Skyscraper
TS Member
- Favourite Ride
- Nemesis
No, you are not. I rode it for the first time last year and loved it.Am I the only one that was not disappointed by Thirteen?
No, you are not. I rode it for the first time last year and loved it.Am I the only one that was not disappointed by Thirteen?
It's a really fun coaster, it's just not scary as they marketed it to beNo, you are not. I rode it for the first time last year and loved it.
It's a really fun coaster, it's just not scary as they marketed it to be.
It's because dark themes are edgy and they are aiming their big rides at a teenage audience, even if it is a family coaster, See Thirteen, Wicker Man and now X's Walking Dead retheme.Alton Towers like to market most of their coasters to be scary for some reason. Not really sure why they do this when the whole point of a ride is that it is supposed to be fun.
I suppose it does get more people talking then say a RMT type adIt's because dark themes are edgy and they are aiming their big rides at a teenage audience, even if it is a family coaster, See Thirteen, Wicker Man and now X's Walking Dead retheme.
Am I the only one that was not disappointed by Thirteen? Yes, it was no 'Psychoaster', but I like the layout through the woods, I think the theming in the crypt is excellent and the drop and the rapid reverse are thrilling.
The Smiler disappointed, the quality of the finished product was poor. It was clear that it was a lot of coaster for not a lot of money.
Wicker Man looks to be the opposite, it looks to be that there's not a lot of coaster for a lot of money. The aerial views of it look fantastic. The theming looks to be spot-on, the ride, whilst compact looks like it could be an absolute riot. Again, the hype of "World's First Wooden Coaster with Fire" is a bit much, but if it is a quality coaster, I'll forgive the hype-mongers.
It wouldn’t surprise me if merlin designed a ride for bad throughput just so they can sell fastrack.
On a random note, I messaged Alton Towers asking them what area Wicker Man would officially be in two weeks ago on the day it was announced... they still haven't responded! Either they haven't seen my message or they don't know themselves yet! Very interesting...
P.S. I am aware that the ride is actually located in Mutiny Bay. I was only asking because on the map last year, Towers said it was in Gloomy Wood.
Alton Towers do not actively add rides with low throughput.
The target is around 1,000 per hour and this has never changed. When run correctly, all of the main 6 (soon to be 7) coasters achieve 1,000+ per hour. Of course, for various reasons - the likes of Rita rarely do.
Of course they do, and of course it's changed over the years. Think!
Most of the old, major rides have capacities of 1400+
The rides now are specifically designed to sell Fastrack tickets. They get away with this by not building rides with ridiculously low throughputs, but just enough to go unoticed and keep the queue times long. This is the reason why The Smiler has no offloading station. Also, they have the old trick of inflating the queue time boards to make people buy more Fastrack, which I (and several others) have caught them doing plenty of times.
Notice that all the rides SBNO'd either do not have Fastrack, or rarely need it.
Staggered opening times are not just about saving a few quid on staffing costs, it's to keep the rides busier and sell more Fastrack.
Lastly, we have the Rapids farce. Nobody buys Fastrack for that, so they decide to close it during times like the easter holidays, pushing the crowds towards other Fastrack rides. All of this is easy to see when you just open your eyes a little bit.
None of it is coincidence, it's all intentional.
Of course they do, and of course it's changed over the years. Think!
Most of the old, major rides have capacities of 1400+
The rides now are specifically designed to sell Fastrack tickets. They get away with this by not building rides with ridiculously low throughputs, but just enough to go unoticed and keep the queue times long. This is the reason why The Smiler has no offloading station. Also, they have the old trick of inflating the queue time boards to make people buy more Fastrack, which I (and several others) have caught them doing plenty of times.
Notice that all the rides SBNO'd either do not have Fastrack, or rarely need it.
Staggered opening times are not just about saving a few quid on staffing costs, it's to keep the rides busier and sell more Fastrack.
Lastly, we have the Rapids farce. Nobody buys Fastrack for that, so they decide to close it during times like the easter holidays, pushing the crowds towards other Fastrack rides. All of this is easy to see when you just open your eyes a little bit.
None of it is coincidence, it's all intentional.
1) only Oblivion has a design throughout over 1400.
2) Queue time boards have been a dodgy estimate since they where designed in every park going.
3) Towers is the only Merlin park to have fast track sales caps.
Just to hammer home
Nemesis: 1300
Oblivion: 1700 (never gets this)
Air: 1200
Rita: 1100
Thirteen: 1300
Smiler: 1100 (before incident)
Bar Oblivion all of the coasters have a similar throughout (within a hundred or so)
Aren't those figures more theoretical than reality ?
Thirteen for instance at 1300 would require a dispatch every 55 seconds (if my maths is correct)
On the 2 occasions I visited last year they were lucky to be sending a train out every 2-3 minutes due to loading problems. Similar story on the other coasters.
Its not always the parks fault of course with the public causing a lot of the dispatch delays but the maximum throughput and what is actually achieved is quit different.
Lastly, we have the Rapids farce. Nobody buys Fastrack for that, so they decide to close it during times like the easter holidays, pushing the crowds towards other Fastrack rides. All of this is easy to see when you just open your eyes a little bit.