Could the number of doors be simply due to fire safety regulations?
Obviously we don’t know capacity, but I think it’s highly unlikely, because: -
- fire exits wouldn’t be into a batching room where there are liable to be hundreds of people, they’d more likely be directly to the outside if the route is viable.
- fire exits in most well occupied buildings are usually no bigger than a double door. Three in close proximity seems excessive.
To address some of the other points made, I’m not sure anyone has said that this is definitely a flying theatre. The only absolutism of that type has been the opposite, to say it definitely isn’t a flying theatre. I’m not sure how anyone could be that certain.
I’ve previously pointed out the reasons for why some of appendices to the application may be wrong, but to restate: -
- there’s an incorrect assumption that these documents are somehow infallible because they’ve been produced by consultants. I know as a matter of fact that consultants do get things wrong and in circumstances like this, where multiple similar documents are being produced, consultants can often use previous documents as a precedent. They will then go through it and make the necessary changes to avoid duplication of work. That clearly provides the opportunity for incorrect information to be mistakenly left in. Yes, it’s not ideal, but just because it appears in a planning application rather than some other document which is not of record does not mean these mistakes can’t happen.
- we often believe that everyone talks in the same language as we do. It’s obvious to us what a rollercoaster is and what a dark ride is and what a flat ride is. To others, the word attraction and rollercoaster can be used interchangeably. For example, The Rack at Camelot was advertised as a “split rollercoaster”, whilst it was clearly a flat ride.
Now, onto the door debate. I’ve yet to hear an alternative explanation that convinces me as to another reason for these three well spaced but equidistant doors. It was mentioned that Voletarium has one door, it doesn’t. There are three separate doors to each theatre, one for each row. In fact, nearly every flying theatre I have ever ridden has had a separate set of doors for each row, with a batching area in front of each door.
I note that the three doors do neatly align with the three queues, however from an operational perspective, this makes no sense to me. Why would you not have the three queues converge for staffing reasons? If that smaller building is just queue ( rather than batching areas) then how would that queue even work in the space logistically? From a design perspective, I just can’t make that theory add up in my head.
Much more likely that this is a batching and/or pre-show area, with three separate bays, one in front of each of the double doors. This aligns with many similar areas where the pre-show then enters through double doors. If there are three pre-shows batching areas to mirror the doors, what other attraction type has three pre-shows batching areas, other than a flying theatre. I’m not sure I can name any, maybe Rise of the Resistance’s carousel?
Again, I’m not saying this is definitely a flying theatre, I genuinely don’t know. However, the information we have seems to add up to something of this ilk or otherwise some other attraction technology which we haven’t seen before. Since we don’t know what said technology may be, it’s almost impossible to speculate what that option may entail.