrance below the bay window on stilts.

 
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A new image showing a sci-fi area. The coaster is a Mack mega coaster with a launched lift hill like Hulk. For me this was mainly an exercise to try and get to grips with brushes in Photoshop and I didn't put too much thought into the theme or layout. Still, I don't think it came out too badly.

 
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I thought I'd have a go at designing some logos for use in a theme park.

The first one is a logo for a tea room. It's obviously based on the type of decoration you might find on China tea set.

A fairly generic tropical logo. This could be for a flat ride, a bar or a restaurant.

And a slight repurposing of the 3D dragon head from earlier.
 
Your drawings are fantastically magical and continue to inspire me. Please never ever stop posting them, so long as you can draw!
 
I've been up to a lot in the last few months. Hopefully I can post some of it here once it's finished.

In the mean time, I've been trying to improve my digital painting skills. These are all images that I've created on my phone using a stylus. There has been a little bit of touching up in Photoshop to bring out the colours and make some of the muddier areas more defined.

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This isn't specifically theme park related. It's a drawing of forgotten Mayan ruins hidden in a misty valley. I wanted to try and create a sense of depth by using progressively darker tones towards the foreground.

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A Greek Island themed area inspired by a visit I made to Mykonos a few years ago. I think this one is a bit lumpen and blocky but I'm pleased with the clouds.

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This image is a sort of HD remake of a drawing I did around ten years ago. One day I thought I would try and dig out the original but it was nowhere to be found, so I thought I should give it another go so that I have some sort of record of it.

The drawing is my interpretation of an American Trolley Park. These sprung up around the States at the turn of the 20th century. They were owned by the trolley companies and tended to be at the end of the line on the edge of the city so that guests would ride the trolley and then spend the day out there. Surviving examples include Kennywood and Hershey Park.

I think there's something fantastic about amusement parks that are perched on a hillside, (see Liseberg, Tibidabo and Kennywood.) It's completely impractical but it literally adds a new dimension to the park with the rides seemingly stacked on top of each other. You get beautiful views across the parks' respective cities and a magical atmosphere at night with the lights shimmering from the hillside. Plus there's obviously tons of potential for awesome terrain coasters.

So this drawing is my attempt at creating a 'terrain' park with a turn of the century, World's Fair sort of feel. Also, it's a good excuse to include a funicular railway, because you can't spell funicular without fun.

As always, any feedback is welcome.
 
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Funnily enough it reminds me of the Toothsome Chocolate Factory that just opened at Universal Florida. I love the concept, especially the train. It's so sweet (pun intended).
 
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Funnily enough it reminds me of the Toothsome Chocolate Factory that just opened at Universal Florida. I love the concept, especially the train. It's so sweet (pun intended).

I had to look that up because I'd never heard of it. I was dreading seeing something practically identical. Universal already nabbed my volcano waterpark idea (well in my mind they did anyway).

I would say that theirs is a bit more steampunk than my concept but I can definitely see the similarities, particularly the theming around the Candy Floss.

On a side note, I may be alone in this but I find it a bit strange that they sell savoury food in an environment themed around chocolate and sweets. For some reason that just seems...wrong.
 
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I think they find a chocolate factory that just sells chocolate a concept too hard to grasp. However having been inside the initial section is dedicated to confectionery and the bulk of the restraunt is further back. Makes sense when you consider the size of the building compared to what they actually use it for. A sweet shop alone would never take up such a vast space, as your concept shows.
 
A bit of a departure this time. Last year, I received a Bursary Award for my university project which I used to buy a CNC router. Since then I've been developing my skills with the machine. I recently started using the machine for 3D carving which opens up a huge number of exciting possibilities. This is my first attempt at creating a character face using the router.

As Halloween is approaching, I wanted to make a gothic door lintel with a snarling gargoyle face as a centrepiece. This would be made from fibreglass because I wanted some experience of moulding with the material.

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Firstly, I made the face of the gargoyle in Sculptris. If you're interested in this sort of thing, I would recommend trying Sculptris. I'm useless at sculpting in real life but with this, I find I can get decent results fairly quickly. It's really intuitive, there's no mess and It's free too.

I had to factor in the limitations of the manufacturing processes when making the model. Undercuts were kept to a minimum as the router would not be able to produce them.

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This shows the form being machined from a piece of insulation foam. As it's a one-off experiment, I decided to make a disposable mould for a single fibreglass piece. Otherwise, I would probably machine a relief, then take a fibreglass mould from it to make multiple pieces.

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The mould has been painted with emulsion to protect the surface and to fill voids in the foam. This was then sanded to a smooth finish and coated with a spray lacquer.

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This shows the fibreglass being applied. It was probably layered a bit thicker than it needed to be but I wasn't taking any chances.

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The form after being released from the foam. Unfortunately, the release agent I used didn't work at all and the gel coat seemed to react with the lacquer surface of the mould. This meant the surface needed a bit of sanding to bring it up to scratch.

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The final piece all painted up. Hopefully I should get round to creating the rest of the lintel soon.
 
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