I rode it twice on Saturday, so feel I should put some points in here. Probably going to be some spoilers, so be wary if you want to avoid them. There's three points that I think need looking at -
Queue line/Ride Area
The revamped are looks OK, in particular the area leading up to the queue line, however there are areas that aren't done so well.
I love the brickwork on the floor of the Galactica symbol in the area before you enter the queue line. It's done really well and is a nice hark back to the Air one that was previously near the shop. I also really like the Galactica sign next to the entrance and it looked really good later on in the day when it was lit up and a little darker.
Moving onto the queue, I really like the screens throughout the queue, showing the current "weather" on the planets and systems and also the departure times and gates. The photo point towards the end of the queue is...OK I guess, if you like that kind of thing. I've never been a fan of them and on a ride that has premium faff without it, I don't really think it needs any more. The painted rocks and and other work look OK, but nothing more. Some of the metal work on the outside of the new covering over the station looks really shoddy and cheap and didn't look good at all. Inside the station, I really liked the EVE video and way that played out. It was quite engaging and interesting and I really enjoyed the visuals and impressions of the ride vehicles. However, the signs above each air gate look like they were done on the cheap and the writing looks quite hazy/pixelated and it doesn't look very well done. They also lack numbers, which is a pretty standard thing.
Ride Experience
Onto the ride itself and the VR, I enjoyed it, however the equipment let it down. The headset itself was very heavy and really quite uncomfortable to wear. In particular the headphones really hurt my ears and they put a lot of pressure on the side of my head that was quite painful. I also thought that the audio was far far too quiet. It was OK in the tunnel and on the lift hill, but once the ride got going it was almost impossible to hear.
Of my two rides, the VR only actually worked once which was a pity. On my second time the screen was frozen and wouldn't move when I moved my head and was going to make me feel queasy so I had to ride without it on. Having said that, the first time I rode it I found it really well done. It was difficult to work out where I was on the ride and I felt immersed in the whole experience. Especially towards the end, after the inline over the break run and the car park turn around, I had no idea where I was. But, as I said previously, it would have been so much better with the audio cranked a little higher so I could have heard the audio. Also, a little more padding around the headphones and more flexibility so they were less painful.
Staff
This is where the ride really really lets itself down. Too many cooks spoil the broth and a lack of communication was evident on a few occasions when we were waiting. For example, on my first ride we were batched into one of the rows towards the back that had three spare seats. Then (for some unknown reason) were told to move down into a row towards the front of the train. When we got there we found that the row was full and were told to wait for the next train. This was due to about 3/4 people not communicating with each other and was pretty shoddy, extending our queue time by a further 5/10 minutes.
The whole cleaning of the goggle seems pretty faffy and unnecessary, doing it whilst people are still sat in their seats. Surely it would make more sense and be a lot quicker to off load the train, and then two people go along each row, one cleaning and one drying/wiping each set of goggles. Rather than have you put them away, then take them out, then clean them, then put them back away, then load the train, then have you take them out, then come along and dry them. A seven step process that can easily be cut down into two/three steps.
I'd like to think that these over the top staffing issues will be looked and and cut down as time goes on, as they really don't need the amount of people that are there at the minute. The amount of people staffing the ride is slowing things down unnecessarily and the throughput is bad enough already without this.
Overall it's an OK ride, and the VR is executed well in terms of graphical finish and content. However it's really let down with the over staffing, lack of communication, faff, equipment wear ability and reliability. These combined really make the ride a bit of a chore to do, and I probably won't rush to ride it if the queue is particularly long.