AT86
TS Member
Where was the machine located for nemesis?
The machines were where the games stalls are today between Sub Terra and Nemesis.
Where was the machine located for nemesis?
Ah thanks. Where they very popular or did most people just join the main queue?The machines were where the games stalls are today between Sub Terra and Nemesis.
Ah thanks. Where they very popular or did most people just join the main queue?
Sorry to be asking so many questions I'm just interested, Where was the entrance for it on nemesis? WAs it where the fastrack is now or where they used to have single riders?Free Fastrack/Virtual Queue was popular, I certainly remember using it on many occasions.
Sorry to be asking so many questions I'm just interested, Where was the entrance for it on nemesis? WAs it where the fastrack is now or where they used to have single riders?
In this video from 2000, in the opening 20 seconds, you can clearly see the Nemesis extension queueline going through what is now Sub Terra's queueline from the monorail.
Remember when you could actually see out the monorail windows? Something so simple that added to the magic of the day.
Free fast track, anyone from Merlin reading this will not sleep tonight!!!When virtual queue first came in you could only ride if you had a ticket. That didn't really work so it became optional and was renamed dual queue, which was then rebranded as fastrack (still free).
Free fast track, anyone from Merlin reading this will not sleep tonight!!!
Best not tell them about how RAP is used then, that'd finish them off.
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With the speed the queue used to move I never remember waiting that long for Nemesis. Maybe I did but looking back it didn't feel like it. Air always had the far longer queue from the off, and it was always a slow slow painful shuffle, not because it was more popular I'm sure, but it was a nightmare for throughputs due to reliability for the first couple of years.
I remember queueing for three hours with a big bunch of kids, then going round again, with another three hour queue, with those that wanted a second ride.
That wasn't even in the first year.
All of the queue shown has never been in use all at once, it started mainly on the left, then all the left and round the back, then a bit more on the right, then more on the right than the left.
Ah yes AIR’s famous reliability issues .... I can remember them well, but can’t recall what caused the issues.
I beg to differ - I have certainly used the whole queue
I think in the later days of AIR it was probably more reliable than it is now. They had issues with the VR which is now removed and then they are having issues because it's a complicated ride system that's getting old. To be fair it is still fairly reliable, probably because it's a B&M.Has Galactica ever gotten over its reliability issues, as it still seems somewhat unreliable now?
From my experience, it seems to be the Towers coaster that’s broken down most, and combined with the fact it always has a massive queue, that’s why I haven’t ridden it since July 2020 in spite of having had 3 Towers visits since then!I think in the later days of AIR it was probably more reliable than it is now. They had issues with the VR which is now removed and then they are having issues because it's a complicated ride system that's getting old. To be fair it is still fairly reliable, probably because it's a B&M.
I'm not sure I'd go that far, I think Rita and Thirteen are both worse. I know that they have been having the queue line filling up and then closing the queue. We had this on our visit and we went on nemesis again. By the time we had done that the queue was back open. The queue moved painfully slow because they only had it on one station. Anyway this is the nemesis discussion so we are getting off topic.From my experience, it seems to be the Towers coaster that’s broken down most, and combined with the fact it always has a massive queue, that’s why I haven’t ridden it since July 2020 in spite of having had 3 Towers visits since then!