Sauron97
TS Member
I agree wholeheartedly that this is the idyllic approach, but I don't see any theme park education course that gives you the kind of stuff that we're talking about; perhaps it's a case of not enough competent theme park companies trying to make use of and generate more talent. You're always going to be following a restrictive company approach though, there's no company out there that sits back and lets you get on with your hearts desire; even if you are lucky enough to be in a big role in a project, you're never really going to have the 'proper' creative freedom that being an all round attraction designer should involve, unless you are some sort of multi billionaire who happens to have a fair bit of experience of scenic artistry, engineering, are an AV expert, and have a strong understanding of landscaping... I suppose.I don't feel like you can really get much out of theme park design through textbooks, it's much better to get involved in any way that you can, see a lot of different parks, have ideas and keep an open mind. Unless it's specifically Disney or Universal where you want to be.
The closest thing you could do to that would be working freelance and having contacts with creative companies, which I'm sure you are well aware of, and gaining knowledge through doing that. None of those companies provide any sort of education scheme though, and most of the time it's going to be about meeting the demands of the external client/theme park rather than learning stuff that allows you to improve yourself.
Ultimately though, if Merlin had done things right, an education scheme that offers a hell of a lot more could of been offered. But here we are.
Also, am I allowed to say I have a tiny soft spot for DBGT? The story reminds me of Fallout, and I really like the building exterior and the intro with the projections. Sound/Audio is a little off (unsure of what system they use but it's can be a little jarring at points, maybe it's the frequency) but overall I actually don't mind the ride! I think it would of been a whole lot better had they gone for physical rather than digital illusions, and had it been a haunted house roller coaster hybrid with intermittent drops in between different scenes instead of having the poorly done maze in between.