The thing that wardley had back then was a blank sheet. Ok you had the odd themed area, nothing on the scale that we later got. Nemesis came into an area that was just a part of the park where they beat two thrill rides. What made it easier for John is, the thunder looper and the beast(?) Both had short shelf lives. So he had the opportunity stamp his image. It also helps that FV has decent terrorain, so Air could be blended in without being shoe horned. Plus the added bonus of being able to dig into the earth is major advantage for him theming wise. Imagine nemesis at ground level.
As much as the dark forest doesn't offend me like some. Even I have to admit that it's basic. The whole land is built to fit in with the theme for thirteen. Thirteen is hidden away behind Rita. The natural flow that FV has is missing. Instead of the main attraction being front and centre, it's the support cast that's in the eye line. You can't see the track, you can't even see the entrance without walking underneath Rita. Everything kiosk, is next to Rita. You can't escape the forest, or Rita.
X-sector suffers in this way. Once upon a time you were drawn directly to oblivion from the entrance. Now, you have to walk past the smiler, which can be seen before the entrance. With it's hahaha's and drill noises. Before even noticing oblivion to which the land is based.
Wardley is genius that never got the budget. No amount of money could help with restrictions in place for the dark forest