Hi guys. Recently, it’s been announced that a new theme park simulation game is being released in 2022, named Park Beyond: https://www.pcgamer.com/uk/park-beyond-is-a-theme-park-sim-with-the-best-and-weirdest-rides/ In terms of what Park Beyond will be like; not too much is known, but here are some key points: The game is designed to be very similar to Planet Coaster, but “less like an editor and more like a real game”. The rides are said to have an element of “impossification” (their word, not mine) about them, so they can defy physics and do things that wouldn’t necessarily be possible in the real world. For instance, you can do coasters that shoot out of cannons to jump gaps in the track, and you can do multiple carousels piled on top of one another, or you could do a 10-wheel, skyscraper-sized Ferris wheel. Even though the impossification element of the game is heavily emphasised, you will not be able to build impossible rides to begin with, as you haven’t generated enough money, and physics (the laws of reality, as they call it) still applies; you need to ensure that your coasters can actually make it round the track, and you can’t use “teleportation or high-end sci-fi”. The game relies pretty heavily on a story mode (you’ll apparently be meeting “Phil, the veteran park owner” and “Izzy, his level-headed COO” quite a lot), and perhaps has some of the most in-depth management abilities I’ve ever seen; you can’t just build stuff, you have to ensure that you have the money to build stuff and that you’re turning a profit, and you need to pitch your ideas to executives to check that they meet the requirements of guests. You’ll also meet “allies and opponents” throughout the game, and you also need to analyse every element of the operation and make sure it’s delivering and turning a profit. In terms of the executives feature, this will mean all kinds of things. They’ll determine whether what you’re designing is appropriate for your park’s target market, and give you restrictions and deadlines to meet, as well as a budget. The designers said that they wanted to make it more like an actual game as opposed to a mere theme park editor like Planet Coaster, and they wanted to remove the “hours and hours of tinkering” that Planet Coaster requires. The design team certainly seem very critical of games like Planet Coaster. There may well be more info, but those are the main points. So what do you think of this? Personally, while I certainly think it sounds interesting, I think Planet Coaster is a little more my speed; call me dull, but I like realism in my creations, which this game does seem to lack to an extent, and I also personally like the freedom to just build whatever you want as opposed to having to meet requirements and have meetings with executives and what have you (while the game apparently has a sandbox mode, the story element of it is being heavily emphasised, so I’d guess that many of the management elements will still apply in sandbox). It sounds excellent if you’re into the whole management side, however! Will anyone be buying this when it comes out in 2022?