Like Nemesis - it's very visual and all left to the imagination. No screens everywhere telling you things, etc.
But it did have a 20 minute story line playing around the site... if anything nemesis is the one thing you dont like in coasters.
Like Nemesis - it's very visual and all left to the imagination. No screens everywhere telling you things, etc.
That never played on site, that was just a rumour. That narrated story soundtrack was made for the promo only and was never intended to be played.But it did have a 20 minute story line playing around the site... if anything nemesis is the one thing you dont like in coasters.
It feels different with wicker man like they intend on having the story a core part of the experienceThat never played on site, that was just a rumour. That narrated story soundtrack was made for the promo only and was never intended to be played.
The ride's designers have said lots of times the Nemesis story was made to create the right look and setting to the ride, but that it wasn't intended to be explained to guests literally on park. The ride's theme is meant to provoke your imagination and create an exciting feel for the coaster rather than 'tell' a story. Similar with Oblivion and looks lke they're taking the same visual approach with Wickerman so far.
I dunno about inflation but Thirteen was £15mill whereas Wicker Man is £16mill.
Hardly a 'budget cut' really.
There are lots of groundworks and shipping costs, plus the costs of having the GCI guys in Britain for a long period, but even with all of that I can't understand the missing millions either.£15m in 2010 is about £18m now. So there's a slight gap, but considering considerable funds must have gone into the development of Thirteen's drop mechanism as opposed to Wicker Man being a bog-standard GCI, I'd say that gap is well covered by that.
EDIT - To add to that, White Lightning (a GCI built in 2013 of almost the exact same length as Wicker Man) cost $3.5m then. Which even accounting for inflation and conversion is still barely over £2.5m now. So the question you have to ask is - what the hell are they spending that extra £13m on?
All they had to do was let us enthusiasts take what we want... Flume removal costs goneI'm not sure bog standard GCI is fair, I bet that structure wasn't cheap. Does the figure include the removal of the flume?
To be honest, we have no idea of the details of their budgeting and it would be wrong to draw figures. I'm a construction student and still I wouldn't be able to accurately say in this case what £Xmillion would get you for structure, hardware, etc. All I'd know is that £1M isn't a whole heap of money these days when it comes to projects this big, and marketing budget will likely be more than £1M. The advertised figures aren't too reliable but would be wrong to draw too many conclusions about how much is actually being spent on what.Looking at the cost of the ride from the planning app which stated the ride was going to cost £15mill excluding marketing whereas the offical anouncement said it cost £16mill. So it's probably got a £1mill marketing budget ... Merlin clearly aren't cheaping out on investment like WickerManiac stated in the first place, just some of the budget is being spent elsewhere like Towers Loving Care
They could of sold bits of the channel to enthusiasts to recoup some of the rip out cost or fund TLC.All they had to do was let us enthusiasts take what we want... Flume removal costs gone
But an 800 metre long private long flume in my backyard would be so cool...They could of sold bits of the channel to enthusiasts to recoup some of the rip out cost or fund TLC.
Having enthusiasts go at the flume would be a safety nightmare.
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The sad reality is, Fun Spot will end up with the better coaster and have apparently saved themselves £13.5m. No amount of either real or fake fire can make up for a disappointing first drop and then no real scope for extra speed to be gained after that.