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[2024] Nemesis Reborn: Construction and Speculation

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Based on Duelling Dragons / Dragons Challenge, Nemesis has to be slowly approaching it's end of service life
Why was Dragon Challenge reaching the end of its life? I dont know.

It doesnt seem like any indication that it means Nemesis is about to go and if maintained properly they can keep extending its life broom and handle. For a ride on terrain like that, the odd footer rework or extra tie here and there with it still running with little downtime is super good!
 
Dragon Challenge operates year-round, and I'd imagine that Florida is arguably a more straining climate on the track than the Midlands. Not forgetting that it sat within WWOHP and JK Rowling reportedly didn't like the rides being there, combined with the fact that it literally never had a queue in the last few years... I think Dragon Challenge was definitely more doomed than Nemesis is now by the time it was about 10-15 years old.
 
Dragon Challenge operates year-round, and I'd imagine that Florida is arguably a more straining climate on the track than the Midlands. Not forgetting that it sat within WWOHP and JK Rowling reportedly didn't like the rides being there, combined with the fact that it literally never had a queue in the last few years... I think Dragon Challenge was definitely more doomed than Nemesis is now by the time it was about 10-15 years old.
I think it lost the appeal when the trains didn't duel anymore. Obviously that was for safety reasons, but I think that led to its downfall.
 
On the discussion of nemesis throughput, I think it's time to see which are best on park. I think it's this order but tell me if I'm wrong:
1. Nemesis
2. Oblivion
3. Wicker man
4. Th13teen
5. Galactica
6. Smiler
7. Rita
8. Spinball
 
On the discussion of nemesis throughput, I think it's time to see which are best on park. I think it's this order but tell me if I'm wrong:
1. Nemesis
2. Oblivion
3. Wicker man
4. Th13teen
5. Galactica
6. Smiler
7. Rita
8. Spinball
That sounds pretty accurate to me, although I'd maybe swap Wicker Man and Oblivion based on recent reports!
 
On the discussion of nemesis throughput, I think it's time to see which are best on park. I think it's this order but tell me if I'm wrong:
1. Nemesis
2. Oblivion
3. Wicker man
4. Th13teen
5. Galactica
6. Smiler
7. Rita
8. Spinball

The ride throughput are nothing like they used to be.

I would have put Oblivion above Nemesis, especially when Oblivion is firing on both stations which is a rare thing now-a-days
 
I think Nemesis needs a updated storyline now that Sub Terra gone. The monsters babies have escaped and they were last seen trying to get back to there mum. Then you ride it and there’s eggs and little monsters all around the track area.
 
The ride throughput are nothing like they used to be.

I would have put Oblivion above Nemesis, especially when Oblivion is firing on both stations which is a rare thing now-a-days

Oblivion on 2 stations has the highest theoretical throughout on park.

The thing with nemesis is it doesn’t require any effort to get near its maximum throughout. A single ride cycle is as long as it needs to unload/load the other train and the high number of guests per train mean it doesn’t have to have a lot of dispatches for high capacity.

plus people these days mistake queue length for capacity. If you have a lot of fast track sales and disabled guests you will feel like the main queue barely moves when actually the ride is flowing through guests at a reasonable rate. You only have to get in the Wicker Man queue at the end of a busy day to see how much quicker you start to move through the queue once they have cleared fast track and disabled.

Nemesis will not be getting anywhere near the fast track demand that newer rides get.
 
Oblivion on 2 stations has the highest theoretical throughout on park.

The thing with nemesis is it doesn’t require any effort to get near its maximum throughout. A single ride cycle is as long as it needs to unload/load the other train and the high number of guests per train mean it doesn’t have to have a lot of dispatches for high capacity.

plus people these days mistake queue length for capacity. If you have a lot of fast track sales and disabled guests you will feel like the main queue barely moves when actually the ride is flowing through guests at a reasonable rate. You only have to get in the Wicker Man queue at the end of a busy day to see how much quicker you start to move through the queue once they have cleared fast track and disabled.

Nemesis will not be getting anywhere near the fast track demand that newer rides get.
But doesn't Fastrack demand also add to popularity, in a sense?
 
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