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Flamingo Land: General Discussion

It's not good. Honestly for 40 quid really not good. Park was quiet so I understand why it felt a bit flat but they had 4 coasters down until 2pm (Runaway Mine Train, Go Gator, Kumali and Dino Roller) with Go Gator slated to open at 2 (unsure as I didn't go near) and they were working on Kumali and Runaway Mine Train the entire time I was there with Runaway opening just after 2.

Rides that I did: Velocity. Rattled a bit and the launch was underwhelming. This was my first ride on it in 15 years and the only ride I did today that I'd done before. Only one train in sight so throughput would be baaad if there was any sort of numbers
Hero. Pile of junk. Rattled, banged, unpleasant. Not the worst ride I've ever done and not even the most painful I've ever done at Mingo but urgh.
Mumbo Jumbo. Shoulder killer and also very unpleasant. Really strikes me if they got Gerst to build some cars for it that it'd be a good ride, but the S&S ones make it awful.
Zooom! Plodding. Shuffling. Swing action very poor (lack of damper maintenance?)
Twistosaurus. Possibly the worst full size SBF Visa I have done, poor layout but not harmful.
Pterodactyl. Enjoyable enough, decent speed on the spin.
Runaway Mine Train. Not Zamperla's finest hour. I thought at first it was the Big Country Motioneering mine train but that is at Billing. Poor banking, slammed the lift.

Other things seen but CBA: S&S Shot and Drop Tower, Pirate Ship, Rockin Tug, a broken train, a broken monorail, big flume ride, Grand Prix style ride. If you can get in for £20 and be happy to do 3 or 4 hours and leave, maybe yes. Full price? No. Not unless you're cred hunting.
 
They only bought one train for Velocity.

Your experience sounds very typical of many I've read this season. I've never had a bad day there, but even when you're having a good day, it doesn't take too much imagination to see how it could be horrible.
 
It's not good. Honestly for 40 quid really not good. Park was quiet so I understand why it felt a bit flat but they had 4 coasters down until 2pm (Runaway Mine Train, Go Gator, Kumali and Dino Roller) with Go Gator slated to open at 2 (unsure as I didn't go near) and they were working on Kumali and Runaway Mine Train the entire time I was there with Runaway opening just after 2.

Rides that I did: Velocity. Rattled a bit and the launch was underwhelming. This was my first ride on it in 15 years and the only ride I did today that I'd done before. Only one train in sight so throughput would be baaad if there was any sort of numbers
Hero. Pile of junk. Rattled, banged, unpleasant. Not the worst ride I've ever done and not even the most painful I've ever done at Mingo but urgh.
Mumbo Jumbo. Shoulder killer and also very unpleasant. Really strikes me if they got Gerst to build some cars for it that it'd be a good ride, but the S&S ones make it awful.
Zooom! Plodding. Shuffling. Swing action very poor (lack of damper maintenance?)
Twistosaurus. Possibly the worst full size SBF Visa I have done, poor layout but not harmful.
Pterodactyl. Enjoyable enough, decent speed on the spin.
Runaway Mine Train. Not Zamperla's finest hour. I thought at first it was the Big Country Motioneering mine train but that is at Billing. Poor banking, slammed the lift.

Other things seen but CBA: S&S Shot and Drop Tower, Pirate Ship, Rockin Tug, a broken train, a broken monorail, big flume ride, Grand Prix style ride. If you can get in for £20 and be happy to do 3 or 4 hours and leave, maybe yes. Full price? No. Not unless you're cred hunting.

Thanks for the write up @Poisson. It's a shame as I'm rarely this far up north and it would be nice to tick it off but £40ea seems extortionate. Not found any discount codes or deals that we might be able to use either. Debating turning up at the ticket office and trying to haggle :tearsofjoy: Something like "let us in for £25 and we'll buy lunch and spend money in your gift shop" maybe?
 
They only bought one train for Velocity.

Your experience sounds very typical of many I've read this season. I've never had a bad day there, but even when you're having a good day, it doesn't take too much imagination to see how it could be horrible.

I hate to say it but I was bored after an hour. Nothing worth re-riding. You're right in saying it has serious bork potential if it's busy, must be an utter nightmare.
 
I do feel like Flamingoland are passing up quite the opportunity to properly build up this coaster. I know there are quite a few people are quite excited to ride the “better Colossus”, but it seems that either they’ve given up on marketing or they’re too embarrassed by the perpetual delays they’ve induced to even bother marketing the thing yet.

They probably have an opportunity to excite the community in the same way Drayton Manor seem to have with a few mediocre additions. An opportunity they’re going to miss I feel.
 
@venny Have Flamingo Land ever been any good at this? I don't recall new attractions ever being hyped and usually open with a whimper.

They don't have to try too hard to get folks through the gate ... And they don't. They'd be pretty screwed from a capacity perspective if they had a full holiday park and the same number twice over in day visitors.
 
You’re right, but I’m pretty sure they’re also not bothered by having even longer queues in the park from the higher attendance better marketing would bring.

It just seems like such a blatant opportunity to pass up to get more people into the park. There’s no way their business plan involves restricting attendance to improve guest experience.

Then again, I’m assuming they have a plan…
 
There's no guarantee this thing will even open. They are probably more worried about that than marketing the ride to be fair. If this thing never opens it could put them out of business.
 
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