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2025: Toxicator - General Discussion

There's a Stryker/Big Dipper being built in Portugal on the same lines as a Sky Rocket II/XT450 with not much width.

Personally think we might see another flat ride at some stage, but I don't think Blade going was on the cards.
I do wish even if was one season we saw Forbidden Valley full of rides once again Toxicator, Blade, Nemesis Reborn, Galactica and Nemesis Sub Terra would be how the area used to be.

But glad we got Toxicator as is one of the most fun rides at the resort a sorely need flat ride. And hope we see more flat rides come in future seasons
 
This might be a strange (and/or unnecessary) idea, but is it possible to have the Toxicator screens react in some subtle way whenever the Nemesis eye growls?

As the two rides are both physically linked to the Nemesis creature (in storyline), it might make sense for the Toxicator machine to be affected by the Nemesis creature becoming agitated.

I’m not sure if the effect would be lost on riders, though, as they are probably unable to see the Nemesis eye from Toxicator itself !
 
This might be a strange (and/or unnecessary) idea, but is it possible to have the Toxicator screens react in some subtle way whenever the Nemesis eye growls?

As the two rides are both physically linked to the Nemesis creature (in storyline), it might make sense for the Toxicator machine to be affected by the Nemesis creature becoming agitated.

I’m not sure if the effect would be lost on riders, though, as they are probably unable to see the Nemesis eye from Toxicator itself !
Completely possible.

Many a home automation nerd here will have various approaches on how you could rapidly bodge something together.

For Alton Towers, however, this would represent an unnecessary and expensive diversion given the complexities of corporate compliance.
 
Could we finally see more programs used this year on Toxicator? Or will it be another year of the same old one.
It would be good if it ran longer / more intense cycles at night-time, which would also be an incentive for thrill-seekers to stay longer during Scarefest, et cetera.

Also: apologies if this has been answered before, but does the voiceover always say "Initialising Alpha Programme" at the start of the ride, or does it say "Beta Programme" at different times of the year (e.g. when the waterfalls are higher during the summer) ? I have only ever heard the former...
 
It would be good if it ran longer / more intense cycles at night-time, which would also be an incentive for thrill-seekers to stay longer during Scarefest, et cetera.

Also: apologies if this has been answered before, but does the voiceover always say "Initialising Alpha Programme" at the start of the ride, or does it say "Beta Programme" at different times of the year (e.g. when the waterfalls are higher during the summer) ? I have only ever heard the former...
It is indeed only programme alpha and was told that at the behind the scenes event it was said that that audio had no bearing on the ride sequence
 
Noticed yesterday that the metal Toxicator logo circles attached to the fences throughout the queueline are rusting away like mad.

I forgot to grab a photo, does anyone have one?
 
I saw that on Instagram, Im sure Towers will just claim its part of the theme:sweatsmile: but It really isn't a good look.

Noticed yesterday that the metal Toxicator logo circles attached to the fences throughout the queueline are rusting away like mad.

I forgot to grab a photo, does anyone have one?
The person who shared it is Coaster Wave I believe on FB , Not sure how to share the image on here anymore but its a starting point atleast.
 
Just a quick note in regards to the fountains, as I saw Towers Street posted on Facebook in regards to if they would be working or not this season.

From an engineering perspective, why oh why did they over complicate the whole thing completely, by installing individual pump fountains? Each one can fail, needs their own individual power and control hookup, has the ability to block and get mis aligned on a fountain by fountain basis, there is a lot that can and seemingly has gone wrong with these. This is all in a park that already struggles and struggled at the time of installation with the most basic of maintenance issues and repairs.

The old system, such as what Ripsaw had, worked absolutely fine and flawlessly for the life of the ride. A single pipe with multiple outlets, all powered by a single, centralised industrial pump. One blockage point, one point of failure and not much to actually go wrong and very rarely did it go wrong. A very effective, simple and reliable system.

Sure, you couldn't do the fancy individual fountain effects you can do now, but does that really matter when the system is out of action as much as, if not more than it is in action?

It is not a good engineering decision to over complicate things for the sake of doing so, especially when it comes at the cost of reliability.
 
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I think the fountains are something that need to go. Personally don't like them, but the whole blocking a major path and drenching the queue really is an issue I can't see how they fix.

Ideally, use a new program and maybe put churning water under covers with green light you can see when on the ride?
 
Just a quick note in regards to the fountains, as I saw Towers Street posted on Facebook in regards to if they would be working or not this season.

From an engineering perspective, why oh why did they over complicate the whole thing completely, by installing individual pump fountains? Each one can fail, needs their own individual power and control hookup, has the ability to block and get mis aligned on a fountain by fountain basis, there is a lot that can and seemingly has gone wrong with these. This is all in a park that already struggles and struggled at the time of installation with the most basic of maintenance issues and repairs.

The old system, such as what Ripsaw had, worked absolutely fine and flawlessly for the life of the ride. A single pipe with multiple outlets, all powered by a single, centralised industrial pump. One blockage point, one point of failure and not much to actually go wrong and very rarely did it go wrong. A very effective, simple and reliable system.

Sure, you couldn't do the fancy individual fountain effects you can do now, but does that really matter when the system is out of action as much as, if not more than it is in action?

It is not a good engineering decision to over complicate things for the sake of doing so, especially when it comes at the cost of reliability.
It’s clearly not an issue with individual fountains, as otherwise individual fountains would be off.

Multiple pumps is really not in the least bit unusual, in fact totally commonplace for anything more than a single spout lol.
 
It’s clearly not an issue with individual fountains, as otherwise individual fountains would be off.

Multiple pumps is really not in the least bit unusual, in fact totally commonplace for anything more than a single spout lol.

I agree, but in this setting, around a forested area with the potential for lots of flotsam and foreign objects going into the water from all the trees, the chosen fountain type was probably not the best design choice for reliability and ease of maintenance. Besides, the ride causes a fair bit of vibration on it's structure, causing overtime, the pumps to move ever so slightly. Vibration that causes tiny alignment changes from pump to pump over time, which then gives quite a large change in the symmetry and uniformity of the fountains, something these type of fountains really need to look good and indeed do look good in most setups, apart from here as they all start to look slightly wonky relative to each other over time.

All of these issues could be and indeed were solved with a single pipe where movement of the pipe uniformly changes the alignment of all water spouts, with a single high flowrate pump that has enough power to overcome the large amounts of contaminants you will inevitably get in the water. Rather than having to regularly wash and change twenty filters, you are only changing one much larger one at much less regular intervals.

While the design is far from uncommon, it's application on top a ride platform, in a forested area is a very bad design choice which now pays dividends with them being so unreliable. The most astonishing thing is, they solved the issue perfectly decades before.
 
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While the design is far from uncommon, it's application on top a ride platform, in a forested area is a very bad design choice which now pays dividends with them being so unreliable. The most astonishing thing is, they solved the issue perfectly decades before.
But again, you’re assuming that the unreliability that is clearly evident is directly caused by the use of multiple single pumps, which is one hell of an assumption, when it could be due to anything from filtration/water quality issues to splashing/water damage issues lol.
 
But again, you’re assuming that the unreliability that is clearly evident is directly caused by the use of multiple single pumps, which is one hell of an assumption, when it could be due to anything from filtration/water quality issues to splashing/water damage issues lol.

I mean, the park do currently run other rides where clean water is a must. Filtering the water really is not that difficult of a thing to do, even the most un trained of people would struggle to get it wrong in this specific setting.

On the flip side, getting those fountains that they have, to work reliably and properly in the setting they have them in, is going to be a maintenance nightmare. I can safely assume that last point, based on many years in fields dealing with very similar things. It is almost as if the person writing the specification for those fountains had zero experience in that field and did not know the pros and cons of different setups in different applications.
 
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