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Nemesis Reborn: General Discussion

The weird vibration is strange and B&M quality has gone down but it’s not rough.

There are some geeks who just like to hate on everything Towers that they exaggerate stuff, which is baffling because there is so much genuine at the park to hate on 🤷‍♂️.

Weirdly the same group love on pleasure beach when it’s hardly a paragon of park perfection but there we go…
 
Not saying that it was particularly uncomfortable or anything. I was merely comparing it to my experiences last season, as someone else had also mentioned it. It's also more noticeable on Nemesis when there is even a bit of a rattle as it was glass smooth for many years. Take it or leave it, but that was my experience yesterday. I wasn't taking a swipe at the park with the comment, I was just adding my feedback to add to the mix :) 👍
 
And the thing with Beach comparisons...
The Beach has been poop for a long time, and there is nothing new in its dodgy character, the summer high tide washes another bunch of mugs in every day in summer. Empty their pockets and throw them out after an "average" experience.

Alton used to have far higher standards overall... the environment, rides, operations and overall experience were all top notch compared to the Beach.

Blackpool has been consistently dodgy for half a century, with Alton it is far more recent.

Back on topic, how was the queue for nemesis last night?

And can we drop the Reborn yet?
 
I had two quick questions regarding Nemesis Reborn:-

1) I wasn’t following the construction of Nemesis Reborn in 2023, so does anybody know why there is a spare piece of track* in the queue line that allegedly didn’t fit properly? (and thus a replacement had to be made)

As the new track is a perfect replica of the previous track, could B&M not simply have copied the measurements from the original designs?

Was it because the computer systems had changed since 1994, and thus the measurements had to be re-estimated from scratch? (similar to the character models having to be completely redrawn for newer Toy Story films). If this is the case, then somebody presumably miscalculated?

Were the measurements correct, but the steel fabricator had simply manufactured it incorrectly? (in which case, the B&M quality control had perhaps failed)

(*I have heard that there are actually two pieces of track in the queue line, but one is allegedly a repainted piece of original track that was used to test the new paintwork, whereas the other was new track that didn’t fit; I’m not sure if either of these statements are true, though, and so any clarification would be appreciated!)

2) Older B&M rides used a pre-drop dip in the track in order to reduce strain on the lift hill chain, whereas newer B&M rides allegedly don’t require this as they simply vary the speed of the lift motor in order to match the speed of the train as it descends.

However: Nemesis Reborn still retains the pre-drop; was this simply to remain faithful to the original layout, and could have been removed if required?
 
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There is no spare track in the queue line, the bits of track in the queue are from original Nemesis. No coaster manufacturer builds bits of track just in case, sounds like a BS rumour.

The lift hill wasn’t replaced and they didn’t change the layout so the pre-drop remained. It’s debatable why B&M included pre-drops in their rides but the reason Nemesis 2 has it is because Nemesis 1 had it.
 
Just did a ride on nemesis at 8pm this evening. The team had been smashing the trains out extremely fast, turns out they were trying to achieve a record number of dispatches per hour. They said over the tannoy when it hit 8pm that the record was 45 dispatches, and that they hit 43 on this occasion. The team seemed very disappointed but still, that is an incredible throughput achieved by the team this evening!! Just thought I'd share.
 
Just did a ride on nemesis at 8pm this evening. The team had been smashing the trains out extremely fast, turns out they were trying to achieve a record number of dispatches per hour. They said over the tannoy when it hit 8pm that the record was 45 dispatches, and that they hit 43 on this occasion. The team seemed very disappointed but still, that is an incredible throughput achieved by the team this evening!! Just thought I'd share.
43 trains at 32 people per train is 1376 riders in the hour. It’s really no wonder Nemesis generally has one of the shorter queues on park, it’s a queue muncher when it’s behaving.

Got to say considering it’s only the second week of the season that I thought across the park staff ops were really good today, they were doing the best with a really poor hand that they’d been dealt.
 
Just to add onto what Dave said, Im not sure if its a case of not fitting, I think its more supposed to be theming as part of the creatures tentacles but I could be wrong.
As for the predrop, Im pretty sure that the station, breaks and lift are all original
 
Just did a ride on nemesis at 8pm this evening. The team had been smashing the trains out extremely fast, turns out they were trying to achieve a record number of dispatches per hour. They said over the tannoy when it hit 8pm that the record was 45 dispatches, and that they hit 43 on this occasion. The team seemed very disappointed but still, that is an incredible throughput achieved by the team this evening!! Just thought I'd share.
I’m surprised to hear that they were attempting a record, as I remember hearing (or thinking) that Merlin stopped paying bonuses for teams with fast dispatches after 2015 because they wanted staff to take their time with safety instead of feeling pressured to restart rides prematurely (which was one of the many causes of the 2015 Smiler accident).

They recently brought back parts of the Oblivion theming that were removed in 2016 (specifically, “Welcome to Eternal Darkness”) and so perhaps attempting the Nemesis dispatch record is more evidence of Merlin gradually relaxing some of the restrictions that were imposed at the time?
The lift hill wasn’t replaced and they didn’t change the layout so the pre-drop remained.
As for the predrop, Im pretty sure that the station, breaks and lift are all original
I didn’t realise that the lift hill was original ! I assume this is because the train moved quite slowly on the brake run, station, and lift hill, and so these sections of track weren’t exposed to strong forces?

Also: I think somebody (possibly Steven from Your Experience Guide?) said that parts of the trains are new, but other parts (e.g. seats?) are old – but please don’t quote me on this, as I’m not sure if I have quoted this correctly (or even attributed it to the correct person!).
Just to add onto what Dave said, Im not sure if its a case of not fitting, I think its more supposed to be theming as part of the creatures tentacles but I could be wrong.
That’s interesting, as I heard multiple vloggers state in 2024 that a certain piece of track didn’t fit and had to be re-built, and the piece that didn’t fit ended up as theming in the queue line, so I wonder where this rumour originally came from?

I also heard that another, different, piece of track did fit, but was dented by a crane as it was lifted in; the damage was allegedly not that severe and so the decision was made to use it in the final track!
 
I’m surprised to hear that they were attempting a record, as I remember hearing (or thinking) that Merlin stopped paying bonuses for teams with fast dispatches after 2015 because they wanted staff to take their time with safety instead of feeling pressured to restart rides prematurely (which was one of the many causes of the 2015 Smiler accident).

They recently brought back parts of the Oblivion theming that were removed in 2016 (specifically, “Welcome to Eternal Darkness”) and so perhaps attempting the Nemesis dispatch record is more evidence of Merlin gradually relaxing some of the restrictions that were imposed at the time?
I'm assuming its more just to make life more interesting in the role. I know some Aldi's staff have competitions for who can have the fastest shopping scan average over a week and stuff.
 
Quite possibly too if it was in the last operating hour of the day 7-8pm, that they just wanted to get their shift finished as soon as possible!
Probably a combination, want your shift to finish plus lighten up your day with a bit of fun. Honestly, it's what I would do, and as long as they are following all safety advice, which I don't doubt they were, then it will also keep management on side.
Nemesis does have a history of being well operated, I think it's just really easy to get a high throughput out of it, and the staff do a great job.
 
The park only opened a week or so ago, and so maybe the staff are still new and keen?

And/or maybe they are naturally more enthusiastic during night-time? (night club VIBES) [EDIT: I don't know why the website put VIBES in capitals, as I didn't!]

It's also possible that, with all of the management changes since 2015, the new staff aren't even aware of the previous bonus scheme even ever having existed, or having been scrapped! * (not that it was an intentional decision by anybody to reverse it, as such)

(*I think bonuses were previously awarded for speed, but were later awarded for safety - although I'm not sure how 'safety' was measured in practice?)
Nemesis does have a history of being well operated
I don't know the answer to this, but are better / faster ride operators allocated to certain rides (e.g. Nemesis and Smiler), and less experienced ride operators given to other rides (e.g. Heave-Ho)? Or is it entirely random?
 
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EDIT: I don't know why the website put VIBES in capitals, as I didn't!
This thread talks about this, but basically it's a TS in-joke
I don't know the answer to this, but are better / faster ride operators allocated to certain rides (e.g. Nemesis and Smiler), and less experienced ride operators given to other rides (e.g. Heave-Ho)? Or is it entirely random?
I imagine with the high turnover of ride hosts it's mostly done based on being allocated areas, in which staff will be trained on a couple of rides. While operators, I would imagine, stay with rides longer, due to the ore advanced training. I don't believe that it would be done on speed though, maybe this is incorrect, somebody who has worked at the park can probably shed some more detailed light into that.
I think Nemesis in particular is the simplest and easiest to get a high throughput from though, as it's two large trains, but not with a really long endless train to walk all the way down the platform from. The restrains are simple to check, and the positions to staff to approve dispatches are well placed for them when they complete the inspection of the OTSR's. Basically it's well designed, very B&M.
 
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I’m surprised to hear that they were attempting a record, as I remember hearing (or thinking) that Merlin stopped paying bonuses for teams with fast dispatches after 2015 because they wanted staff to take their time with safety instead of feeling pressured to restart rides prematurely (which was one of the many causes of the 2015 Smiler accident).

They recently brought back parts of the Oblivion theming that were removed in 2016 (specifically, “Welcome to Eternal Darkness”) and so perhaps attempting the Nemesis dispatch record is more evidence of Merlin gradually relaxing some of the restrictions that were imposed at the time?


I didn’t realise that the lift hill was original ! I assume this is because the train moved quite slowly on the brake run, station, and lift hill, and so these sections of track weren’t exposed to strong forces?

Also: I think somebody (possibly Steven from Your Experience Guide?) said that parts of the trains are new, but other parts (e.g. seats?) are old – but please don’t quote me on this, as I’m not sure if I have quoted this correctly (or even attributed it to the correct person!).

That’s interesting, as I heard multiple vloggers state in 2024 that a certain piece of track didn’t fit and had to be re-built, and the piece that didn’t fit ended up as theming in the queue line, so I wonder where this rumour originally came from?

I also heard that another, different, piece of track did fit, but was dented by a crane as it was lifted in; the damage was allegedly not that severe and so the decision was made to use it in the final track!
I was rather hoping that you might have at least gone one whole day without mentioning an incident from 11 years ago, today was not the day...
the 2015 incident had not happened at the time
(which was one of the many causes of the 2015 Smiler accident)
with all of the management changes since 2015, the new staff aren't even aware of the previous bonus scheme even ever having existed, or having been scrapped! * (not that it was an intentional decision by anybody to reverse it, as such)

(*I think bonuses were previously awarded for speed, but were later awarded for safety - although I'm not sure how 'safety' was measured in practice?)
 
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