• ℹ️ Heads up...

    This is a popular topic that is fast moving Guest - before posting, please ensure that you check out the first post in the topic for a quick reminder of guidelines, and importantly a summary of the known facts and information so far. Thanks.

2021: Europa-Park General Discussion

Status
This topic has been locked. No further replies can be posted.
Sorry if this is the wrong place for this, but I just had a question I wanted to ask in case anyone knew the answer.

My question is; why is it that the throughputs of EP’s omnimovers vary so drastically when they’re all fairly similar Mack Rides omnimover systems? According to the Dark Ride Database, Geisterschloss has a throughput of 2,050pph, while Abenteuer Atlantis has a throughput of only 1,240pph. Given the two have very similar, if not identical, ride systems, that struck me as a surprisingly profound difference…
 
Track length presumably. Atlantis is wedged in under an area so I'm guessing the track is a lot shorter than Geisterschloss.
 
As Venny says, track length doesn't directly affect the throughput. Although I suppose a longer omnimover might be able to go a bit faster and still deliver a decent experience.
 
Longer omnimovers would allow a higher amount of people on them though because more cars can be put on.

Having say 40 cars vs 30 would result in a higher number of people on board at one time.
 
It would effect it but not by nearly 1000pph. It would only add however many more people are on the ride at the start/end of the hour.

Space between the cars, speed of the system and time to load (if it slows the loop down) will be the real factors.
 
I'd put money on Atlantis getting more than the quoted 1,240 and Schloss less than 2,050.

Sent from my SM-G991B using Tapatalk
 
I'd put money on Atlantis getting more than the quoted 1,240 and Schloss less than 2,050.

Sent from my SM-G991B using Tapatalk
If you were to take a guess, what would your estimate be for each?
 
No idea - I've never tried to work it as neither ride ever has more than a 5 minute wait so throughput is clearly not an issue.

If you wanted to work it out, the easiest way would probably be to take the ride time from a POV and divide by the number of cars which would give the "dispatch interval".
 
Don't mess with Europa-Park's newest Corona-Scout. He'll keep you following all the rules.

FBL9RA2XIBotuFM

Michael Mack Twitter
 
Seems Mack have learnt from their experience with Voletarium and developed their own flying theatre now. Quite an interesting concept.
It's funny how they actually say that in the video, without name dropping Voletarium of course.

It's a good idea. Legoland's theatre uses a rotary method and it's a fairly good way of revealing the screen.
The Duel loading is a major improvement. You could even get a longer ride if there are loading difficulties. The downside is there's likely to be noice bleed from the theatre that could spoil the experience.

Also I like how all the pitch motions are controlled as one.
 
Interesting idea, though it probably won't improve capacity as most of the flying theatres built so far have nearly twice as many seats (per cycle, not total).

Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
 
Interesting idea, though it probably won't improve capacity as most of the flying theatres built so far have nearly twice as many seats (per cycle, not total).

Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
Could they not mount 3 of these next to each other and get the same capacity per screen + the reverse loading?
Or just use one tower and have a smaller screen as a budget option for smaller parks.
 
Status
This topic has been locked. No further replies can be posted.
Top