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Stuttgart Sojourn: Tripsdrill & Holiday Park

BenC

TS Member
Stuttgart Sojourn

The 2016 Theme Park season is well upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.

Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it was great value - there really is a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.

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As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...

First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.

Tripsdrill

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This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.

This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.

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First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to our own Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.

Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.

The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.

Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.

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I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.

The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.

This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.

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By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.

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A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.

Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.

And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?! :anguished:

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Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.

It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...

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We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.

An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.

It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.

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You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.

It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.

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Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.

The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.

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It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.

Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...

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The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...

There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.

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By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.

She surely has to be one of the most gross characters to be found at a Theme Park, ever.

Some things cannot be unseen...

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Moving on to some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.

What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.

This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.

A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe Park's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).

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The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" :laughing:, a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.

Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.

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Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...

I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.

Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...

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...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!

In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.

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And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair, but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!

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Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass :)tongueout:) and a walk around (yet more) exhibits of Swabian culture.

More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.

Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....

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Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.

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In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.

Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 :blush:.

It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.

To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).

You saucepot, Stefanie.

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N.B. We chose to stay the night in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"). Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.

It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option :blush:.

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After a good night's sleep at Tripsdrill, and a hearty continental breakfast in a log cabin in the middle of their WildParadies (a second gate Wildlife Park next to the Theme Park), it was time to make the hour-long drive north to Haßloch's Holiday Park.

And what a difference a day made to the weather; out was the blanket grey cloud, and in were bright blue skies with warm sunshine. Theme Parks generally look great in any weather, but they look especially great when the sun has his hat on :sunglasses:.

Holiday Park

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Holiday Park is based 12 miles out of Neustadt in Haßloch, and much like Tripsdrill before it, is set in the middle of vast areas of German countryside. Rather more "corporate" and polished than Tripsdrill, the Park was owned and run by the Schneider family from its opening in 1971, and was sold on to Studio 100 (who own the Plopsa brand) in November 2010.

Since then, Studio 100 have made significant efforts to "Plopsa-ify" the Park, importing into Germany the characters so prominent in their other Parks (and if you haven't heard of Plop the Gnome, Wickie the Viking, and Maya the Bee... well, you're not missing much). And there are now lofty ambitions for Holiday Park, which had suffered in the years prior to the Studio 100 takeover, with the stated aim to drive gate figures up to 1.2m through a phased €25m investment (to match visitor numbers at the flagship Park, Plopsaland De Panne).

It's easy to spot the new owner's influence from the moment you enter the car park - Holiday Park now sports a jazzy new themed archway at the entrance, much like the one at its sister Park.

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The eagle eyed amongst you will have already spotted the Park's signature attraction in the above photo, and it was indeed the first ride we made a Maya-the-Bee-line for as we entered the Park.

Expedition Ge Force's reputation precedes it; winner of the (revered?) Mitch Hawker Best Steel Coaster Poll 5 times in the last 10 surveys, and never dropping below third place over that time. With three of my personal favourite coasters coming in at 8th (Shambhala), 9th (Nemesis), and 11th (Katun) respectively, it would be fair to say that I was hyped to get to ride the so-called "King" of the leaderboard.

The ride is loosely themed around an expedition, with jeeps / backpacking gear / kettle drums scattered around the queueline, but the station is essentially an unglamourous tin shack, and the unthemed trains are of the standard Intamin lap-bar variety, commonly seen on their megalite rides (although these had tedious seat belts around the waist as well as the lap bar).

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So far, so average. Also average were the operations - one train op, with the 2 ride attendants checking and re-checking both bar and seat belt twice each before the train was dispatched. We were lucky that despite the glorious weather, the Park wasn't overly busy - but had these ops been on a busier day, the resulting queues would have been pretty intolerable.

What isn't in any way average though, is this ride's scale. In a small-ish Park, it looks absolutely huge (at 171ft tall), with a monstrous sweeping layout that takes up a pretty large amount of Holiday Park's available space.

The cable lift hill is speedy, and affords some magnificent views of the surrounding countryside, along with the large twisty mess of track that riders are about to navigate. And as with Shambhala, the anticipation (and feeling of vulnerability) on the ascent is tangible.

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There are many standout moments on this ride.

The 75mph first drop is an absolute winner; steep and sharply twisted down to the ground - in the back row particularly it's a killer. The numerous airtime hills, like the one below, deliver a sustained shot of ejector airtime. And the head choppers towards the end of the ride, where the track doubles back on itself underneath the supports of the first airtime hill, are some of the best I've experienced for maintaining the illusion of collision.

CoasterForce have a good recent POV of the ride that's well worth a look. GeForce is really, really good fun.

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And yet, despite all this, it is hard to recommend it as the best coaster in the world.

The ride was built in 2001, around the same sort of time as Thorpe Park's Colossus. Aside from the lack of OTSRs, the train and track construction is pretty similar. The trains sound the same as Colossus as they roar around the track. And the comparisons with Colossus unfortunately extend to comfort: Expedition GeForce has exactly the same level of constant vibration / roughness that Colossus has.

For some people, this may add to the ride - no-one can claim that GeForce isn't exhilarating, or that it doesn't "give you a good ride". It's quite the thrill. But it does, especially in the back rows, mean that rides can come off GeForce feeling a bit beaten up.

And alas our old friends - the Intamin lap bars of doom - also don't help this feeling. Granted, they're far preferable to Colossus' restrictive OTSRs, but they do crush your thighs, especially over those ejector airtime hills, making re-riding more of a difficult choice than it should be. How Richard Rodriguez spent 104 days on the thing I've no idea.

So, Expedition GeForce: brilliant in many ways, but not, in my opinion, the best coaster in the world.

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The Park's other big attraction is 2014's Sky Scream, a Premier LSM launched coaster with a small footprint; identical to Superman Ultimate Flight (the 2012 original) at Six Flags Discovery Kingdom. Part of Studio 100's €25m investment plan, the ride replaced the ageing Vekoma Corkscrew Super Wirbel, and a la Towers' entrance, corkscrew track from retired ride has been installed over the pathway towards Sky Scream as a nostalgic decoration.

And as you can see, the old overgrown Wirbel area has been completely transformed by the new ride. Anyone for a quick trip in the Sky Scream Limo of Horror? :openmouth:

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I was not expecting to come away with a hugely positive review of the ride, thinking that the experience would be similar to Parque de Atracciones' Abismo, Linnanmäki's Ukko and the like (in short: fun Maurer rides, but too short, and with stomach-hugging, oppressive restraints).

I was surprised.

Sky Scream is smooth, intense, and well engineered. The train shuttles out of the blocks into a half-powered set of LSMs, pushing it halfway up the incline. Then it shuttles (backwards) into the station, where the LSMs (now with reversed magnetism) push it nearly all the way up the incline on the opposite side. Gravity does its bit to take the train back down (forwards) into the station, where the LSMs (at 100%) boost the train right up the incline and over the top of the 150ft structure.

A slow inline twist follows at the top (as with the Maurer SkyLoops), and then a short holding brake (seen below) creates suspense, before the train bombs down again at a very steep angle into the non-inverting loop, and then down again back into the station. The train overshoots the station once, before being comfortably braked coming backwards in to stop.

Sky Scream is a lot of fun, with decent Gs felt across all of the elements, and the (comfortable) lap bar restraints meaning the rider can properly enjoy being thrown around the circuit. It's worth saying that the trains come complete with a leg bar as well as a lap bar - which could be an irritation for taller people - but (at 6'1'') this didn't materially affect my enjoyment of the ride.

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Holiday Park chose to open the ride without any of the associated themeing in place (see an early photo here), but a mention must be given to the final product, which is now of a very high quality. The queueline acts as a walk-through Haunted House, with jumpy TV-screen effects, detailed set scenes, and loud noises (chains, dogs barking) startling prospective riders throughout. The Park actually has banners outside the entrance advising under 14s to stay away! I particularly enjoyed the lenticular portraits that changed from "normal" to "spooky" as you walked on past; done before, but nonetheless effective.

Overall, Sky Scream gets a thumbs up. Yes, it's short, but for the size of its footprint I think Premier are on to a winner, besting Maurer's ride by having intense launches, and being less clunky and more comfortable. And with two of these rides having opened last year, and two more opening this year, I'm clearly not the only person to think so.

Given its limitations, Sky Scream clearly can't compete with the very best coasters out there, but I'd ride again without hesitation. Couple that with an impressive themeing package, and Studio 100 have done a great job here - no bad thing if this is indicative of future quality from Holiday Park.

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The Park's final coaster comes in the form of Holly's Wilde Autofahrt ("Holly's Crazy Car Journey"), a brightly-themed 2010 Maurer Wild Mouse from the now defunct Loudoun Castle, not dissimilar to Rattlesnake at Chessington. There's not a lot to be said about these rides, other than this one was running well, with barely a brake in sight... other than at the very end! The cars screech around the corners with gusto, throwing all riders uncontrollably into the side of the vehicles.

Brutal, but fun!

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It's easy as a coaster geek to undervalue common ride types, such as the wild mouse, the boomerang, even the wacky worm... but for 99% of a Park's guests, particularly the younger ones, these rides are as fresh and exciting as anything else out there.

I was reminded of this when watching riders on Holly's Wild Fart (yes, a fart gag) - almost every car was filled with guests screaming their heads off and having a thoroughly good time. These ride types are successful for a reason, and although we goons might have ridden many identikit versions of a type ourselves, this doesn't make their existence any less worthwhile.

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Onto the Park's supporting attractions, and first up was Sky Fly, a new-for-2015 Gerstlauer, um, Sky Fly. Whilst not winning any awards for naming innovation, the Park have presented the ride well in a colourful new area surrounded by stalls, cafes and a toilet block.

I am a huge fan of this ride type, which involves riders tilting the wings on their individual aircraft left and right in order to induce rotation, all whilst being whirled around a central support via a giant arm (much like a Mondial Top Scan).

Holding the left wing down / right wing up will rock you in one direction, holding left wing up / right wing down will rock you in the other. Get enough momentum up and you can make it over the top and complete a 360. Keep your wings "fixed" in the wing position (up / down) that pushes you over the top, and you'll continue to rotate in that direction like a madman. Of the 12 guests per ride, usually 2-3 will grasp the concept and make it over the top.

What is brilliant is that the rider can set the intensity of their ride by how much they want to rotate their aircraft. What is also brilliant is that if you get the rotation momentum right, the resulting spinning is downright insane - and easily one of the most intense flat ride experiences out there. When I visited in 2014, Nigloland's new Air Meeting gave me a subconjunctival haemorrhage, as well as an uncontrollable fit of the giggles. Whilst the eye problems were thankfully not repeated in Holiday Park, the giggles certainly were, and I came away with a big grin on my face, along with lots of strange looks from the waiting crowd.

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The Park also has a Star Flyer, the 260ft Lighthouse Tower, from Funtime. I like these rides mainly for the fab views (yes, more German countryside), but with only a few chains holding your chair onto the central spinning structure, I can see why some otherwise-confident guests chicken out of riding...!

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Burg Falkenstein ("Falkenstein Castle") is a German hill castle in the Harz mountain range, located between Aschersleben and Harzgerode, dating back to the High Middle Ages. It's also the name of Holiday Park's only dark ride!

Built in 1987, the ride certainly looks the part from the outside, complete with wooden stocks and well-established plants growing up around the aging brickwork...

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...and any long-time visitors to Thorpe Park will recognise the inside - it's Phantom Fantasia!

Sort of. Mack provided Holiday Park with this version of the omnimover-style ride 4 years after they furnished Thorpe with theirs, and 5 years after they gave Europa Geisterschloss.

Alas time has not been kind to the Burg on the inside. Burg Falkenstein has to be one of the most badly-aged dark rides in Europe, with only a tedious journey around supposed "animatronics" that are either falling apart, squeaky, or stationery, to offer. The attraction is very dark, and there is the impression that scenes have been removed over the years; there are some entirely blank spots during the ride. Altogether very dull.

It's a well above average dark ride building, and a well below average dark ride. A shame.

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Much more impressive is Donnerfluss ("Thunder River"), an Intamin rapids ride that also happens to be Holiday Park's oldest ride; built in 1983, Donnerfluss was also Germany's first ever rapids.

Sporting the same boats as Thorpe's Thunder River (also an Intamin creation), this rapids has all the components of a great water ride: good rockwork, thunderous waterfalls, surprise geyser bombs, and most importantly, some pretty hairy rapids sections! 3 out of 4 of our boat got very wet; only one of us came off unscathed, and thankfully that was me :smile:.

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And on the subject of good water rides, Wickie Splash is another solid addition to the Park's lineup. The Mack flume was opened as Teufelsfässer in 1992 ("Barrels of Hell"; darkly-themed with the devil, skeletons, and fire effects), but received a family-friendly Plopsa re-brand in 2014.

The re-theme is fantastic, brightening up the whole area with shiny, colourful buildings and characters from the Wickie the Viking series (if you still aren't familiar, you can enjoy / waste 3 minutes introducing yourself here). And the log flume itself is excellent; 3 fun drops including one backwards, with the inside turntable sections allowing for some storytelling with Wickie and friends. The final drop is an airtime-filled double-down, much like Logger's Leap's, but a smidgen higher at 65ft.

Good length, multiple drops, a backwards section, well themed, wet but not too wet. You can't ask for much more from a Park flume!

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The final ride of note in the Park is Anubis Free Fall Tower; the first free fall drop in Europe, standing tall at 230ft. I love Intamin drops, common though they are, and this delivered as consistently as any other. That said, having opened in 1997, its age does show - the fall itself was pretty unrefined and clunky, and there was definitely a greater than average amount of shaking on the way down!

It's also worth saying that the link to Anubis, Studio 100's successful kids drama, was tenuous at best - there were a few posters of the show displayed in the queueing area... and that was it.

Previously the ride was simply called Free Fall Tower. Nothing like shoehorning in an IP when it's not required...!

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And last, but by no means least, we come to the Park's all-season Wasserski Stunt Show, staged at least once a day in the Park's 1,300 capacity Aquastadion.

Replacing the incumbent show of the last 2 years, "Hollywood's Talking Dead" (um, OK :neutral:), for their 45th birthday Holiday Park debuted a brand new spectacle: "Die Jubilaumsshow Holiday Park - 45 Jahre" ("The Anniversary Show of Holiday Park - 45 Years"). There was even a giant celebratory cake floating in the middle of show lake.

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The Holiday Park waterski show remains Europe's first and only waterski stunt show in Europe, and against any metric, it's an absolute winner. A team of c.10 stunt performers showed off some serious skills on the water, involving waterskis, waterboards, high speed boats, jetskis, and jetpacks. There was also some abseiling and high-wire work across the audience.

And the whole show was set to a pumping up-tempo soundtrack, with gunfire, cannon-fire, pyrotechnics and party streamers thrown into the mix!

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Perhaps the best thing about the show though was its bonkers storyline. My German's not exactly great, but from what I could gather...
  • Holly (the Park's original mascot; not a Plopsa character) wants to throw a party to celebrate Holiday Park's 45th birthday
  • Holly has made a giant birthday cake, and needs help lighting the candles
  • Comedy French bad guy (in a comedy cape, sporting comedy mustache) turns up with his comedy French henchman, having arrived all the way from Disneyland Paris (in a Mickey-Mouse themed old banger)
  • Disneyland Paris bad guy claims that Disneyland is the best Park in Europe, and therefore must ruin Holiday Park's 45th birthday celebrations
  • Holly attempts to eliminate the Disneyland bad guy, via many high-speed chases and stunts on the water
  • Having had no success, Holly rings up good friend Roland Mack (!), who provides Holly with a Europa Park stunt boat (!!)
  • Holly saves the day by arriving in the nick of time on the Europa Park stunt boat
  • Both comedy French bad guy and henchman are blown up in a big fireball via a cannon
  • The cannon is then filled with fireworks and directed towards the cake
  • The cake explodes with colourful fireworks, streamers erupt into the audience, Holly does a dance, much jubilation, etc...
Utterly hilarious, and great to see such tongue-in-cheek rivalry between Parks on the continent...!

Holiday Park flatters itself by making the comparison to Disneyland and Europa, but still... top stuff :blush:.

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In all, I had a great day at Holiday Park, with GeForce, Sky Scream, and the Wasserski Stunt Show being reason alone to make the journey over to Haßloch. It's in a period of transition, with the new owners investing in both new areas (Sky Scream) and redevelopment of old areas (Entrance Plaza, Wickie Splash) - and long may this investment continue.

There is certainly more to do; the Park's layout is strange, and the quality is inconsistent; generally, things that have been "Plopsa-ified" are of a far higher standard than the legacy areas from the old ownership (I'm looking at you, Burg Falkenstein...). So there's a way to go before the whole thing feels coherent. But I am confident - seeing the improvements to date, and having the backing of the chain behind it - that this upward trajectory will continue.

And any Park that invests heavily in entertainment gets my vote. In addition to the Wasserski Stunt Show, Holiday Park puts on an energetic daily parade involving all the Plopsa characters, as well as regular shows for little ones in the main plaza area.

Thanks for the smiles, Maya the Bee!

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And thanks to you for reading; comments welcome as always.
 
Great reports again. Glad you enjoyed Tripsdrill, it's a lovely little theme park. You're not wrong when you mention the relaxed H&S, we had a behind the scenes tour when we visited in 2014 which involved walking across the track in Mammut's pre-show whilst the coaster was in operation!

As for that show at Holiday Park, sounds hillarious! Loving the DLP/EP inclusion!

:)
 
Glad you enjoyed Tripsdrill, it's a lovely little theme park. You're not wrong when you mention the relaxed H&S, we had a behind the scenes tour when we visited in 2014 which involved walking across the track in Mammut's pre-show whilst the coaster was in operation!

Yeah I really enjoyed Tripsdrill, probably more than Holiday Park in all. Very different, but very cool. And I'm not all that surprised to hear your behind the scenes tour could have resulted in a messy accident...! :flushed:

What did you think of Karacho? One of Gerst's best?
 
Yeah I really enjoyed Tripsdrill, probably more than Holiday Park in all. Very different, but very cool. And I'm not all that surprised to hear your behind the scenes tour could have resulted in a messy accident...! :flushed:

What did you think of Karacho? One of Gerst's best?

It very nearly did!

I really enjoyed Karacho although I know others on the trip did not rate it as highly. At the time of riding I preferred it to The Smiler but would want to ride again to cement that view. Better than Anubis though and we won't even bothering comparing it to Saw. The lap bars make a big difference.

:)
 
Nice reports.

RE: Karacho - I found it pretty slow and uninspiring :( - I was expecting to rave about it, given I quite like Anubis and Lynet, but really, it felt so much tamer. I actually think the lap bars mean that the ride simply can't go too fast, otherwise it would cause serious damage to your diaphragm. Sadly for me, it's not anything I will be hurrying back for. In fact, the only coaster I particularly thought was good at Tripsdrill was G'sengte Sau.

Otherwise, great reports. It is rare to see reports of such depth these days.

I am not really a massive fan of either park, although certainly each has merits. Part of the difficulty in this region is that all I can think of is how close Europa-Park is...

:D
 
Excellent report Ben. I really enjoyed reading this and your Italy report.

RE: Karacho - I found it pretty slow and uninspiring :( - I was expecting to rave about it, given I quite like Anubis and Lynet, but really, it felt so much tamer. I actually think the lap bars mean that the ride simply can't go too fast, otherwise it would cause serious damage to your diaphragm. Sadly for me, it's not anything I will be hurrying back for. In fact, the only coaster I particularly thought was good at Tripsdrill was G'sengte Sau.

These were more or less my thoughts too. We were told that Karacho's launch was running below maximum power to allow them to reduce the height restriction. Quite frankly the kids could've got stuffed for all I cared, as it felt like there was a much more punchy and entertaining ride experience there to be had with a higher launch speed. The most disappointing bit was the hill shortly before the dive loop into the hole, which was serving up virtually no airtime. I also wasn't particularly taken by the lap restraints because of the way they tightened during the ride. They were undoubtedly better than having Gestlauer's weirdly shaped OTSRs around your chest and ears, but the pressure on my thighs by the brake run was about the same.

G'sengte Sau however was an absolute delight. The onride videos I'd seen of it before going looked rather uninspiring, so the smooth helices and ridiculously entertaining bunny hops took me by surprise. That's the ride I'd go back there for one day.
 
Nice reports.

RE: Karacho - I found it pretty slow and uninspiring :( - I was expecting to rave about it, given I quite like Anubis and Lynet, but really, it felt so much tamer.

Thanks AstroDan! A shame you found Karacho uninspiring; admittedly, it's not a force machine and certainly won't trouble anyone's top 10 - but I was really pleasantly surprised by the lapbars, and how rideable they made it! It was simply good fun; I came away being unable to identify a Gerstlauer that I enjoyed more. The bars do clamp down on you (and so taking items out of pockets is a must; keys hurt...), but they allow so much more freedom...
Excellent report Ben. I really enjoyed reading this and your Italy report.

Thanks Cheese! I enjoy recounting my experiences, but they do take a while to write up - so great to hear that they're well received :grinning:.
We were told that Karacho's launch was running below maximum power to allow them to reduce the height restriction. Quite frankly the kids could've got stuffed for all I cared, as it felt like there was a much more punchy and entertaining ride experience there to be had with a higher launch speed.

G'sengte Sau however was an absolute delight. The onride videos I'd seen of it before going looked rather uninspiring, so the smooth helices and ridiculously entertaining bunny hops took me by surprise. That's the ride I'd go back there for one day.

Interesting that Karacho's launch could be "amped up" but isn't. I'd love to ride that layout with 20% more speed - the transition into the underground dive loop would be insane!

G'sengte Sau was certainly a solid ride, smooth for the most part and so well integrated into its surroundings. And arguably more forceful than Karacho in places! Alas I don't personally rate Wild Mouse / Bobsled rides all that much though - the only one that's given me a real thrill, where I've come away from thinking "wow", is Blackpool's...
 
If Karacho had 20% more speed you'd get bruising across the abdomen. The lap bars indeed give freedom, but they also would fail to adequately support the body if you went through certain manoeuvres at high speed.

It's why The Smiler would never have the same lap bars - you'd be ruined.

Lap bars of this type are fine for a more ambling rollercoaster but a more aggressive Getstlauer couldn't cope with them.
 
If Karacho had 20% more speed you'd get bruising across the abdomen. The lap bars indeed give freedom, but they also would fail to adequately support the body if you went through certain manoeuvres at high speed.

It's why The Smiler would never have the same lap bars - you'd be ruined.

Lap bars of this type are fine for a more ambling rollercoaster but a more aggressive Getstlauer couldn't cope with them.

Maybe... I think The Smiler with lap bars could be pretty hairy (especially given its tracking) - although I've not seen anything that suggests Gerstlauer wouldn't sell another Smiler model with lap bars rather than OTSRs!

Junker at PowerPark is around 20% faster than Karacho, with a similar layout. And Kärnan, whilst a mostly non-inverting beast, is faster still but also goes for them. No bad thing in my eyes :grinning:.
 
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