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2019: General Discussion

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Did he manage to cast his phone screen to the projector so you saw that rather than the Wicker Man burst into flames?! :p:D

Technically I just saw it was Gmail, but one look at the man and you could tell exactly what he was emailing.

Phones have become a pet peeve of mine at Alton towers. Three separate groups walked through hex with their phone torches on last time I rode that. Walked right past staff who didn't ask them to turn it off.

Not to mention the number of times people whip them out on rides and I have to worry about a potential block of metal to the face.
 
^ @Lurker Agreed, everyone having access to a torch is an unfortunate consequence of the smartphone age.

The Wicker Man pre-show is a triumph in so many ways, always a delight to watch.
That's the thing with WM's pre-show, it's re-watchable. Never gets old. That fence pannel though...
 
Talking of Wicker Man, when I rode on Saturday we pulled our restraints down as normal but they did an announcement asking for all the restraints to be pushed up. Once that was done the restraints came down automatically. Didn't know that was possible on WM, has it happened to anyone else? :confused:
 
I don't think they automatically close. But when they are up they need to be locked to stop them falling. So as soon as they are unlocked they will "close" under their own weight until you get in their way.
 
I don't think they automatically close. But when they are up they need to be locked to stop them falling. So as soon as they are unlocked they will "close" under their own weight until you get in their way.
Pretty much, made my brother laugh when I showed him today.

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Most coasters at towers: 45-60 mins
Nemesis: 25 mins
I know people will say to me it's throughput is better but it does worry me sometimes when nemesis is the only ride with a short wait
 
I don't think they automatically close. But when they are up they need to be locked to stop them falling. So as soon as they are unlocked they will "close" under their own weight until you get in their way.
Thanks Diogo, that explains why I can't pull them down sometimes. :)
 
Nemesis, together with oblivion, have had the shortest of all the coaster queues for the last decade.
Efficient, popular and reliable, but not flavour of the month.
Don't think either is going anywhere for at least another decade.
 
Nemesis, together with oblivion, have had the shortest of all the coaster queues for the last decade.
Efficient, popular and reliable, but not flavour of the month.
Don't think either is going anywhere for at least another decade.
I definitely don't want nemesis going anywhere. Not that bothered about oblivion tbh. Yes it's a good ride but too short
 
That's the question. I don't see the point of it. :confused:
I'm no expert on crowd control and crowd flow but I suspect it is to ease the flow of people through the door. If it wasn't there, when the door opened there'd be one big surge through the door with many people trying to get through the door at the same time and so becoming wedged (worse case scenario). With the fence there, people will go either side of it so naturally creating a couple of lines, the two lines then flow through the door easier. This of course assumes there is space in the station the other side of the door for people to move into! An analogy is to imagine a funnel and you pour a load of ball bearings into it. They'd immediately get wedged in the thin neck. But add a flat horizontal surface above the neck, pour in the ball bearings and they'll bounce around and off the flat surface and then fall through the neck with little or no blockages.

Plus the fence acts as a barrier to stop people walking further than they should as they walk into the preshow (bit like the white line on the floor in the film room of Hex).
 
I'm no expert on crowd control and crowd flow but I suspect it is to ease the flow of people through the door. If it wasn't there, when the door opened there'd be one big surge through the door with many people trying to get through the door at the same time and so becoming wedged (worse case scenario). With the fence there, people will go either side of it so naturally creating a couple of lines, the two lines then flow through the door easier. This of course assumes there is space in the station the other side of the door for people to move into! An analogy is to imagine a funnel and you pour a load of ball bearings into it. They'd immediately get wedged in the thin neck. But add a flat horizontal surface above the neck, pour in the ball bearings and they'll bounce around and off the flat surface and then fall through the neck with little or no blockages.

Plus the fence acts as a barrier to stop people walking further than they should as they walk into the preshow (bit like the white line on the floor in the film room of Hex).
Good point, but I wonder how many people have banged into it in the dark and hurt themselves? :p
 
Good point, but I wonder how many people have banged into it in the dark and hurt themselves? :p

I think it's a given that anybody blessed with eyesight finds it easily enough to avoid that fence; the room is clearly illuminated enough to see it.
 
I think it's a given that anybody blessed with eyesight finds it easily enough to avoid that fence; the room is clearly illuminated enough to see it.
Considering they no longer allow bypassing the room it's an issue for some people.

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Considering they no longer allow bypassing the room it's an issue for some people.

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There is literally a sign on the left of the door to enter the baggage hold area that says if you want to skip it speak to a member of staff? I can't believe if you pointed to that sign anybody would argue.

Says something about confined spaces and loud noises, and if it's not suitable speak to a member of staff.
 
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