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Braving the Cultural Chernobyl: Disneyland Paris from a first-timer

Sam

TS Member
"A cultural Chernobyl, one could not say it better. One that will contaminate millions of children (and their parents), castrate their imaginations, paw their dreams with greenish hands. Green, like the color of the dollar." - Jaen Cau.

Sam's review of Disneyland® Resort Paris™.

People were always quite surprised when I revealed that I hadn't been to Disneyland® Resort Paris. I've been to two far-flung Disney resorts (and unlike with Merlin, I have no hesitation in referring to them as resorts), Anaheim and Orlando, but not the one closest to home, just at the end of the street, relatively speaking. But with all the great theme parks in Europe - Europa-Park, Phantasialand, Efteling etc. - the competition was simply too much for the homegrown Disney to pique my interest until it conveniently turned up on the Junket schedule.

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It being ten years since I went to Orlando, and five years since I went to Anaheim, I thought it was time to give Disney another spin. I was 13 when I visited Florida so don't really remember it was well, but Anaheim is still vivid in my mind. The best Disney park, it has an ineffable, frustratingly elusive quality about it that gives it a character and magic that outstrips its Floridian counterpart. As a friend put it, "it has a very weird, specific and sincere 'original' feel." Not forgetting that it also has the firepower in terms of the attractions - goddamn does that place have some attractions. I'm talking Splash, Space and Chunder, the Matterhorn, the Indy dark ride and top-notch Pirates and Mansion, all condensed into a tiny park that somehow feels like magic concentrated and intensified.

I wasn't under any illusion that the park would be as good as the US parks - I'd been pre-warned, but I was interested to see how it differed, this being my first Disney park not directly owned by the company themselves (as it is in Tokyo). Unfortunately, and this is almost impossible to avoid, my first experience of DLP was Disney Village - known colloquially as 'Ney Vilage', a byword for the dilapidation and general shoddiness that has plagued this second-fiddle Downtown Disney for many years according to regular Disney-watchers.

Nalds

The success of Anaheim's eating, drinking and shopping district is almost accidental, the chronic lack of space at the resort necessitating the streets of their Downtown Disney to be narrow. This creates a tightly-packed urgency to proceedings, with the thin walkways constantly packed with liveliness - teaming crowds, drinkers, socialisers, entertainment and people dining al fresco.

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Anaheim from Google Images.

DLP's Ney Village by contrast is a wide, wind-swept plain - a tumbleweed rolling through the vast deserted thoroughfares wouldn't look out of place. With a few jarring exceptions (Earl of Sandwich and the new World of Disney store) the architecture is incredibly tired and dated, a mish-mash of different half-baked ideas over the last twenty years that have been draped over a set of buildings that are probably quite poor build-quality underneath all the tat. Some seem to be some sort of sick joke, Disney laughing in the faces of those who have paid extortionate sums to be here. King Ludwig's Castle, say. Is it meant to look like cheap, plastic crap? Is this some sort of ironic, winking joke?

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Nalds.

I only eat in one restaurant - Annette's - before taking refuge in McDonalds for the remaining two days. In the former, I paid through the nose for what was an extremely average burger and chips - I'd go as far as to say that I've never felt so ripped off in a theme park. It was no better than the offerings at Maccies, but about three times the price. It just dripped of pure cynicism and disdain for the customer. It's not like this eatery was an incredible 'experience' either that would justify being robbed for the food - the interior was pretty worn, which at least to its credit matches almost everywhere else in the 'Village'. If this is meant to be a quintessential American diner, it's one from the 60s after all the teddyboys have moved on to something better. Still, it was nice to get a low out of the way first. The next day, Disneyland Park™ itself.

De la terre à la lune

Credit where credit's due: the entrance to Disneyland Park™ is, almost without question, the most spectacular in the world. Whoever's idea it was to station a grand American hotel over the entrance and have day-guests neatly admitted in a vast complex below is a genius. Whoever worked out how much they could get away with charging for staying in that hotel is a genius too, but that is another matter. Fair play to Disney.

Once we're through the turnstiles, it is a familiar scene, with the Main Street USA. station ahead of us, Main Street itself beyond that, and the castle on the horizon. This is a classic Disney formula, always works well, and I'm glad they didn't try to mess around or update it, as they are doing in Shanghai. Main Street itself was faultless and immaculate, and easily matches up to the American Main Streets, if not betters them with the arcades down either side. The attention to detail paid in the architectural recreations of the Town Hall and the Transportation Co. in bringing to life a turn-of-the-century American style always takes my breath away. I'm glad they didn't try to 'de-Americanise' it or 'make it relevant to a European audience' because it is what it is, and it's a delight.

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Every cornice, eave, portico and pediment is perfect. From Google Images.

The park ebbs and flows, with some areas that are ho-hum (Fantasyland) and some moments of genuine, jaw-to-the-floor beauty, such as the staggering view of Big Thunder Mesa from the porch of Phantom Manor. But sadly, again, the prevailing theme from the vile Village is continued, with almost every area looking slightly worn in some way, except Main Street, which is infallible. This is a shame because, if kept in good repair, and regularly refurbished and refreshed, I have no doubt that it would be the most beautiful 'Magic Kingdom' in the world.

Entering the park for the first time late at night with the aim of a few cheeky rides before Dreams, Pirates was my first ride at DLP, and set the tone pretty well for what was to come. It's OK. Very good, in fact. Yes, it knocks Drayton and Europa's efforts into a cocked hat. But it was just 'very good'. It didn't blow me away as I hoped, having been told that it's the best of the four Pirates worldwide. It isn't as good as California's, but it should be - it's a lot bigger. It probably isn't because, again, it hasn't been constantly kept updated, refreshed, improved. It does feel 90s, despite being a very impressive ride. Although it doesn't have that x-factor, it is just on the tip of it, and it has the potential. Dare I say it, maybe the addition of the Jonny Depp animatronic could push it over into the 'wow' category.

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Paris vs. Orlando

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Phantom Manor, now dear dear me. This was another ride I had high hopes for, having been told that it's like a more arty version of the Haunted Mansion, which pushed my pretentious buttons. But the ride irritated me from the start, as it breaks Walt's rule for the Haunted Mansion: "We'll take care of the outside and let the ghosts take care of the inside." And Walt's fears for a dilapidated Mansion in his pristine park have come to pass in Paris: the dilapidated façade looks distinctly out of place. If it had been a beautiful, scrubbed-up little country house on top of that hill, it'd look a lot more intriguing, and crucially be more sinister too.

The ride itself unfortunately follows suit: it just doesn't really work very well. The scenes are clearly meant to be arty and a bit avant-garde, but what that means in reality is that they're mostly a bit empty, with large gaps both in scenes and between them. Don't ask me to cover the 'outside wild west' bit as I have no idea what that is there for. It's like an A-Level art project - very good as a technical and artistic achievement, and surely destined to win awards for its innovative use of this-and-that, but is it actually fun? No. The blunt truth is that it's a bit boring. They forgot to make it enjoyable. The Floridian and Californian Mansions succeed because they're a rollicking good time, a cheerful tour of an old house packed to the rafters with mischievous spirits and ghoulies. It may not go on display at the Tate Modern but they're bright, cheery and fun. The Parisian 'Manor' is a missed opportunity.

Onto Big Thunder, which wasn't the next ride of the day, but I'll cover it next as it makes geographical sense. I have no doubt that Big Thunder, when viewed operating from almost anywhere on the mainland, is the most beautiful ride in the world. If only that elegance and fluidity of movement was carried forward onto the actual coaster. The queue is a bit hellish, with a stuffy cattlepen distracting from the impressive station architecture. Apparently this ride is a throughput beast, but its hard to tell amid the Fastpass station and the constant breakdowns. The trains are wide - wider than Colorado Adventure - but comfortable.

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The beauty. From DLP's website.

Unfortunately, and as much as I like being a contrarian, I will have to concur with almost all riders before me: Big Thunder is a big blunder. Again, maybe like Phantom Manor, while putting every painstaking effort into making it beautiful, the Imagineers forgot to actually make it exciting. Unlike Colorado (its inevitable comparison in Europe) with its swoops, plunges and moments of out-of-control wildness, Big Blunder simply meanders amiably around the circuit, deftly side-stepping any moments of potential excitement just before they threaten to occur. Colorado feels fluid, and organic in its layout. Big Blunder feels like it's been designed on Rollercoaster Tycoon. Forward-forward-forward-shallow incline-back to flat-forward-180 turn-forward-small drop-forward-turn. etc. Unfortunately, the ride's indisputable highlight - the genuinely intense dive back under the lake - is also its swansong, and the incline back into the station area should be called 'disappointment hill'. The ride is such a tease - like Avalanche at PBB, just as it gets going and promises something great, it stops.

Splash Mountain was next, an--oh wait. Then we tried Indiana Jones Adven--hang on. The Jungle Cruise offere--ahh. Nope, with the Indy coaster down for an expensive Botox treatment, that's pretty much it for this side of the park. There's a lot of nice landscaping between Big Blunder and Pirates, but it seems to come at the expense of any actual hardware. It feels like the management at DLP almost have a deep hostility to and mistrust of rides. Onto Fantasyland.

Unfortunately, walking round Fantasyland inevitably leads the mind wandering to Orlando, where Pimp-My-Fantasyland is just in the process of being completed. This isn't really fair as Anaheim's Fantasyland is still old-school. It's a massive area at Paris, but somehow doesn't seem to use the space very well, mostly being windswept plazas for people to hurry through. However, this Tiananmen Square of a land has a secret: it holds the core of the park's charm.

I won't go into too much detail as they're not really aimed at me, but the three little dark rides - Pinocchio, Peter Pan and Snow White - are a delight. They're exactly what Disney used to do before they considered anything except €200m+ epics to be beneath them. They're reasonably low-budget, mid-level little dark rides, and they work a treat. Each - though Peter Pan is the highlight - is a wonderful little diversion through the story of the respective fairytales, using old-fashioned but well-crafted physical effects to achieve simple storytelling aims. Disney should build more of this - top-quality filler between your Tower of Terrors and your Ratatouilles.

There is apparently a little boat ride and children's powered coaster round here, but I didn't bother due to long queues and my general apathy. Small World. The less said the better. It's boring in Orlando, boring in Anaheim, boring here and probably boring in Tokyo and Hong Kong too. Nobody really feels enthusiastic about this ride, yet inexplicably its the only one that always appears on the line-up at every new Disney park. Not Splash, or the Matterhorn, but this tedium. Who cares?

Tomorrowland - sorry, Discoveryland - is the final area of the park, and as usual, it contains three of the big hitters. The Jules Verne vibe is nice, but as in the rest of the park, suffers from omission. I get the impression that if they hadn't been consistently in debt during the 90s, they would have added more buildings in this style, and made the area feel more comprehensive. In Anaheim and Orlando, constant development has led to the Tomorrowland boulevard becoming a terrace, with all the gaps filled in with new attractions. It feels like a charmingly dated street of the future, and it has an atmosphere of hustle and bustle. Not so here, where the area feels less like a city street and more like a village, with the low-lying buildings scattered about and isolated from their peers.

Star Tours is frame-for-frame identical to how it was in America (when I visited, anyway), and is still a wonderfully designed and executed attraction. Disney and Star Wars joining forces had the potential for epic pomposity and accusations of taking-themselves-too-seriously, which the light-hearted and funny approach to the ride quickly dispels. I hope this isn't lost in the new multi-squillion dollar version. This ride is the opposite of Phantom Manor - not going to win the Turner Prize as a great piece of art, but it's overwhelmingly fun and daft. Diving into the trenches on the Death Star? Why not! Animatronic C3PO in the queueline? Hell yeah!

Again, like Star Tours, Buzz is pretty much a like-for-like remake. It's fun, but at the end of the day, it's a shooting dark ride. There's only so good a shooting dark ride can be, especially in the cartoony style that most of them seem to opt for (this, Abenteuer Atlantis, Laser Raiders). An interactive dark ride can never be immersive, but that's fine, as long as there are those deep experiences available on park (hello, TOT). The indisputable highlight of the ride is actually in the queue, the top-notch Buzz animatronic, which is almost spectacular enough to make you drop all criticism of the park and worship at the altar of Disney right there and then. More beautiful than the movement of the greatest ballerina on any stage from here to Moscow.

Space Mountain is definitely the ride that's been tampered with the most on the long journey across the atlantic, which is a double-edge sword. It's a shame because the American version is such a classic, is suitable for families, tried-and-tested, and is an absolute laugh-riot all the way round. On the other hand, the Parisian version is a pedal-to-the-metal out-and-out thrill machine, the furthest Disney have ever gone. I prefer the American classic, just, but that's not to say that this isn't great in its own way.

Unfortunately, while track & train it's great, everything surrounding the coaster at the heart is a bit poor. The queue-line is uninspiring and unimaginative, though I'm told it used to be better. The queue does plunge deep into the mountain, but all that tension building is undone when you emerge back into an almost-outdoor station, the sunlight drifting in casually just to kill any last morsel of outer space vibe. In 'classic' SM, the stations are at the very core of the mountain, and despite merely being a few hundred feet away from daylight, they create the exciting illusion that you are deep into the heart of some advanced space-station, and the dispatching of the ride appears as some advanced scientific operation. This creates buzz and anticipation, which is absent on the Parisian 'sequel'.

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Anaheim vs. Paris

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The trains are the then-standard from Vekoma so rubbish, obviously. They're uncomfortable, cramped and feel like a coffin. They may have been all that the Dutch whizzkids offered at the time, but Disney can surely do better than this now. The 'canon' launch is pretty useless, given that it trims over the top so that it might as well have been a lift-hill, but is wonderfully and pointlessly dramatic. There is no clever way to put it: lining up in that canon ready to be fired into the ride is just a damn cool moment. The launch is tame, but a nice way to start proceedings with a bang.

Then it's down, down, down in what feels like a neverending spiral before the fun really begins. It's rough, yes, but it's also damn intense. It successfully achieves the thrills that Gouderix and Python don't even approach, though the flipside is the pain. Crucially, like the 'classic' SMs, the ride doesn't get worse as it goes on.

Cleverly, at two points during the layout (the MCBR and the lift-hill), it 'recharges' and delivers another burst of intensity, meaning that the thrills keep coming right from the launch to the groovy red neon-tunnel at the end. It is a ride that understands pacing, and understands that it is a thrill coaster, and doesn't compromise on that. It promises a thrill coaster, and it is a thrill coaster. But don't expect it to offer a glass-smooth ride with it.

I feel a certain degree of cognitive dissonance about this new Space Mountain. I really like it as an intense, well-themed thrill coaster on a personal level, but also paradoxically think that it's a terrible ride for the park. This is Disney. No Disney coaster should be that rough. You shouldn't have to 'learn to ride' any coaster at Disney. It looks like they were going for family-thrill but wildly missed the mark: I would feel very uncomfortable putting my kids on this. It's a ride that needs constant bracing throughout, and it needs an aware adult rider to shore themselves up against the roughness. It's a great ride, but not suitable for here. It's far too rough and far too intense to be a Disney ride.

What is to be done? In 2005, Anaheim's SM got a complete track-for-track replacement, with new trains. Maybe that is the answer here, though they would probably take the option of toning down the layout a bit as well. It's a total pipe-dream, but imagine the horribly torturous Vekoma system replaced with an identical layout of a Mack Megacoaster. To see Blue Fire's trains soaring up that cannon would be an intoxicating thrill in itself!

In Part 2... Walt Disney Studios and my conclusions
 
I think the difference with the stations between US and French Space Mountains is for a reason, as both tell different stories. In Paris you are about to get into a cannon that will shoot you to the moon, therefore the station is on earth so the sunlight isn't out of place, you only reach space after being shot. In California & Florida then yes the whole queueline is meant to feel like a space ship. This is the difference between the Tommorrowland theme and the Jules Verne Discoveryland theme.

Last time I went to Paris was at least 6 years ago but I remember food being expensive but fast food in the Park being good quality. Rainforest Cafe was extortionately expensive for what it was, but we ate in a fast food place (in Fantasyland I think) and had a 2 course meal for around €10-12 which although a lot for fast food was OK for a theme park (also last week in Berlin I paid €9 for KFC!).

I don't want to cause offence but overall it sounds like you went to Disneyland Paris wanting to pick fault? I can't see any positives in your report (although it is nice and thorough :)). Personally I quite like DLP, while its not as polished as the USA parks, and Euro staff will never be as happy as USA staff there are many nice features.

Finally, you mentioned that there is no Splash Mountain, while I think Disney is largely right that Europe doesn't have the climate for a year-round water ride, (this is why they never built Splash) I do think they need at least one across the two parks. Also I expect Jungle Cruise was missed out due to the language issues, without the script that the US cruise has it would be an awful ride and you can't subtitle on a boat!
 
He's not trying to pick fault, everyone who went was disgusted at the state of the park. Even the die hard Disney fans couldn't defend the place. DLP is a failed park that is litterally falling to pieces. I would rather visit Flamingoland than return there.
 
He isn't just commenting on the "state" of the park though Diogo, he is also commenting on the theme's. DLP is obviously a neglected park but people can disagree on his opinions of the theme choices.

Interesting read but i disagree on the following.

1) Space mountain station, i hazard a guess that either you haven't been exposed to Jules Verne or you don't rate that Steam Punk ideal. As Jon has said the DLP Space Mountain has a completely different theme aim that the other Space Mountains, for a start the others are based completely in space but at DLP you are meant to be on the Earth in the station (Hence the origional name translating "from the Earth to the Moon". For my money i like that ideal as it sets up a proper sequence of events rather than "ohh i have walked through a door and ended up in Space".

2) I really don't rate Colorado adventure that much more than Big Thunder, it's "Better" but by a very small degree, all vekoma mine trains struggle to get going.

3) Phantom Manor, outside i can see your point but inside i disagree, rather than being a disperate set of independent scenes like the traditional Haunted Mansion this has a story and for me makes a better ride.

Other than that i either agree or don't grossly disagree with your points Sam.
 
Disneyland Park is easily the most beautiful of the Magic Kingdom Parks, I think the design of the park is brilliant. It has so many little areas and features to discover such as the Nautilus walkthrough, the dragon under the castle, the arcades down the sides of Main Street and the tunnels and bridges of Adventureland.

It's just a shame the current management doesn't seem to appreciate this and are letting the park deteriorate to such an extent. It might have something to do with the huge amounts of debt that the resort is still saddled with. I hope that Disney do intervene by buying the place out and bringing it up to the standard of their other resorts.

I do have to disagree about Big Thunder Mountain though. I love that ride. When I was younger, it was a perfect stepping stone to larger coasters. Most of it is pleasantly scenic with some humerous theming touches on the way round and then the lake dive finale is genuinely thrilling. I think it's a great family coaster.

I haven't been on Colorado Adventure but when compared to any Mack Powered Coaster, BTM is clearly superior.

I also have to second Dave's point about Space Mountain. I'll take Jules Verne / H.G. Wells victorian era sci-fi theming over plasticy 1970s styling any day of the week.
 
Big Thunder is far better than Colorado "overated ride through some tin sheds" Adventure! :p
 
Actually the plastic space cliche theme used by the other Disney parks is a bigger Cultural cannon ball than the Paris version which actually takes possibly a more (shudders) "Cerebral" angle on the theme.
 
Dave said:
He isn't just commenting on the "state" of the park though Diogo, he is also commenting on the theme's. DLP is obviously a neglected park but people can disagree on his opinions of the theme choices.

Interesting read but i disagree on the following.

1) Space mountain station, i hazard a guess that either you haven't been exposed to Jules Verne or you don't rate that Steam Punk ideal. As Jon has said the DLP Space Mountain has a completely different theme aim that the other Space Mountains, for a start the others are based completely in space but at DLP you are meant to be on the Earth in the station (Hence the origional name translating "from the Earth to the Moon". For my money i like that ideal as it sets up a proper sequence of events rather than "ohh i have walked through a door and ended up in Space".

Yes this is what I meant really, we all know that DLP is looking a bit unloved and it has never had the enthusiastic workforce that you get in the US but the tone of the trip report read to me that Sam didn't expect it to be a good park. I agree with Dave, much of DLPs theming is great, but needs some TLC, unfortuantly though I don't think the graffiti type issueswill be solved 100% as that is an issue with the visitors rather than the park.

I love the theme of Space Mountain in Paris but not the restraints too! I also love the US Space Mountains beacuse every park is different!
 
Sam's review of Disneyland® Resort Paris™ - Part Two.

How would I categorise the main 'Magic Kingdom' park at Disneyland Paris? Pretty but a bit dull. Like a male model, it's all dazzle on the surface, but when you dig a little deeper, you find that it's actually a bit vacuous and boring underneath. The surface sheen is hypnotising, but the hardware just doesn't back it up, and after a day on park, the only ride that leaves a truly memorable impression (for reasons good or bad) is Space Mountain. For a decade, this park was the only show in town, until the infamous Walt Disney Studios opened in 2001. Was it to offer anything more likely to stick in my mind after venturing through its pearly gates? Yes, but not for the right reasons.

The Tragic Kingdom

Disney is not an ordinary company. Microsoft, or Tesco is an ordinary company. They produce a wide-range of products, for different levels of the market, with differing production values and quality levels. Companies like Apple, say, or Disney, are much rarer. They unashamedly attempt to make sure that every product they offer (in terms of their theme parks, at least) is of the absolute highest quality. They do not open 'budget Disneylands' with cut-price admission, so as to work different sectors of the market. They ostensibly offer one product, and you can put your faith into that product as being of the highest quality.

Having been to Orlando, Anaheim and even Disneyland Park in Paris, this is what I expected of Disney Parks & Resorts - that while they may have their weak areas, there was a minimum quality level that was guaranteed. Which is why, despite bracing myself for the worst, I was still shocked and upset after spending a few hours in the abomination that the company has the nerve to call Walt Disney Studios Park. I had been warned that it was bad, but this place was something else.

I've been to some terrible parks in my time - Flamingoland, Camelot, pre-fire Margate - but in terms of looking at parks relative to how good they should be, this one takes the dubious crown. The awful layout forces you to meander at random, with no rhyme or reason, around a depressing collection of great attractions that feel as if they have been dropped in the park utterly at random, seemingly by a malevolent higher being with an active dislike of flow and continuity. The bleak, box-like buildings that Disney have the nerve to explain away as 'film studios' make you feel like you're exploring a heavy industrial estate on the outskirts of Sunderland, rather than participating in Hollywood at the height of its glamour age.

The surfacing of the flooring is dreadful, the area theming incoherent or just absent (except for, controversially, Toy Story Playland which I thought was OK as an area) and the street furniture is, again, worn and tired. But the area that takes the biscuit is the post-apocalyptic abandoned car-park outside Rock & Roller, which has all the ambience and character of Hitler's bunker. The most egregious moment comes however when the visitor is confronted by a statue of Walt near the entrance, as if he would have found this place anything other than soul-destroying.

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Bleak. From Google Images.

This is all extremely unfortunate, as irritatingly, the park happens to contain three out of my top four favourite attractions at the resort. Of course, the saving grace of this park is the unbeatable Tower of Terror, the Parisian iteration of one of the best ideas in the history of theme parks. Although not as good as the Floridian version (not as attractive from the outside, less of an area around the tower, no incredible 'moving forward' section and a shorter ride overall) that's hardly a complaint, as even sub-standard TOT is incredible TOT.

The theme, the building, the show-scenes and the ride system all perfectly synchronise to realise a simple, yet staggeringly well-executed idea. The theme - probably the most developed of any ride in the world - is the only one in any park that actually scares me. The idea of five people getting into an elevator, and it plummeting to their deaths (well, the Twilight Zone, but I like to think that is family-friendly code for a grizzly death). Disney have cleverly tapped into something extremely primal. That is, the narrative of a wildly-successful institution, be it a hotel or a theme park or whatever, that suffers a horrifying and mysterious incident at the height of its powers, which pushes it into a steady decline. Something about that timeless tale unnerves me to the core and Disney, the mater storytellers, exploit it deliciously.

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Orlando TOT vs. French counterpart

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A stone's throw from the Hollywood Tower Hotel is another of my favourite Disney staples, the absurdly monickered 'Rock 'n' Roller Coaster avec Aerosmith' Yes, the coaster itself is utter balls, track & train, but that's not what's important here. Rock 'n' Roller Coaster avec Brian Eno works because it is High Camp, and the frothiest, silliest idea imaginable. It works because Aerosmith are such a naff band. If it was a really good band, like The Kinks or whatever, fronting this then it would just feel like a sad sell-out. But Aerosmith are the embodiment of super-commercial family-friendly silliness, so I love watching the band members pretend to design the ride (one G, two G, three G, four G!) and I love hearing Steven Tyler shouting "HERE... WE... GO!"

The pre-show in the mocked up recording studio is a really cool idea, as is the station, a well-realised back-alley hang out behind some cool gig venue. It's a shame that the obviously intuitive Floridian idea of the ride cars being limousines to get you to some after-show party isn't carried across the atlantic, but the light-show during the ride makes up for it. Being such a big fan of the ride, I was dismayed to hear that Rock 'n' Roller Coaster avec Karlheinz Stockhausen is being stripped of its super-camp theme to be replaced with po-faced Spiderman garb, which will almost certainly take itself far too seriously and unfortunately highlight the rubbish coaster contained at its core. Let's only hope that they see sense and that Rock 'n' Roller Coaster avec Gustav Mahler will keep its rightful place as the comic relief of this park, the way that Star Tours is in the other park.

Elsewhere in the Studios, the 'tram tour' is so bad that it becomes enjoyable as something to laugh at, not with. Offspring-marrying Jeremy Irons ruins his career every 90 seconds or so with an excruciating narration as you travel past the sets of crap films you've never heard of. Most of these 'sets', which Jeremy hilariously tells us are in storage and will be used again are rotting so badly that they've almost broken down to their elemental components. The first big set-piece is great, though the second one looks pretty but nothing really happens. Overall, a massive waste of time and of land - the weird layout this tour takes from the centre of the park (I was going to say heart, but this park has no heart) to the 'back-lot' forces the layout of the rest of the park to be disjointed and unnatural.

Despite it receiving a critical mauling by fans, I quite like Toy Story Playland as an area, if only for the simple joy of seeing blown-up mock ups of childhood toys, like K'nex and Hot Wheels. Unfortunately, the star attraction, Intamin half-pipe RC Racer, is amusingly diabolical. The throughput, christ. Whose idea was it to build one of these in a Disney park in the first place, and then only build one of them? Surely a second would have cost pocket money relative to Disney's budgets. I don't really feel like such an uninspiring 'coaster' deserves more than a paragraph of criticism so this is all it's getting. After it dispatches, it limps backwards and forwards like the ride car itself has lost all zest for life, before the ride cycle ends seemingly before it begins. I vastly prefer any Zamperla Disk'O to this trash.

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The nicest area of the park, though that's not saying much. From Google Images

The other rides at TSP were skipped as one looked like an even-more-boring Feria Swing from EP (with a silly queue) and one looked like a stripped down and pig-ugly Tittle Tattle Tree from Phantasialand (with a silly queue). Onto the last of the park's star trio, the unfortunately titled Crush's Coaster (as the rammed queue-lines have a real danger of turning into a human crush). Like with Space Mountain, I feel I must divorce my personal opinion of the ride from the reality that something with such a low throughput it just not suitable as a top-drawer at a Disney park. The capacity should be OK, and they have clearly taken innumerable steps to improve it from Spinball, but I would guess Spinball packs in more per hour before it doesn't have to stop every other car. This leads to a pitiful average of around 500pph while I was watching.

The coaster itself is a lot better than it has any right to be. The dark ride section at the beginning is quite long, and is just really cool, with a nice restrained use of audio and visual imagery to tease you with the characters as they flit about in the vast ocean around you. The ride is a clone of Whirlwind at Camelot, yes, but glass-smooth, and I was surprised to see that this transforms the ride experience from a teeth-gritting intensity-marathon to a graceful glide through the seas. The theming on the ride is, well, non-existent, but once you're actually twirling, rising and plummeting on the main coaster section, it's difficult to care - one is too busy giggling with giddy fun.

The Cars-themed Zamperla Demolition Derby is a cute distraction, but apart from that, you're pretty much done with this park, besides shows, which I didn't have time to see (though I'd like to catch when I next visit at New Year). Longer term, the park is crying out for a top-to-bottom DCA-style rebuild, or the merciful arms of a bulldozer, but in the short term, Ratatouille should give this park the urgent injection of quality that it is desperately crying out for. Because at the moment, TOT has to carry that burden alone.

What is most baffling about this park is that everyday, some switched-on people in higher management positions within the company actually make the decision to open the park to the public, despite the untold damage that it does to Disney's reputation with every visitor who enters. If I'd flown in from Anaheim, I'd pretty much order that it must be closed within six months, and not re-opened again until every single element of it has been re-worked. I'd lock all the Imagineers in a cellar with bread and water and not allow them out again until they've worked out a plan to fix the dreadful mess they've made.

I like to imagine that the day before the park opened, the Imagineers from Burbank wandered around the park to see the finished product, them each taking particular care not to catch each other in the eye. As Simon said, you can imagine the French workmen bounding up to the Imagineers with wide-eyed enthusiasm saying "What did you think?!" and the Americans having to compliment what they'd done, while secretly dying a little inside.

You can imagine the meal somewhere in Paris that night, with a dozen depressed Imagineers sat around the table, downing multiple bottles of Pinot Grigio, each trying their best to ignore the colossal elephant in the room. I can imagine, after a certain amount of wine had been consumed, one of them starting to sob silently, until the tears were rolling down his face.
"We're all fired, aren't we?"

Dismayland Paris

When I entered the Studios for the first time, on my own, having gotten up at stupid o'clock for Extra Magic Hours (should include Big Blunder if you're listening Disney), I was greeted through the gates by an enthusiastic American who bounced up to me with an iPad and a grin like the white cliffs of Dover. He wanted my e-mail address so that I could fill in a survey when I got home (they'll regret that when they see my comments), but I almost felt like dropping to my knees and pleading with him to charter twenty jumbo jets right now, pack them full of Americans and fly them to Marne-la-Vallée as an emergency intervention.

The overwhelming friendliness and 'Disney-ness' of the American only highlighted how terrible the staff are across this entire resort compared to Anaheim and Orlando. Going to the American parks, you expect every staff member to proffer almost superhuman levels of helpfulness, charm and happiness, and they almost always meet up to this expectation, somehow. They are impossible to catch out. Try it in Orlando. Try and see if you can spot a single staff member being anything less than radiant, 24-hours-a-day. They must be robots, no humans can be that damn nice, happy and helpful round the clock.

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They're wretching underneath the costumes. From Google Images.

Unfortunately, it's a world away from this in Paris. Surly is the name of the game here - staff are frequently rude, uncooperative and unhelpful, and almost never smile. At best, they are merely passive, greeting you at ride entrances with a disinterested and lazy 'bonjour'. Apart from TOT, where clearly the best staff are sent on day one, they never make any attempt to add to the experience, or be in character. When made to dress up as pirates or whatever, they look sheepish and unhappy. This isn't so much of a problem among ride staff, but uncooperativeness and surliness at guest information points, for example, or at the ticket buying kiosks is a real problem. They are definitely not as good as Alton Towers staff, and I'd go as far as saying that even EP's notoriously sullen staff are better than this misery-fest. Why are they like this? I'd tentatively suggest that staff follow suit to their surroundings, and the complete lack of energy and momentum at the resort seeps into their day-to-day routines.

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Don't go expecting these sorts of friendly faces. From Google Images.

Apart from staffing, food is the other sore point that runs right through the resort. I've already described the lukewarm offerings in Ney Vilage, but this mediocrity runs into the parks as well. Lunchtime on the second day was spent in a vast shed near Big Blunder, masquerading as a restaurant, where we were shepherded through to pick from three basic menu options, lined up at the counter like a school canteen, and each doled out our standard-issue slop. It was burger and chips, but I couldn't finish it. It was greasy, cheap and nasty and was pushing the limits of edibility. One of our group complained to guest services about a bleak looking chicken goujon and we were all given Rock & Roller exit passes (hooray!) which implies that they know that what their serving is crap. I'd like to challenge the board of executives to spend an entire day eating at the mass-market eateries on park. I bet they couldn't stomach it.

Mass-Market Magic

It feels somehow cheap to end the review of this sprawling resort moaning about staffing and food, but it's these little things that matter on the ground. It's the stuff that guests notice more than anything else. It's the bad taste that sticks in their mouths, as it were. You can compose grand symposiums about the flaws of this colossal behemoth of a resort as a whole, but the devil is in the details, and it's getting the little things right that will lead to change.

What is needed is not tinkering around the edges - a new attraction here, a refurbishment there - but an entire cultural shift, that must go hand-in-hand with a final sorting-out of the debt situation. This is the bottom line: the resort is simply not good enough to have the Disney name. And I'd rather see this park brought up to standard than the Disney standard lowered to encompass this second-rate park.

Because that is essentially what it is. It is both a second-rate Disney park, and a second-rate European theme park. When you look at additions like Chiapas at Phantasialand, or the scale of investment at Efteling, you realise that these European rivals are leaving this park behind in the dust, quality-wise. Of course, this park will always come up trumps for the foreseeable future in terms of blunt guest figures, because the Disney brand name is the ultimate attraction itself, but in terms of customer reviews and satisfaction, I get the impression this resort is lagging dangerously behind.

What it needs is a total revolution, from top-to-bottom. The main park has had one new ride in twenty years. It needs a whole host of new attractions, because you can almost physically feel what is missing. If you squint near Big Thunder, you can see a ghostly Splash Mountain over the hill. Near Indiana, the long grass grow where a dark ride should be.. The other two components, which I don't want to name again, need much more dramatic and invasive surgery. The patient is ill, but not dead yet. It can be brought back. But it'll need one goddamn almighty effort. I'll be fascinated to see over the next decade if Disney have it in them, because if anyone can bring this invalid back to full health, it's them.
 
Sorry to keep commenting on your report, but you missed out some if the best things in the studios park, the shows, these are unique to WDS Paris rather than the substandard clones of Tower of Terror and Rock'n'Rollercoaster. Cinemagique is very well done and works well with the mixed languages of the park, Animagique is more family orientated but still great. I also enjoyed Aramgeddon too.
 
Yeah I would like to have seen the shows, though none in our group who'd seen them before said they were anything other than mediocre, so we didn't bother. I remember similar stuff in Orlando ('Twister: Ride It Out!') being a waste of time.

After writing this two-part review, I've realised my shocking omission of Disney Dreams which I enjoyed immensely, and thought was pretty much the best thing in the whole resort. How could I forget it? I'll review that in an appendage to this review at some point. :)
 
SMM2: I'd agree wholeheartedly with Sam's sentiment of SMM2's station (and I have ridden Space Mountain at Aneheim). SMM2 doesn't have a Jules Verne theme - it USED to have one. But they only got rid of half of it which leaves the station and some other theming elements in the queue line disjointed from the theming inside the ride. Bring the whole ride back to a proper Verne/steampunk theme and it will fit again with the feeling of being blasted out of a Victorian cannon to the moon. Which I would love to see as sadly I didn't have a chance to ride the original Space Mountain Paris. It hadn't been built when I last visited prior to 2008.

It speaks volumes how little has been added across two parks since then aside pretty much from the ToyStory area.

Discoveryland's other major waste is Autopia - the amount of space it takes aside, the description on the park map makes me laugh: "Drive your own 1950's car of the future!" Errr...? 1950's magic, styling and aspiration as a vision of the future of transport, but is instead is a noisy, slightly decaying, outdated petrol car. Rather sums up DLP quite well in its present state.

I loved Rock'n'Roller the first time we rode it in 2008 - it is silly, and there's nothing quite like singing along while having flashing lights cheesily whizz past (though it desperately needed some smoke going with the re-light - more beams!). Being themed round Aerosmith in itself is utterly bonkers, and a lot of what people do love about Disney films is the humour, that's how it continues to appeal to adults! However we ended up having a run on it where the audio cut out after the launch. Oh my god is it a boring dull coaster. It actually NEEDS the musical distraction, re-theming it to Spiderman seems pointless because the theme isn't its problem (though sadly some of the queueline exhibits were coated with dust, I'm sure that isn't meant to happen in a display case). I'm with you on that one Sam.
 
You also missed out the complete lack of characters appearing throughout the parks, which are often the main draw themselves for many of the resort guests. My first visit was flush with characters: the mice from Cinderella sheepishly moving through the crowd in Fantasyland, Pixar characters actually delivering some energy to the back lots in WDS, and Peter Pan et al battling pirates in Adventure land. Instead it was a barren park with Pluto hidden away by the ill-fated Frontierland canteen as if he was left to die and a 5 minute parade shepherded through as if it would be an embarrassment should anybody see it!

Sure, there was a meet and greet with Minnie near one of the Main St Arcades, but that was it!
 
Sam I have to say that your reviews are brilliantly written, I really enjoyed reading them! Just to be an annoying bugger though... ;)

The overwhelming friendliness and 'Disney-ness' of the American only highlighted how terrible the staff are across this entire resort compared to Anaheim and Orlando. Going to the American parks, you expect every staff member to proffer almost superhuman levels of helpfulness, charm and happiness, and they almost always meet up to this expectation, somehow. They are impossible to catch out. Try it in Orlando. Try and see if you can spot a single staff member being anything less than radiant, 24-hours-a-day. They must be robots, no humans can be that damn nice, happy and helpful round the clock.

When in Orlando I was in a Subway store in the evening and four Disney staff from Animal Kingdom were in there slagging off Disney, all wearing their full uniforms! I know it's off park but still, not a good impression!

:)
 
They would have been playing a dangerous game there as any comments damaging the company reputation, particularly when recognisable as an employee on or off resort is quite a serious disciplinary offence
 
I completely agree on the lack of Characters around the park, in two days i saw Buzz Lightyear and thats it.
 
Paris seems bizarre for that, when we went in January at a crazy off peak time the characters were everywhere! Like, it was so quiet that Minnie could just hang around in the arcades making a personal memorable moment for this kid :)
 
EuroSatch said:
I have visions of her leaning against the wall, arms folded and popping bubble gum
Wearing high heels, fishnets and a miniskirt, winking at passing sailors?
 
GAGrathea said:
Paris seems bizarre for that, when we went in January at a crazy off peak time the characters were everywhere! Like, it was so quiet that Minnie could just hang around in the arcades making a personal memorable moment for this kid :)

Character meet and greets in Paris are odd. In Orlando there are specific indoor (mainly so it can be air-conditioned!) areas to meet the characters. In Paris most of them seemed to be outdoors and turned into a free for all, there was no queuing just pushing and shoving. Last time I was in Disneyland Paris I saw quite a lot of small characters (like King John from Robin Hood) just off walkways, these weren't on the times list for appearances. Florida didn't quite seem to have as many spontaneous characters outside the official times list.
 
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