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[2024] Nemesis Reborn: Construction and Speculation

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So I’ve heard John wardley was with Alton Officials walking around nemesis etc.... he even had a ride on it , not sure if this could mean something , you never know??
 
There has been info over the past few months suggesting that a refurb of Nemesis is in the planning which could extend to a full retrack - if John Wardley is involved that can only be a positive in my mind.

Or he could have been at the park for a completely unrelated reason and just fancied a go on his best ride creation whilst he was there, can’t blame him!
 
just fancied a go on his best ride creation whilst he was there, can’t blame him!
Well I would personally say Air was his best creation. Not the best ride but to build such a technological ride like that back then is very impressive
 
People have claimed to have seen him wearing an AT ID tag (seen a picture of him with his ID tag on social media) with the MMM team in Dark Forest so this may not suggest it's Nemesis related. Could be consulting on anything. Wonder what? Definitely doesn't look like a social visit.
 
People have claimed to have seen him wearing an AT ID tag (seen a picture of him with his ID tag on social media) with the MMM team in Dark Forest so this may not suggest it's Nemesis related. Could be consulting on anything. Wonder what? Definitely doesn't look like a social visit.
Hopefully plans for a replacement of Rita. Ha I can dream
 
Well I would personally say Air was his best creation. Not the best ride but to build such a technological ride like that back then is very impressive

Bollinger & Mabillard (and their team) made the tech.

John Wardley isn't a rollercoaster designer, he is more of a set designer and looks more at the "big picture". A flying rollercoaster was likely B&Ms idea, the oasis theme and some aspects of the layout would be from John and Tussauds Studios (now Merlin Magic Making).
 
John Wardley isn't a rollercoaster designer, he is more of a set designer and looks more at the "big picture"

And on that basis it could be argued that Air was actually one of his least successful projects. Many of the set design elements such as theming, waterfalls and tunnel etc were dropped for budget reasons, meaning the vision could not be realised as intended by John and the team.
 
I can't for the life of me remember what it sounded like before. That would be quite an unusual way of doing things now, any processing is typically on the recording rather than reliant on some hardware to do it 'live'.
The only words audible in that period were 'NEMESIS' and occasionally 'RESURRECTED'. I think I read somewhere it was a guitar effect pedal it went through.

But yes whatever is happening there is clearly a very analogue solution to insert itself with such a nasty clunk.
 
Bollinger & Mabillard (and their team) made the tech.

John Wardley isn't a rollercoaster designer, he is more of a set designer and looks more at the "big picture". A flying rollercoaster was likely B&Ms idea, the oasis theme and some aspects of the layout would be from John and Tussauds Studios (now Merlin Magic Making).
Isn't wardleys role profiling the layout
 
Isn't wardleys role profiling the layout
No, Wardley isn't an engineer. He comes up with key ideas and concepts for rides which are then further developed by engineers and architects. His background is in theatre and special effects. The man is incredible at what he does, but a lot of enthusiasts have the wrong idea about what it is he is actually responsible for when it comes to attraction design.
 
John Wardley has worked on profiles of coasters, and he is the one who re-profiled Wicker Man's first drop. He will most certainly have had input in to the profile and design of Nemesis with B&M coming up with the final designs.
 
Isn't wardleys role profiling the layout

I expected he would have input into it, I think he said for Nemesis the idea of the final inversion was his, it was meant to be a bit hidden and a surprise when you think the rides nearly over. But it would be up to B&M to profile the ride and make sure the layout can safely work.
 
John Wardley has worked on profiles of coasters, and he is the one who re-profiled Wicker Man's first drop. He will most certainly have had input in to the profile and design of Nemesis with B&M coming up with the final designs.
From my understanding, the extent to his aid with profiling is through the use of NoLimits2? At least that's what I heard with the reprofiling of Wicker Man's first drop.
 
I think I am right in saying NoLimits2 is a pretty complex and powerful piece of software. I'd imagine it would be quite easy for a ride manufacturer to take a design from there and re-create it using their own tools.
 
I'm not in any way trying to take away from John's talent and work over the years, and yes I'd agree that NoLimits2 is indeed a pretty capable bit of software having used it myself. I'm merely mirroring what John himself says on his website which is, and I quote, "I must stress that I do not actually DESIGN rides myself. I come up with basic ideas for the concept, and it is then over to others (architects, civil engineers, structural & mechanical engineers, etc. etc.) to actually create a ride which is safe, reliable, and operationally practical."
 
And on that basis it could be argued that Air was actually one of his least successful projects. Many of the set design elements such as theming, waterfalls and tunnel etc were dropped for budget reasons, meaning the vision could not be realised as intended by John and the team.
As much as I always thought Galactica got too much flack I do think it would have been nice to have "finished" Air and added these features
 
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