I have a theory as to why this section of Wicker Man could be proving problematic compared to the rest of it, both in terms of smoothness and seemingly in terms of maintenance; as much as John Wardley’s supposed tinkering with the first two drops likely made the ride more thrilling, could it also have produced unforeseen complications with the section directly after in terms of strain on the track?
I’m guessing that the ride would have been slower in that portion had Wardley not altered the drop (the ride seemed to be far higher off the ground, and the drop looked far more gradual), so GCI would likely have designed the banking and curvature of the track with the speed & forces generated by the original drop design in mind. Therefore, when the drop alterations were made, the ride likely got at least somewhat faster, so the track in that section ultimately has more strain placed upon it than originally anticipated. Thus, the track wears more quickly in that section and the ride gets rougher more quickly in that section.
I don’t know whether you guys would agree, but it does seem like a feasible reason to me. Design alterations made late on have caused issues with coasters in the past; for example, I heard that the reason Saw has the massive jolt in its first drop is because the drop was originally intended to be 97 degrees, but it was steepened to 101 degrees late on in development without necessarily considering the elements around it. So I wouldn’t be surprised if a similar thing happened with Wicker Man due to the adjustments made to the drop.
What are your thoughts?