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The Smiler - General Discussion

I don't find it very rough (jolty yes) but compared to Dragon Khan it's smooth as silk.

Not yet to get any sort of pain from it, but that seems to be dependant on body shape it seems.
 
Dave said:
5th Josh, wow that must put it behind Rita and Air.

I really enjoy it, probably my 3rd favorite on park (Nemesis and Blivvy rate better). I don't find it too rough and it is thrilling enough and long which is unique for Towers coasters. Think the things that let it down are theming and the few jerky inversions.
Well I would rate nemesis, oblivion,Rita and thirteen before the smiler it's strange but I don't know it's just me

It was a bit harsh saying its terrible
 
I've managed to ride it earlier in the year and hopefully will get back in a few weeks, however I do feel that the whole project has been littered with errors and decisions.

Would this potentially of happend if they had installed a B&M?
 
Spark said:
I've managed to ride it earlier in the year and hopefully will get back in a few weeks, however I do feel that the whole project has been littered with errors and decisions.

Would this potentially of happend if they had installed a B&M?

Maybe, because for a coaster of The Smiler's size they would have had to redesign their entire track style! I can't see the box section working in such tight spaces.
 
Spark said:
I've managed to ride it earlier in the year and hopefully will get back in a few weeks, however I do feel that the whole project has been littered with errors and decisions.

Would this potentially of happend if they had installed a B&M?

Of course some of the issues and problems have been with Gerst, but a lot of problems are also linked with the ground contractors or even designers, so there could have been similar problems with other manufacturers.
 
Yeah get the feeling most of the problems with The Smiler and the maybe even some of its jerkyness is due to the ground work.
 
Even if The Smiler was a B&M I still think it would suffer from similar problems. It was evidentially clear during the ground works phase of construction that they hit some major ground issues.
 
Went on the Smiler on Saturday, It looks incredibly dull during this rainy weather we're having, and the queueline is ridiculously water logged, some parts of the queue (a part that stands out for me is underneath the final break run) are just a inch thick of water, often 5ft wide. Its really shocking how the water sits in some areas. Another thing that bugged me, was the broken speakers, theyre literally everywhere, theres the tall speakers on the marmaliser main support that dont work, the tall one near to the first lift hill, and the two attached to the ride building. They need to be sorted as when breakdown messages play you just cant hear them at points in the queue. Apart from those problems, the Smiler seemed fine.
 
Agreed, whilst some recent downtime is due to Gerts, most of it seems to be down to poor planning and groundwork.
 
I'm more of a reader than a poster on here, but considering I finally got on Smiler yesterday (did it twice too), I think it's worth me sharing my views of the ride...

First off, the look of the ride. The ride looks phenomenal. It manages to draw your attention without hogging the limelight, which I think people feared with regards to Oblivion. As you enter X-Sector, there's always something different to look at, and always something going on. It's just an amazing feast for your eyes.

The queue itself is a strange one. In one sense, it's actually quite disorientating to be in, and it looks a lot less than it is. But, at the same time, it feels very mundane, and I was a bit disappointed that after a while, you feel like you've seen all there is to see. It gets boring almost, which isn't good. There's only so many times you can look at 2 cars going round part of the track, and the videos you see are both great to watch, yet don't keep your attention long enough. The 'Smile. Always' and 'Join Us' map things are quite interesting to look at, but it's a shame you can't really see them perfectly, especially the latter.

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Who is this Al and why should he smile?

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Oooooooh.

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This was the best shot I could get of 'Join Us'. Not great.

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There had been rain, making the queue a wanna-be Storm Surge...

The indoor queue is actually quite fun and interesting actually. The second go, one of the projectors had blue-screened, which isn't great. However, when it works, it's great. The station area, though minimalist, works in my opinion. It's simple and yet has a harsh clinical feel to it, exactly what you want from this attraction I think.

Now then, ride experience. I had back row on both my goes, for reference...

The dispatch is great, though I'm really not a fan of the voice that says 'It's time to get corrected' and 'Join us' and all that. It doesn't really fit in with the station's ambience in my opinion.

The indoor drop is fun, and was surprisingly quick. However, it was very obvious it was going to happen from watching trains leave the station. A small niggle I know, but I just can't help but feel if it had been concealed or was designed slightly differently, it would have been better and more surprising. The first inversion is fun in itself, but a flashing light does not make it any better. A huge wasted opportunity there. The brakes before the lift with the loud, evil laughing is great; seriously loved that bit.

And then it's up we go. And then down. Through inversion, after inversion, after inversion. I wasn't particularly worried about the ride being mostly inversions, as you can still create something that flows (something which, I think, Colossus does well. One of the few positives I'll say about it). However, to me, Smiler felt like inversion stuck onto inversion. It felt all very forced and uninteresting. The first airtime hill is great because it very briefly breaks up the monotony of the inversions. Yet, after that, it is just like 'how many inversions can be bolted together'. Admittedly, I was disorientated, and the half way point is a good thing (another fear I had about the ride feeling like two rides bolted together - this was not the case).

The TVs before the vertical lift were nice. I don't quite know what I expected from them, but I felt like more could have been done with them? Instead, they were just sorta there; felt like I was seeing nothing new really. And then we go up again. And then down again. Through inversion, after inversion, after inversion again. The second half feels like it was meant to follow the first half, but yet again, it just feels like you're being forced through inversion after inversion, with an airtime hill (again, very fun) chucked in because they couldn't put an inversion there. I dunno, but it just feels a bit monotonous to me. The cobra roll has a nasty jolt and is the only rough part of the ride. On a brighter note, the final two inversions are strangely enjoyable; possibly because they're so different to most of the other inversions?

The blurred 'You belong to The Smiler' as you exit is actually really clever, and the exit corridor is a brilliant touch. But I can't help but feel they could have done more. Just imagine is parts of the corridor were like the indoor queue line of Duel, where you feel on a slant, lose your balance and become disorientated? Would've been awesome.

Another thing I can't help but be disappointed in is that there's no real story here. We're being corrected, to make us smile, but why? Is this from an evil organisation who want us to conform to something? Is this from a nice friendly bunch of people who are a bit creepy? Just what? Is this meant to mess with our minds, or improve them? Everything just feels so fuzzy, and I think it would have been really simply to add a bit of a story at least, with no harm done. It's a shame, as you can tell a lot of effort went into the videos they've created.

Couple more things - the Marmaliser is great to look at, but you only really notice it on ride once; first airtime hill (does make a great headchopper though!). I was sorta expecting that, but doesn't mean I'm not disappointed that I was correct there. Marmaliser effects were hit and miss - first time, the Tickler and Hypnotiser weren't working, second time they were. The Inoculator (is that even turned on these days) didn't work at all. On a more positive note though, the music is simply amazing. Also, some top quality merchandise is the amazing shop (seemed to grab a bargain of getting the Smiler paperweight for £14.40, with AP discount, when it's RRP is £40!).

Whilst this is quite a negative review, and I'm not Smiler's biggest fan, I do however think it is just what the park needed. It's a fast, furious coaster targeted for the teens and young adults. It's filled a space that the park's line up was missing. No doubt the public are still lapping it up. But personally, I just don't rate it all that highly.


On a scale of 'very grim' to 'massive grin', The Smiler gets a 'content smile' from me, which is an unfortunate 6/10.
 
Went on The Smiler for the third time yesterday and it was rougher than I remembered it.

First of all, the whole queue was pretty much waterlogged which put me in quite a grim mood while in the queue. So after waiting in the rain for 50 mins we arrived at the bag drop. For some reason they wouldn't accept my jacket to be handed in. I was with a group of friends and we all put our phones in my jacket to be handed in, but they wouldn't allow it. Does anyone know why?

Anyway, after boarding the train we were off. The second time I rode it there was a curtain of mist that you went through before the first drop, but this time it wasn't there. :( I must say, the first drop is quite sudden and fast and the flashing light really does make your eyes go fuzzy! The first inversion is brilliant and really unexpected! So, up we go, go, go! I really enjoy the first inversion/drop and it is quite fast, so here we go. Inversion after inversion after inversion. The bunny hop is a good little touch at it's a good break from all the twists and turns. I would have preferred it to provide a bit more airtime, but that's probably just me! :)

So we get to the second lift hill and time for a breather. The vertical lift hill is really nice and a great touch. So here we go again; through more and more inversions. The last two inversions are definitely my favourite. They're unexpected and slightly differ from the other inversions.

The little exit maze after the ride is a good finish to the ride and adds another touch.

Overall the ride rates:

7.5/10
 
JAMMYD778 said:
New from Bottletop, a brand new video showing snippets of footage from The Marmaliser and audio from 'Buy The Smiler' with a little bit of second lift hill audio. If you ever wanted the chirpier version of the 'Ha Ha Ha', here it is. :)

Original on vimeo here: http://vimeo.com/76856495

OR

I have uploaded it to Youtube here: http://www.youtube.com/watch?v=aWmLweasQxQ#

Also, there is a snippet of The Smiler Shop TV footage as well.

Enjoy :)

I have to say I really love all the audio and sound of the Smiler. So much time and effort must have gone in from Bottletop for the videos (Marmaliser, LED screens, vertical lift hill, Smiler Shop TV and Optical procedure TV. And from IMA Score (Queue line music, Projection rooms/stairs, station, both lift hills, exit and shop#0.

I would say it's got to be my favorite ride in terms of visuals and audio, very catchy, looks great and has so many different varieties of it.

I certainly hope Alton Towers and Merlin use both BottleTop and IMA Score again!
 
djtruefitt said:
JAMMYD778 said:
New from Bottletop, a brand new video showing snippets of footage from The Marmaliser and audio from 'Buy The Smiler' with a little bit of second lift hill audio. If you ever wanted the chirpier version of the 'Ha Ha Ha', here it is. :)

Original on vimeo here: http://vimeo.com/76856495

OR

I have uploaded it to Youtube here: http://www.youtube.com/watch?v=aWmLweasQxQ#

Also, there is a snippet of The Smiler Shop TV footage as well.

Enjoy :)

I have to say I really love all the audio and sound of the Smiler. So much time and effort must have gone in from Bottletop for the videos (Marmaliser, LED screens, vertical lift hill, Smiler Shop TV and Optical procedure TV. And from IMA Score (Queue line music, Projection rooms/stairs, station, both lift hills, exit and shop#0.

I would say it's got to be my favorite ride in terms of visuals and audio, very catchy, looks great and has so many different varieties of it.

I certainly hope Alton Towers and Merlin use both BottleTop and IMA Score again!

It looks good.....shame about the sound.
 
You know the Smiler's area music is one of the most compelling pieces of music I have ever heard (and I know a lot of bizarre music). It's not particularly musical, but in terms of production it is just incredible. So many different qualities and such an impact, but utterly deranged and unexpected at the same time.

Could do without the rather tasteless HA HA HAs though!

Hearing that dark, methodic bassline emanating up from X Sector on the path from The Towers reminded me why I love theme parks. Perhaps The Smiler's iconography and persona is its greatest achievement, considering its technical flaws and inconsistencies. That's thanks to all the creative teams involved; whether it be branding, music, visuals or artwork.
 
cool_boy_jon said:
For some reason they wouldn't accept my jacket to be handed in. I was with a group of friends and we all put our phones in my jacket to be handed in, but they wouldn't allow it. Does anyone know why?

I had this problem when i was last at towers, I was simply told its a bag room and my lose belongings was not a bag... which wasn't very helpful it does confuse me why Thorpe / Towers have such different restrictions on silly things like this.
 
Benzin said:
I assuming as well just to confound things further Sub Terra still takes scarves off people?

Thats fair enough though, if it drops and the scarf is caught in the mechanism it could hang someone.
 
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