Nemesis: General Discussion

Discussion in 'General Discussion' started by Skyscraper, 26th Oct 2019.

  1. Skyscraper

    Skyscraper TowersStreet Member

    Messages:
    6,185
    Likes Received:
    4,079
    Location:
    Sheffield
    Favourite Ride:
    Nemesis
    Sounds like the air gates issue is fixed as someone I know went yesterday and says they were working. :)
     
    Alsty likes this.
  2. Craig

    Craig TS Administrator Team Member

    Messages:
    2,246
    Likes Received:
    5,454
    The airgates are not fixed, guests today are being held outside the station and then batched inside once the previous guests have left the station.
     
    Connor98, Alsty and Skyscraper like this.
  3. rob666

    rob666 TowersStreet Member

    Messages:
    5,241
    Likes Received:
    9,286
    Location:
    Lancashire
    Wait till you've been doing it for half a century.
     
    Rick and Ethan like this.
  4. Connor98

    Connor98 TowersStreet Member

    Messages:
    359
    Likes Received:
    557
    Location:
    Leicestershire
    Favourite Ride:
    Hyperion
    Haha! Let’s not think about that just yet ;)
     
    Ethan likes this.
  5. Ethan

    Ethan TowersStreet Member

    Messages:
    2,219
    Likes Received:
    1,371
    Couldn't they hold the guests in the station down that ramp before you get to the airgates
     
  6. pluk

    pluk TowersStreet Member

    Messages:
    1,901
    Likes Received:
    3,805
    Location:
    Essex
    I wouldn't mind betting that their own safety procedures dictate that no guests can be in the station if the train is moving with the airgates open. A lot more needs to go wrong to have someone struck by a train that way.
     
    MattyH, jon81uk, Skyscraper and 3 others like this.
  7. Skyscraper

    Skyscraper TowersStreet Member

    Messages:
    6,185
    Likes Received:
    4,079
    Location:
    Sheffield
    Favourite Ride:
    Nemesis
    Ah thanks for clarifying that Craig, hopefully they'll be fixed soon. My friend must've ridden Nemmy before the issue occured.
     
    Last edited: 16th Apr 2021
  8. Craig

    Craig TS Administrator Team Member

    Messages:
    2,246
    Likes Received:
    5,454
    They could however it's safer to have a narrow doorway and a member of staff there along with a significant distance to the platform rather than one ramp which someone could jump over and a row of open airgates.
     
    Alsty, Ethan, Connor98 and 2 others like this.
  9. Kraken27

    Kraken27 TowersStreet Member

    Messages:
    603
    Likes Received:
    1,238
    Spot on. Plenty of time to stop a moving train if a guest has to shove a staff member out of the way at the entrance doorway, then jump the barrier on the ramp to get near a train.

    The ride control system has had a bypass put in place to allow the trains to move with the airgates open. For reasons obvious, Towers will be erring right on the side of caution.
     
    Ethan, Connor98, Craig and 1 other person like this.
  10. Ethan

    Ethan TowersStreet Member

    Messages:
    2,219
    Likes Received:
    1,371
    Anyone know what the problem is with the airgates? Are they just generally broken
     
    Skyscraper likes this.
  11. Danscott22

    Danscott22 TowersStreet Member

    Messages:
    1,244
    Likes Received:
    1,690
    Location:
    Mansfield
    Favourite Ride:
    The Smiler
    Whatever the issue is I hope they get it fixed as soon as they can, toggling between 60 and 70 minutes is not fantastic for a coaster that is an absolute people eater usually!
     
    Ethan and Skyscraper like this.
  12. Ethan

    Ethan TowersStreet Member

    Messages:
    2,219
    Likes Received:
    1,371
    It's been getting longer queues than the smiler haha
     
  13. Matt N

    Matt N TowersStreet Member

    Messages:
    8,401
    Likes Received:
    7,051
    Location:
    Forest of Dean
    Favourite Ride:
    Mako (SeaWorld Orlando)
    Nemesis did have a bit of a hiccup while I was in the queue for it; a train very abruptly stopped on the lift hill for a bit, in a similar fashion to what @Connor98 described the other day.

    Also, the queue seemed to move more slowly than usual, and the ride certainly wasn’t its usual queue munching self today; when I timed the throughput, it came out at 899pph. I don’t know about you, but that seems suspiciously low for Nemesis to me, and it was even lower than quite a few of the other throughput timings I did; Wicker Man, Thirteen and Oblivion were all higher than Nemesis.
     
  14. Connor98

    Connor98 TowersStreet Member

    Messages:
    359
    Likes Received:
    557
    Location:
    Leicestershire
    Favourite Ride:
    Hyperion
    did this stop happen right at the base of the lift, as others explained to me this could have something to do with hosts releasing the advance button to soon. And regarding throughput, it’s crazy if th13teen is achieving a higher number than Nemesis with its current protocols:eek:
     
    Matt N and Skyscraper like this.
  15. Skyscraper

    Skyscraper TowersStreet Member

    Messages:
    6,185
    Likes Received:
    4,079
    Location:
    Sheffield
    Favourite Ride:
    Nemesis
    The air gates issue is severely impairing Nemmy's usually ligtning fast dispatches and amazing throughput. :(
     
    Last edited: 16th Apr 2021
    Connor98 likes this.
  16. Connor98

    Connor98 TowersStreet Member

    Messages:
    359
    Likes Received:
    557
    Location:
    Leicestershire
    Favourite Ride:
    Hyperion
    Definitely is, they are usual dispatching one train as the other passes over the final corkscrew, so to have to wait on the brake run shows how much of an impact it’s having.
     
    Skyscraper likes this.
  17. Matt N

    Matt N TowersStreet Member

    Messages:
    8,401
    Likes Received:
    7,051
    Location:
    Forest of Dean
    Favourite Ride:
    Mako (SeaWorld Orlando)
    Yes, it was at the very bottom of the lift.

    With regard to throughput, I should note that I did not take social distancing into account when doing my timings, so in reality, Thirteen’s throughput probably ended up lower than Nemesis, as trains on Thirteen were often leaving with only 6 people on them.
     
    Skyscraper likes this.
  18. Skyscraper

    Skyscraper TowersStreet Member

    Messages:
    6,185
    Likes Received:
    4,079
    Location:
    Sheffield
    Favourite Ride:
    Nemesis
    And ironically the extended opening hours don't give Tech Services as much time out-of-hours to fix the problem.
     
    Connor98 likes this.
  19. Connor98

    Connor98 TowersStreet Member

    Messages:
    359
    Likes Received:
    557
    Location:
    Leicestershire
    Favourite Ride:
    Hyperion
    Ah just asked you this In the queue times thread haha! You’ve already answered my question ;)
     
    Skyscraper and Matt N like this.
  20. Josh

    Josh TowersStreet Member

    Messages:
    540
    Likes Received:
    314
    Location:
    Airspace Technologies
    Favourite Ride:
    Nemesis
    Interesting that Nemesis gets such a long queue (so obviously meaning it's very popular) when it's throughput is ruined by a crap loading procedure.

    I wonder, if every ride in the park had the same throughput, would they all have the same queue length? ;) Maybe every ride is popular...
     
    MattyH, Nerdsticks and Skyscraper like this.

Share This Page