Matt N
TS Member
- Favourite Ride
- Shambhala (PortAventura Park)
Hi guys. Every Planet Coaster builder surely has areas that they’re stronger at and areas that they’re weaker at in the game, so my question to you today is; what do you feel are your biggest strengths & weaknesses in Planet Coaster? Identifying weaknesses is the first step towards improving upon them, so I think it would be good for any budding Planet Coaster builder, myself included; there’s certainly plenty I could improve! Also, I think identifying strengths helps to show what are good things to carry on doing in future projects!
In terms of my strengths & weaknesses; I don’t know if you guys would agree based on the work I’ve posted here, but I’d personally go with:
Strengths
But what are your biggest strengths & weaknesses in Planet Coaster? Also, based on the thread I posted below, do you feel there’s a strength or weakness I missed for my own work?
In terms of my strengths & weaknesses; I don’t know if you guys would agree based on the work I’ve posted here, but I’d personally go with:
Strengths
- Coaster building - My coasters are admittedly far from perfect, but I’d say I’ve hit a bit more of a stride with coaster building, personally. I’d like to think my rides are fairly realistic examples of their ride type, on the whole.
- Putting a good variety of rides into my parks - I don’t know if you’d agree (base this on my mostly complete bar 1 area Worlds of Globala park; on the subject of that area, I promise it’s coming soon!), but I personally like to think that I put a good variety of attractions into my parks, with at least a couple of each out of the following; coasters, dark rides, water rides, flat rides and other rides that don’t fit any of the above(e.g. relaxing/transportation rides), as well as a solid selection for each demographic/thrill level (thrillseekers, families, kids).
- Theming - Although I’d personally say I’ve improved in this area, I still don’t feel like my theming is as detailed as in many other people’s Planet Coaster parks.
- Dark rides - Again, even though I’d say I’ve improved, my dark rides fall considerably short of many peoples’ efforts. I often have a tendency to get a bit too trigger-happy with the flamethrowers as opposed to building ambient, well thought out dark rides, and my scenes often lack theming and detail compared to the dark rides other many others build. In future, I’m going to try and aim to make some more ambient, considered dark rides with lots of static scenery and constantly moving animatronics as opposed to going all-in on the pyro!
- Park layouts/symmetrical scenery placement - I’m personally quite pleased with the park layout of Worlds of Globala, and I’d say I’ve considerably improved my park layouts since some of my early creations (in hindsight, the layout of my very first Planet Coaster park was absolutely shocking!), but I’ve been told that I often have a tendency to build things in 90 degree angles an awful lot. This is likely down to the fact I’ve always liked symmetry, and when asked to lay things out, I often do them symmetrically and/or at 90 degree angles. As much as I personally love symmetry, 90 degree angles and making everything look nice and uniform, there are unfortunately no 90 degree angles in nature! As such, in my future creations, I’m going to try and aim to make things look a little more natural, and build less 90 degree angles!
But what are your biggest strengths & weaknesses in Planet Coaster? Also, based on the thread I posted below, do you feel there’s a strength or weakness I missed for my own work?
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