Nemesis: General Discussion

Discussion in 'General Discussion' started by Skyscraper, 26th Oct 2019.

  1. Skyscraper

    Skyscraper TowersStreet Member

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    Sounds like the air gates issue is fixed as someone I know went yesterday and says they were working. :)
     
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  2. Craig

    Craig TS Administrator Team Member

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    The airgates are not fixed, guests today are being held outside the station and then batched inside once the previous guests have left the station.
     
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  3. rob666

    rob666 TowersStreet Member

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    Wait till you've been doing it for half a century.
     
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  4. Connor98

    Connor98 TowersStreet Member

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    Haha! Let’s not think about that just yet ;)
     
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  5. Ethan

    Ethan TowersStreet Member

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    Couldn't they hold the guests in the station down that ramp before you get to the airgates
     
  6. pluk

    pluk TowersStreet Member

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    I wouldn't mind betting that their own safety procedures dictate that no guests can be in the station if the train is moving with the airgates open. A lot more needs to go wrong to have someone struck by a train that way.
     
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  7. Skyscraper

    Skyscraper TowersStreet Member

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    Ah thanks for clarifying that Craig, hopefully they'll be fixed soon. My friend must've ridden Nemmy before the issue occured.
     
    Last edited: 16th Apr 2021
  8. Craig

    Craig TS Administrator Team Member

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    They could however it's safer to have a narrow doorway and a member of staff there along with a significant distance to the platform rather than one ramp which someone could jump over and a row of open airgates.
     
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  9. Kraken27

    Kraken27 TowersStreet Member

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    Spot on. Plenty of time to stop a moving train if a guest has to shove a staff member out of the way at the entrance doorway, then jump the barrier on the ramp to get near a train.

    The ride control system has had a bypass put in place to allow the trains to move with the airgates open. For reasons obvious, Towers will be erring right on the side of caution.
     
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  10. Ethan

    Ethan TowersStreet Member

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    Anyone know what the problem is with the airgates? Are they just generally broken
     
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  11. Danscott22

    Danscott22 TowersStreet Member

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    Whatever the issue is I hope they get it fixed as soon as they can, toggling between 60 and 70 minutes is not fantastic for a coaster that is an absolute people eater usually!
     
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  12. Ethan

    Ethan TowersStreet Member

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    It's been getting longer queues than the smiler haha
     
  13. Matt N

    Matt N TowersStreet Member

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    Nemesis did have a bit of a hiccup while I was in the queue for it; a train very abruptly stopped on the lift hill for a bit, in a similar fashion to what @Connor98 described the other day.

    Also, the queue seemed to move more slowly than usual, and the ride certainly wasn’t its usual queue munching self today; when I timed the throughput, it came out at 899pph. I don’t know about you, but that seems suspiciously low for Nemesis to me, and it was even lower than quite a few of the other throughput timings I did; Wicker Man, Thirteen and Oblivion were all higher than Nemesis.
     
  14. Connor98

    Connor98 TowersStreet Member

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    did this stop happen right at the base of the lift, as others explained to me this could have something to do with hosts releasing the advance button to soon. And regarding throughput, it’s crazy if th13teen is achieving a higher number than Nemesis with its current protocols:eek:
     
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  15. Skyscraper

    Skyscraper TowersStreet Member

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    The air gates issue is severely impairing Nemmy's usually ligtning fast dispatches and amazing throughput. :(
     
    Last edited: 16th Apr 2021
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  16. Connor98

    Connor98 TowersStreet Member

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    Definitely is, they are usual dispatching one train as the other passes over the final corkscrew, so to have to wait on the brake run shows how much of an impact it’s having.
     
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  17. Matt N

    Matt N TowersStreet Member

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    Yes, it was at the very bottom of the lift.

    With regard to throughput, I should note that I did not take social distancing into account when doing my timings, so in reality, Thirteen’s throughput probably ended up lower than Nemesis, as trains on Thirteen were often leaving with only 6 people on them.
     
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  18. Skyscraper

    Skyscraper TowersStreet Member

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    And ironically the extended opening hours don't give Tech Services as much time out-of-hours to fix the problem.
     
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  19. Connor98

    Connor98 TowersStreet Member

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    Ah just asked you this In the queue times thread haha! You’ve already answered my question ;)
     
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  20. Josh

    Josh TowersStreet Member

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    Interesting that Nemesis gets such a long queue (so obviously meaning it's very popular) when it's throughput is ruined by a crap loading procedure.

    I wonder, if every ride in the park had the same throughput, would they all have the same queue length? ;) Maybe every ride is popular...
     
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