I'm sure that the "does Fastrack make queues longer?" argument that
@Matt N is proposing is being made in his usual good faith, but unless my D in GCSE maths is just as useless as I was warned, surely the answer is obviously.... yes!? I have waited in some long queues in the past at EP and even Universal, but their length has been tempered by the fact that they are near-constantly moving. The problem is demand, not capacity. Queueing for Thirteen, on the other hand, is a torturous experience these days as you can see the ride cresting the lift hill and returning to the building, but you are quite obviously, not moving anywhere fast. This was not the case in 2010/2011.
I’m not denying that it makes the queues move more slowly, but I do wonder whether at least some of the perceived queue lengthening is down to perception of lengthening caused by queues moving more slowly rather than actual queue lengthening. Queueing psychology has been well explored and researched, and it has often been said that a queue of a given duration that moves slowly will often be perceived to be longer than a queue of the same duration that moves quickly, and that a queue that is perceived as unfair (which a queue with Fastrack and RAP could well be) will seem to take longer than a queue that is perceived as fair (which a queue with no Fastrack and RAP could well be).
Both of the examples you mention seem to be perception rather than physical queue lengthening; the queues aren’t necessarily any shorter at EP or Universal than the queue on Thirteen, but they move more quickly which makes you perceive them to be shorter.
It’s interesting that you mention Universal, actually, as having been to Universal Orlando Resort in June, I would raise that as a very good example of a place where Fastrack is operated, but does not negatively affect the guest experience. Those queues
move even with Fastrack in place; I can think of a considerable number of those queues that are among the fastest-moving I have ever waited in, and that includes the Fastrack-less queues at Europa Park. Even with Fastrack in place, you are pretty much always moving in a Universal queue.
By the same token, I went to Flamingo Land on Monday. Those queues move pretty slowly, and while the park does have Fastrack in place, I don’t think that removing Fastrack would suddenly turn the queue for, say, Pterodactyl from a 40 minute queue into a nominal or walk-on queue. Even without Fastrack, I’d hazard a guess that that queue would still move pretty slowly and remain at a certain length.
I’m not saying that Fastrack has
no effect on the length of the main queue, and I’ll admit that my initial point last night missed out a number of factors and did not contemplate a number of possibilities, but I do believe that in the vast majority of cases, Fastrack or lack of it is not the key thing making a queue long or short. A queue that is short or fast-moving will likely remain so even with Fastrack in place, and a queue that is long or slow-moving will likely remain so even without Fastrack. I think throughput is a much more important factor in determining how long or fast-moving a queue will be.
I also maintain that it’s not as simple as “Fastrack takes up 50% of the throughput, so removing Fastrack will automatically make queues 50% shorter”. When you remove Fastrack queues, the people in them don’t dissipate into thin air; they have to go somewhere. And surely in at least a certain percentage of cases, that “somewhere” will be in the back of the main queue, making it physically longer and offsetting some of the reductions from losing the Fastrack queue?