- Favourite Ride
- Steel Vengeance
Smiler didn't go over 1000 even when it had 5 trains and a bag store, I'd guess 700-800 is more typical now.
When i was there in July, the two trains left both lift hills at the same time a good 90% of the time I'd say > trains really were being thrown out very, very quickly, so I'm not convinced by what I've seen that dispatches are even that slow.I think it's more a case of the throughput getting worse than the ride getting more popular.
In the last few years The Smiler has lost its bag room, the fifth train and its staffing has been cut. All of these amount to slower dispatches.
If you think back when it opened, a 'good' dispatch was a train clearing Lift 1 just as the one before it was going vertical on Lift 2. These days seeing even both trains leave the top of each lift at the same time is a rarity.
If it had a separate offload area (meaning that dispatches would be quicker) and ran 5 trains regularly, do you think that Gerstlauer’s touted throughout of 1,200 riders per hour, or 75 dispatches, would be possible? This would equate to a dispatch roughly every 48 seconds.
I’m a little confused; if they did that, wouldn’t the trains crash into each other, or generate an error on the braking system, as they’d both be occupying the block section where the heartline roll is at once?It would benefit from just a double dispatch feature like Saw or Oblivion, as there is a block before the first lift hill after the tunnel.
I’m a little confused; if they did that, wouldn’t the trains crash into each other, or generate an error on the braking system, as they’d both be occupying the block section where the heartline roll is at once?
If the ride had a flat dark ride section prior to the drop and roll a la Saw, or even a block section that could hold a train prior to the roll like Oblivion has before the lift hill, I could see where you’re coming from, but wouldn’t what you’re suggesting involve both trains occupying the heartline roll at once?
Isn’t the double dispatch and ensuing block brakes on Saw the reason why the car in front only gets Jigsaw laughing, whereas the car at the back gets the spiel from Jigsaw?
So am I correct in saying that what you’re suggesting is:No. The lift hill is a separate block from the Brake behind it. So 2 trains can be at the bottom of the first lift hill. So one could dispatch and after 10 seconds it'd be clear of the first brake block. Then dispatch second train and that waits on this brake until the lift is clear.
The problem with that as far as I can see is the block section after the lift hill is quite large and the second train would have to wait quite a while for the first train to pass the mid course brake run.So am I correct in saying that what you’re suggesting is:
If this is what you’re saying, that makes far more sense! If they did this, it could nearly double the throughput (thus making your quoted figure above of 600-800 become 1200-1600 or just under)! Obviously for various reasons, it’s not quite that simple, but you get my drift; if applied, it would substantially increase the ride’s throughput, likely to at least 1000pph if not over.
- 2 trains of 16 being loaded/unloaded at once, making for a total of 32 riders being loaded/unloaded at once.
- Train 1 is dispatched into heartline roll/pre-lift block brake.
- Once Train 1 clears pre-lift block brake, train 2 is dispatched.
And how did you calculate this?
Ah I see. I think its throughput is certainly better than that tho unless it was having a bad day!I used an app called Dispatch Timer. You press the “Dispatch” button every time a train passes a certain point (I think I picked the top of the first lift hill). I did 5 dispatches, and the average of 5 was 454pph.
I’ll admit that the queue did feel particularly slow compared to usual that day, and it wasn’t long after the park reopened post-lockdown, so it definitely wasn’t ideal circumstances.Ah I see. I think its throughput is certainly better than that tho unless it was having a bad day!
Yes at the start of the season it took a lot longer. At capacity in July it took about 2 1/2 hours whereas at the end of the season it took just over an hourI’ll admit that the queue did feel particularly slow compared to usual that day, and it wasn’t long after the park reopened post-lockdown, so it definitely wasn’t ideal circumstances.
It certainly felt slower than usual when we were in the queue; I think it ended up taking nearly 2 hours in the end.