Nemesis: General Discussion (now closed for retracking!)

JAperson

TS Member
I’ve never ridden Nemesis in the dark before but plan to tomorrow for the first time. Does riding it in the dark transform the ride completely?
As much as I've never done it in the dark it looks like an amazing experience and I hope to be able to ride it in the dark someday.
 

Danny

TS Contributor
Favourite Ride
Steel Vengeance
It's times like the fireworks event, when Nemesis has been running all day, and you get a near/back row ride at night, that no matter how many times you ride it during the main season, you can appreciate what a bloody good world class coaster it is.

Absolutely not blinked at The Smiler being closed this weekend. Nemesis is hauling hard, and it's bloody fantastic.
 

Matt.GC

TS Member
I’ve never ridden Nemesis in the dark before but plan to tomorrow for the first time. Does riding it in the dark transform the ride completely?
Only front row really. Even during the day, you can't really see anything but the seats in front of you on an invert unless you're on front row. This year it seems to have been bathed in more bright white light than last year, but a couple of years ago, front row was awesome.
 

MattyH

TS Member
Favourite Ride
GIIBBB
Nemesis was decidedly meh earlier. Mostly because it needed to warm up. Tonight's late night ride should be good.
 

Matt878787

TS Member
Favourite Ride
Nemesis
Got moved to back row yesterday due to RAP guests not wanting to be on the back as my rows harnesses were being checked. Fantastic result to end the season on nemmy.

Lucky. Was hoping for a back row ride on Saturday but rows 7 and 8 were closed off for RAP. Row 6 was still satisfactory for some whip mind.
 

Jb85

TS Member
I've got to say, Nemeis was running brilliantly over the weekend. The ride on Saturday night after the fireworks was simply superb and smooth as silk. We sometimes forget how lucky we are to have such a beast on our doorsteps.

personally I think it suffers due to the genuine neglect the rest of the park has

it’s now seen by some of the gp as an old rotting ride with broken theming.

If everything was maintained as it should be across the park, and nemesis was shown it’s it’s original light, I feel it would still be appreciated more by the gp than the smiler and wicker man.
Same can be said for oblivion really.
 

s_g_k

TS Member
Favourite Ride
Oblivion
When running at full capacity, does anyone know at what point a second train is dispatched whilst another is running on the track? It’s just dawned on me that unlike Oblivion which has 4 controllable sections (station, lift hill, the arc round to the drop and the never ending brake run which feels like you’re in a Heathrow holding pattern), Nemesis only has 2, which would mean 2 trains but I’m sure it runs more than 2 ?
 

Matt N

TS Member
Favourite Ride
Mako (SeaWorld Orlando)
When running at full capacity, does anyone know at what point a second train is dispatched whilst another is running on the track? It’s just dawned on me that unlike Oblivion which has 4 controllable sections (station, lift hill, the arc round to the drop and the never ending brake run which feels like you’re in a Heathrow holding pattern), Nemesis only has 2, which would mean 2 trains but I’m sure it runs more than 2 ?
Apparently Nemesis’ minimum dispatch interval dictates that the earliest a train can be dispatched is when the train in front is exiting the vertical loop.
 

Alsty

TS Member
Favourite Ride
Shambhala
What @Matt N said. You can dispatch as soon as the other train clears the vertical loop.

Nemesis effectively has three blocks. Station, lift, freefall to brakes (from lift exit to the stacked position just outside of station is one block).

Oblivion has nine blocks. Lift waiting, lift, top conveyor, freefall to brake, waiting brake, waiting position, transfer, plus the two station blocks.

On any coaster you always need at least one more block section than the number of trains.
 

Rick

TS Member
Favourite Ride
Crux
What @Matt N said. You can dispatch as soon as the other train clears the vertical loop.

Nemesis effectively has three blocks. Station, lift, freefall to brakes (from lift exit to the stacked position just outside of station is one block).
Interesting! Did not realise that. Assumed the end brake and the transfer were independent blocks.
 
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