I thought VR could work really well on a flying coaster....it doesn't IMO.
First off, what a FAFF! headsets replaced in the pouch by staff, after being cleaned by staff, restraints then raised. new riders get on, pull down the bars but not allowed to remove VR headset, you have to wait for staff to take them out the pouch. They then get wiped again and given to you. they then have the faff of making all seats are locked correctly and off you go.
The lift hill is really good with the VR, the audio is also nice, then it's all just a bit rubbish. You lose all sense of any forces from the ride and the picture quality on the VR isn't that great and shaky whilst on ride. The video doesn't really give you a sense of flying at all. My headset was tight to my face and it was still shaking around and ended up really hurting my nose.
The VR actually makes the ride seem even shorter than it already is and adds nothing to the ride for me. Now i've experienced it once, I wouldn't be bothered if I never went on it again. I have been fortunate enough to ride the Alpenexpress with VR, that was a much better experience and far more re ridable. I don't think VR is cut out for inverting coasters.
Towers have tried to polish a turd and have ended up with doo doo on their hands. The original Air was a far better experience.
One thing that is very noticeable is the lack of screams from people going around the ride, there isn't any thrill to it anymore (some would agree there wasn't any in the first place).