I’ve always found the Maurer setup a little odd, mainly because of the way they seem to often stop and wait. The way staff still have to come back to the front of the platform and dispatch seems a bit odd (basing this on the two Merlin ones, as I don’t think I’ve encountered another yet, so it could be more procedure than hardware...).
Arthur and Cobra’s curse “feel” more efficient, as the trains never have to stop. Once tagged they take care of themselves and accelerate out of the station once the block ahead is clear. The problem with Arthur in my experience is that it has very little tolerance. Due to the number of trains it can run, it only takes a brief stoppage for it to back up, and the second part of the ride then starts to feel fragmented.
Colorado Adventure is always a good shout. For a ride that can run with just two members of staff (one op and one platform host) and a traditional station, it can eat a huge number of riders. It’s helped by a simple, shared lap bar and ease of loading. The platform host spends their day walking from front to back to restraint check, hitting the dispatch button, then walking back to the front as the next train pulls in, ready to do it all over again. They can check the whole length of the train without ever having to stop, thanks to the basic restraints. It’s a simple but effective setup.
RCDB lists it at 2300pph. I make that a train every 48 seconds or so? It doesn’t seem to have much trouble getting to 1800pph in my experience, but I think they’d have to be really pushing it to get close to the RCDB figure?.. Quick Pass can add a distraction for the staff due it to coming from the exit. DLP’s BTM is listed at 2424pph and that has dual stations, for comparison.
Staff have a huge part of play in getting high throughputs, but a big part of it comes down to how well designed the ride is. I remember people saying that working Th13teen, while it isn’t a massively high throughput coaster, it’s fairly easy to maintain the flow (at least when you don’t have arbitrary procedures and processes in place). Other rides require a real extra effort and push to achieve their numbers. Oblivion can be an absolute machine, but it needs a well trained, unhindered team who can really exert themselves. On paper the theory of that ride is when it’s on dual loading you send the next pair as the second shuttle on of the previous set is just about to clear the lifthill. I can’t think that it’s managed that in donkeys though