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Indoor Entertainment Centre - An attempt

Thameslink Rail

TS Member
Favourite Ride
The Smiler
For the past few months I've had to share Planet Coaster with my brother so if he logged on then I would have 5 minutes to save and leave. This meant that I was generally restricted to smaller projects so I didn't play much. I then bought Planet Coaster plus all DLC in the Black Friday sale and I've been working on a larger scale project. Whilst I've put in a few rides, mostly flats/family rides that don't really need showing off. I have three rides I would like to share with you. The first is a Mack Launch Coaster I designed . I could probably improve this by lowering the top hat so the train goes over it faster and smoothing the transition after the helix. The second is a dark boat ride . This I need some help with as I don't really get how to do theming (possibly as I haven't been on many well themed rides), please can I have some advice. Finally, I did an Underground system from one end of the park to the other . This was a lot harder to make than I thought it would be! I am already working on more including a Spinning Coaster and a shooting dark ride but please can I have your thoughts on what I have built so far. Also, these videos took ages to upload, how do you speed it up?
 
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Good to hear you can put time into the game. I can't imagine how hard it'd be to share. The DLC items are also essential for customizing.

It's a nice start. I'd recommend playing around with small structures like the station buildings. Once you've built a few you'll get the hang of freeform building and it'll help with making the holes the coaster weaves through.

For the water ride I'd consider putting the scenery where the camera is naturally pointing. The hanging skeletons work well but I couldn't see the scene before. Maybe knock a hole in the building so you can put something in front of the splashdown.
 
In addition to Tim’s suggestions there’s a couple of bits I’d also advise with theming.

Start out by looking at a top down view of your layout and drawing out where each scene is going to take place. Although pretty much every dark ride takes place inside a giant hall, it’s pretty uncommon to see the entire ride at once (think like Duel. It’s a giant single storey building but you feel like you’re in lots of different rooms). By breaking the space down into smaller areas you’ll be able to focus your attention on creating each scene individually. Once you’ve got one scene perfected you can move onto the next. Working scene by scene can also help with any storytelling you want to do. Think about the journey you want to take your guests on and how you will flow from one place to the next.

As Tim says, consider the focal point of each scene. Generally, although a dark ride may have almost 360° theming and lots of moving components, your audience can only focus their attention on one thing at a time. Decide what is the centrepiece of each scene and what is merely set dressing (again, if you think of the dining room scene in Duel for instance you have all the chairs and props on the table moving, but your focus really is the demon sweeping in from behind the pillar). If you don’t want to place things directly in the line of sight of the forward-facing camera you’ll need to actively pan the camera around left and right to see what’s going on when you film the POV, rather than just leaving it to play out.

When it comes to enclosing a dark ride I tend to say that the roof is the last thing to go on, as you’ll find it much easier to see what your doing inside before it goes on. Actually, unless you have good reason to contain yourself (E.G. you want to see how much you can pack into a space) I’d start by getting the layout down in an open plot, creating theming and box in each scene, then once everything is done build the hall around it.

Lastly, the other thing I would say with dark rides is don’t underestimate the power of lighting and sound design. If you think about a dark ride you’re watching the entire thing under artificial light. There’s never really any windows or natural light. This is actually a big advantage as it means you can control what riders do and do not see. Try building some scenes up and then flicking to night view. Then you can use lighting to illuminate the areas you want the riders to see. You can also sequence lighting with the ride vehicle’s position to create cool effects like lightning, explosions and so on. Just ensure that any triggered lighting, sound or animatronics are started in good time before the riders are alongside. Otherwise you may have passed the effect before you actually see it!
 
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