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Matt N’s Frolic in Florida 10th-24th June 2023

Is there likely to be another IOA visit @Matt N ? Hoping for a late night Velocicoaster redemption ride.
IOA is likely to be on the agenda again at least once, so I will get the chance to ride VelociCoaster again for sure!

A night ride is a possibility, as my family did discuss going to a park in the mid-afternoon and staying there into the evening, but I wouldn’t necessarily bank on it.
 
Punga Racers
Punga Racers was showing as “Ride Now”, so we gave it a go. One interesting thing to note here is that any kind of cotton clothing or non-swimwear was not allowed, so I had to remove my goggles and my sister had to remove the cotton t-shirt she was wearing over her swimwear. I was unsure why this was the case when it wasn’t the case on any of the other slides, but I guess it could be down to these generating friction with the channel, what with it being a body slide.
Yeah shirts aren't permitted on most body slides anywhere for safety reasons.
 
16th June 2023 (SeaWorld Orlando)
We went for our first day at a non-Universal park; we went to SeaWorld Orlando! I was excited to go back to this park to ride Mako, my current number 1 coaster, as well as take a ride on new rides like Ice Breaker, Pipeline and Infinity Falls!

As per usual with our park days, we left our house at just gone 8am, and with a stop for petrol (or should I say gas seeing as we’re in America?) on the way there, we arrived at around 9:15am. When we arrived, I have to say that I was very impressed by SeaWorld’s coaster skyline; it’s really getting quite imposing now, and my dad even said “Wow, it looks like Blackpool with all the track everywhere!”:
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After getting out of our car, we headed through the gates pretty promptly and were in the park by about 9:25am. After getting into the park, I decided to head to a certain brand new ride…
Pipeline: The Surf Coaster
Pipeline was showing as 45 minutes on the app, so as it’s a brand new ride that opened less than a month ago, my mum suggested that we take the win and get in the queue. By the time we got over to the plaza, this had fallen to 30 minutes, so me, my mum and my sister decided to get in line. The throughput of the ride was quite slow, it must be said (I logged dispatch times of 3-4 minutes), but we were on within 20-25 minutes, so I can’t really complain! But how was the ride? Have B&M finally solved the afflictions of the much-maligned standup coaster? If I’m being completely honest, I’m not convinced. I was very excited after hearing many rosy initial reviews, and I was 100% ready to love Pipeline based on how much everyone has been raving about it, but I’m sorry to say that I was sorely underwhelmed. I rode in row 12, the very back row, and my thoughts are as follows. On paper, the ride has everything going for it; the “jumping” seats are an intriguing idea, the launch is fun, it’s smooth and the layout is pretty decent, with a few surprisingly strong airtime moments. However, the whole thing is ruined by the fact that the restraints and whole standing position are inherently uncomfortable. Personally, I found it tough to enjoy the sensations of the layout because when the seat “jumped”, I felt pain in multiple different places; the vest restraints really pinched my collar bones when you rose up into the airtime, landing back on the floor after the airtime really hurt my feet and knees from the positive g impact, and the seat being forced up was also somewhat painful on the… private area for me (although I accept that that is probably a bigger issue for males). It’s all well and good having a good layout with fun airtime moments, but where the airtime on most coasters is great fun and I look forward to it, I just found the airtime on Pipeline a bit uncomfortable due to the general riding position causing me discomfort, and that discomfort was a bit of a deal breaker for me; it knocks the ride down a fair peg in my rankings. I’m sorry if this is controversial, and I’m sorry to be negative, but I feel a duty to be honest in these reviews, and that is how I honestly felt. I was ready to really like Pipeline, but it was a disappointment for me, I’m afraid:
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After Pipeline, I pondered heading over to Ice Breaker to give it a go, but the ride appeared to be closed, as it was sending empty trains around the track. As such, I instead decided to head just around the corner to a hotly anticipated previous favourite…
Mako
Mako was only on an advertised 5 minute wait and just around the corner from where we were standing, so my dad, my sister and I thought we’d have a go on it. As it turned out, 5 minutes was, if anything, overstated, as the ride was walk on and we instantly waltzed into the back row air gates. But how was the ride? After 7 years of hailing it as my all-time number 1, and riding all of the other coasters I’ve ridden since, did Mako still stand up? Was it still my number 1? Well, I’m happy to say; yes, it absolutely is. I was right all along. 7 years have passed since I last rode Mako, and I’ve been on a lot more coasters since I last rode Mako, including another B&M Hyper in Silver Star. However, I still have to say that no other coaster has thrilled me, offered me the fun factor and made me truly happy quite like this wonderful coaster does. For starters, I have still never felt such biblical sustained airtime as the hills on this provide; that first drop whips you out of the seat for what feels like forever, and that first airtime hill has such strong sustained air and just goes on and on and on! You do feel the trim, but it doesn’t take away from the airtime, with a wonderful jolt of airtime still delivered on that hill, and the hill that curves to the side was better than I’d remembered, with an interesting sensation of getting airtime and being twisted to the side being provided. The speed hill is absolutely sublime, with another phenomenal moment of sustained airtime being provided there, and the ending is also better than I’d remembered, with the last airtime hill still giving some solid air and the banked turns being really good fun. The ride is also still phenomenally smooth and rerideable, packs a truly exceptional sense of speed, and overall, Mako is still easily my favourite coaster I’ve ever ridden:
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After our first ride on Mako, the ride was still very quiet, so my sister and I ran straight back round for another go! We were in the back row again, and it was still absolutely sublime!

After our 2 rides on Mako, we decided to go elsewhere, so I split off and decided to ride…
Ice Breaker
Ice Breaker was on an advertised 20 minute queue time, so I decided to give it a go. This queue time actually turned out to be overstated, as I only waited through a couple of trains’ worth of queue and was on within about 5-10 minutes. But how was the ride? Well, I was interested to ride it. It had gotten generally middling to negative reviews previously, but the ride has recently had the dreaded comfort collars removed, which were many people’s main issue with the ride, so I wasn’t really sure what to expect. I went in with quite low expectations, but I rode in row 8, and I have to say that I absolutely loved Ice Breaker; it firmly exceeded expectations, and I thought it was an absolutely fantastic coaster! The swing launch was great fun; the launches were punchy, the backwards spike provided some very nice floater air, and the ejector airtime got surprisingly strong towards the end! The top hat itself was awesome, with a great moment of ejector air coming out of it, and the rest of the ride was excellent, with great pacing, a couple more surprising jolts of ejector air, and some really fun turns; what’s not to like? One thing I did notice is that the train was a tad tight to get into and out of, but the restraints weren’t problematic once I was sat down and on the ride, so that didn’t really take away from it for me. Overall, I adored Ice Breaker; I thought it was a phenomenal little ride, and while it’s not quite Mako, it’s a very, very firm second favourite in the park for me, with it comfortably exceeding my expectations:
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After Ice Breaker, I met back up with my family, and as we wandered into Sesame Street, my nan accompanied me in doing a little box-ticking…
Super Grover’s Box Car Derby
Super Grover’s Box Car Derby was walk-on, so we decided to give it a go. For clarity, I don’t normally do children’s roller coasters due to the embarrassment it gives me, but I’d been convinced that this one didn’t look too shameful (in all honesty, it is a relatively big kiddie cred), and I mainly did it for… tactical coaster counting reasons that will hopefully become apparent later in the trip. Thankfully, there was no embarrassment involved at all here; the host batched me and my nan without batting an eyelid, and we weren’t even the only lone adult group on the train! But how was the ride? Well, I was seated in the back row, and it was a perfectly fine kiddie coaster. It had some moments of mild speed, albeit was surprisingly a little jolty in areas, but you just have to take these coasters for what they are, really, and overall, Super Grover’s Box Car Derby was fine for a kiddie coaster. My nan actually really enjoyed it, saying it was “quite quick”:
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After Super Grover’s Box Car Derby, we met back up with the rest of our group, and we all went to watch…
Orca Encounter
My family wanted to see Orca Encounter, so we decided to give it a watch. We arrived at the arena around 45 minutes before the show started, so we were in the arena for just over an hour overall, and I have to say that in spite of reading about how much the orca shows at SeaWorld have changed since I last went, the show overall felt surprisingly similar to how it was 7 years ago; it still consists of orcas jumping in the air and flicking the first few rows in the audience with water using their tail to motivational song (which may even have been the same song as 7 years ago, come to think of it). With that being said, the show did have an increased onus on natural behaviours, and the trainers talked about their training methods and how the orcas at SeaWorld are cared for. They were also keen to stress that the orcas were never forced to perform, and whatever you think about the principle of keeping orcas in captivity, they did paint a picture that inferred that they were making the best of a tricky situation with the orcas. I won’t go into it any more, as I’m aware that it’s a very emotive and controversial topic, but that was just my perception:
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After Orca Encounter, my mum, my sister and I took a reride on Mako in the front row. I’d never done Mako in the front row before, but unlike Silver Star, where I was almost 100% convinced that I preferred the back, I actually think that I preferred Mako in the front, with the sense of speed seeming even better and the airtime seeming even stronger. The trim hill in particular provided an interesting pop of what almost felt like sudden ejector in the front; it really surprised me! It’s absolutely sublime in every row, and the difference is ultimately very small, but if I had to pick, I’d probably narrowly pick the front over the back:
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After Mako, I split off from the rest of my family to do a few additional rides while they looked around some of the animal exhibits. I started with a ride on a short queue that I hadn’t yet done…
Kraken
Kraken was on only a 5 minute advertised queue time, so I decided to give it a try. As with many queues at SeaWorld, this was if anything overstated, as I waltzed straight into the airgates. So, how was the ride? Well, I’d remembered Kraken being a pretty decent ride 7 years ago, and I have to say that today’s ride lived up to that memory; I was sat in the back row, and I overall enjoyed it! I was seated in the back row, and there was good speed and thrill through the inversions, and while there was a mild rattle, there was no notable headbanging either; what’s not to like? Overall, then, Kraken, while not my favourite in the park, was a decent B&M that I enjoyed my lap on:
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After Kraken, I decided to head over to the final B&M I hadn’t yet done…
Manta
Manta was on a 25 minute advertised queue time, so as it was the only big coaster I hadn’t yet done, I decided to give it a try. I was interested to go back on it, as while I didn’t remember overly enjoying it in 2016, I was interested to see if my tastes had developed. The queue was pretty accurate, taking around 20-25 minutes with 2 trains/1 station in operation. But how was the ride? Well, I was seated in row 4, and I’m sorry to say that I still didn’t particularly enjoy it. The flying coaster as a general ride style is becoming less my kind of thing, as I find the prone position and the restraints that accompany it rather uncomfortable, and for a reason I can’t pinpoint, Manta somehow felt even less comfortable than Galactica. I also don’t enjoy the pretzel loop element on there; while Galactica’s fly to lie element is a bit uncomfortable but bearable, I find Manta’s pretzel loop really gets to me by the end of it with the sheer degree of forces rushing to your head, albeit it wasn’t quite as bad as I’d remembered back in 2016 (although I was sat in the very back in 2016, whereas I was sat further forward in 2023). Overall, while it looks pretty and I can understand why people like it, I’m not massively fond of Manta, unfortunately. In fact, I dare say I’d go out on a limb and call it my least favourite B&M coaster:
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I then headed back to Mako, which had developed more of a queue by this point. I had two further back-to-back rides; one in the back row and one in row 2. Both of these were still absolutely breathtaking; Mako is truly immense, and still easily my favourite coaster even all these years on:
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After Mako, I pondered another ride on Ice Breaker, as I’d absolutely loved it earlier in the day. Sadly, however, it wasn’t to be, as lightning in the immediate area saw all outdoor attractions cease operation not long after I joined the queue:
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Due to this, I headed to meet back up with my family, and we exited the park, as it was around 3pm and the clouds were only getting blacker on the horizon:
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So, that rounds off our day at SeaWorld Orlando! I had an absolutely brilliant day; if you lost count, I managed 10 rides in total, including 5 rides on my all-time number 1 Mako, and I managed to get on both of the new coasters I was hoping to ride! While I was unable to take my desired 2nd ride on Ice Breaker, and my family and I couldn’t ride Infinity Falls together like we were hoping to, I was pretty pleased with my ride count, with all things considered!

I must also say that while I still rate it a little lower than Universal, the park has gone up in my estimations since my last visit! The coaster lineup is getting to be truly excellent, the queues are generally short, and the place has a generally nice, relaxed atmosphere; when you can ride great coasters with short queues in a park with a nice atmosphere, what’s not to like? Mako is a stunning headliner, Ice Breaker is an absolutely fantastic second place coaster, Kraken is a good, solid ride to bring up the rear of the park’s top 3, and while Pipeline and Manta aren’t my favourites, two more coasters in the lineup is never a bad thing and these two undeniably offer variety. SeaWorld may be a marine life park, but for me, the coaster lineup is easily on par with, if not superior to, that of many sole theme parks; it’s getting to be truly excellent, in my view, and the park overall is brilliant!

Thanks for reading; I hope you enjoyed today’s report! Tomorrow, we’re headed back to Universal Orlando for an afternoon/evening at one of the theme parks; I’m thinking it’ll probably be Islands of Adventure, but the jury’s still out on which park we’re going to!
 
An interesting review and have to say I disagree with you on most points (I bloody love Manta, Mako is lower in my rankings than Silver Star, Ice Breaker I thought was crap (although I did ride it with discomfort collars) and I largely dislike the park, finding it devoid of life and with not much to do…) but that doesn’t matter, we all have different opinions!

Have you been getting up to much in the afternoons and evenings? I notice you’ve been leaving parks early/mid afternoon and “heading home”, but have you been doing anything particular to fill the time? :)
 
An interesting review and have to say I disagree with you on most points (I bloody love Manta, Mako is lower in my rankings than Silver Star, Ice Breaker I thought was crap (although I did ride it with discomfort collars) and I largely dislike the park, finding it devoid of life and with not much to do…) but that doesn’t matter, we all have different opinions!

Have you been getting up to much in the afternoons and evenings? I notice you’ve been leaving parks early/mid afternoon and “heading home”, but have you been doing anything particular to fill the time? :)
Fair enough!
  • In the case of Manta, I think it’s just that I don’t massively rate flying coasters in general and I’m not sure I ever will. I’m not a huge fan of Galactica either, although I do prefer that one to Manta because the lower g-forces make it a bit more comfortable, in my view.
  • As for Mako vs Silver Star, it is very, very close for me (Silver Star is my #2!), but the thing that does it for me is that in my view, certain elements on Mako like the first drop, the first airtime hill and the speed hill outweigh the impact of any airtime moment on Silver Star for me, and the ride is also perfectly, blissfully smooth in a way that Silver Star doesn’t quite match (that’s not to say that Silver Star is in any way rough, mind you). With that being said, it is a close battle for me, and I can see why someone might like Silver Star more. Even though I like the ending on Mako, I do think Silver Star’s ending is superior; that MCBR exit is shockingly awesome, the last few pops of ejector are brilliant and that final s-bend is a really spicy final element!
  • I loved Ice Breaker, but I did not ride it with OTSRs and it is not overly hard for me to imagine how they might have completely ruined the ride. I can’t imagine some of those abrupt pops of ejector being much fun with “comfort collars”… hopefully I’ll be able to see those restraints first hand on Tigris at Busch Gardens later in the trip!
  • With regard to the park in general, I think it depends on how much you need non-coaster attractions to have a good day. I love coasters, so I was pretty content riding the park’s coasters all day on short queues, but I’ll admit that there is pretty much nothing in terms of non-coaster rides now (the only major non-coaster ride I can think of is Infinity Falls, which I was hoping to ride but couldn’t due to the lightning that cut our day short and the fact that the ride was pretty unreliable throughout the day). When I last went to the park in 2016, they also had things like Antarctica, Wild Arctic and Turtle Trek that rounded out the ride lineup slightly more. The coaster lineup has gotten great, but it does seem to have come at the expense of the non-coaster lineup, and I can see how that might put some off.
In terms of your second question; we’ve mainly done stuff in our villa in the evenings after the parks, like swimming in the pool and just generally relaxing after our day out, but we have done other stuff that I haven’t written about, particularly on the days without parks. For instance, we’ve taken a few trips to Walmart (shopping in America is always interesting!), and on Thursday evening, we went to an Italian restaurant in Disney Springs for my nan’s birthday, which was very nice!
 
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17th June 2023 (Islands of Adventure/Universal Studios Florida)
After a little detour away from Universal yesterday, my parents and I headed back to the Universal Orlando Resort today! It had been 5 days since we went to Islands of Adventure and 4 days since we went to Universal Studios Florida, so we were excited to get back to the two parks and reride some of our favourites, as well as go on a few attractions that we didn’t try the other day! Our original plan was to just visit Islands of Adventure, but we ultimately ended up park hopping, as I’ll explain later!

Unlike the last few visits, we decided to try an afternoon/evening visit. As such, we did not leave our villa until gone 2pm, and as the drive was a little quicker at just under an hour, we arrived at Universal at around 3:15pm:
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After going through security and negotiating CityWalk, we entered the park at around 3:45pm due to repeated issues with our tickets scanning. One thing I have forgotten to mention so far is that our Universal tickets were initially printed with a small black spot obscuring part of the barcode, so their ability to be scanned has been somewhat inconsistent so far. Today, they did not scan, so the barcode numbers were inputted manually and we were sent to Guest Services to get our tickets reprinted. By the time we got our tickets reprinted and we entered Islands of Adventure, it was almost 4pm:
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Once we got into the park, we decided to start on a previous favourite that we hadn’t done yet…
The Amazing Adventures of Spider-Man
Spider-Man was on an advertised 25 minute queue, so we decided to have a go on it. We were initially sceptical that the queue was only 25 minutes, as the queue was spilling out of the ride building, but the queue times board was if anything overstated, as we were on within 15-20 minutes; the queue moved quickly! But how was the ride? Well, I’d remembered absolutely loving Spider-Man back in 2016, and I’m happy to say that the ride lived up to my memories of it and then some; this is an absolutely phenomenal dark ride! Most enthusiasts seem to have a vendetta against anything vaguely screen-based, but perhaps controversially, I would easily take this over any wholly physical prop-based dark ride I’ve ever done; of the dark rides I’ve done, I think this may well be my favourite anywhere! I think that the screens are excellent and really well integrated with the physical set pieces, there are some truly incredible effects on there (that levitation and free fall still get me every time, and there are some more understated, yet incredible physical effects matching the events on-screen that I’d never noticed before), and all in all, I think it’s such a thrilling, dynamic and spectacular dark ride! Overall, I absolutely loved Spider-Man; it was a phenomenal dark ride that was possibly even better than I’d remembered, and even though I loved TransFormers the other day, I would say that I easily preferred Spider-Man of the two:
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After Spider-Man, we headed towards Hogsmeade, but we did take a detour on the way to ride another dark ride…
Skull Island: Reign of Kong
Kong was on an advertised 25 minute queue time, so as we’d thoroughly enjoyed it the other day, we decided to take a ride. The queue looked shorter than it did the other day, but it didn’t move quite as quickly, so the queue times board stayed true to its word and we were on within 20-25 minutes. So, how was the ride? Well, as with our ride the other day, we all thoroughly enjoyed it and thought it was an absolutely fantastic ride; we all noticed new details we didn’t notice the other day, and the physical scenery and action sequences on the screens were still just as awesome as they were before! Having now ridden Fast & Furious: Supercharged (a similar ride system) as well, I would say that I prefer Kong by a fair distance; the 3D definitely adds something to it for me, and the whole thing just feels a fair amount more impressive and overall more exciting than F&F, in my view:
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After Kong, we headed into Hogsmeade to ride the main Harry Potter ride in Islands of Adventure that we hadn’t yet done…
Harry Potter and the Forbidden Journey
Forbidden Journey was on an advertised 25 minute queue, so we decided to have a go on it. By the time we headed to the area, the advertised queue time had dropped to 15 minutes, and this was initially looking pretty accurate, as we walked far further through the stunningly themed Hogwarts queue line than I ever have in the past before we met the back of the queue. However, the ride did go down for quite a few minutes, so our rapid entry was stymied and we ultimately waited around 25 minutes. With that being said, that is still considerably shorter than the 1 hour+ queues through Professor Sprout’s greenhouse that I remember from previous visits, so I can’t really complain! But how was the ride? Well, I’ll admit that I’m in two minds about Forbidden Journey. On the one hand, I think the effects, physical scenery and screen integration are all pretty impressive, albeit perhaps not quite as impressive as on something like Spider-Man earlier on for me; from an immersion standpoint, it does really well. However, I’m not a fan of the ride system; it does lots of jerky motions, and it does definitely make you feel a bit nauseous. It’s definitely one of the most intense dark rides at Universal in terms of ride system forces, in my view, and I didn’t personally find the motions the most pleasant to experience. Overall, Forbidden Journey is a great ride from an immersion standpoint, and the queue line is truly spectacular (it and Gringotts have possibly my two favourite queue lines anywhere in the world), but I do find the motions of the ride system somewhat unpleasant, so I probably like it a fair bit less than most:
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After Forbidden Journey, I pondered a ride on VelociCoaster or Hagrid’s, but the queues for both were absolutely huge (somewhere in the region of 2 hours), likely due to both having reopened not that long ago from stormy weather earlier in the day. As such, we instead decided to hop over to Universal Studios Florida via…
Hogwarts Express
The Hogwarts Express to Universal Studios Florida was on an advertised 35 minute queue, and a key attraction on our hit list at Universal Studios had reasonably attractive-looking queue times, so we decided to hop on the train over to the other park. The 35 minute queue time was most certainly overstated, as we were on the train within around 15 minutes; it’s always great when that happens! But how was the ride? Well, I have to say that while the ride is not massively complex, I find it to be incredibly effective, and really quite a magical, feel-good way to park hop! I’d say it might well be my favourite theme park transportation ride; I love watching the film on the way over, and while the immersive mechanisms are simple compared to, say, a full-blown dark ride, I think they create a very compelling immersive product! Overall, I really enjoyed our journey on the Hogwarts Express; I think it’s a great way to hop between parks, personally:
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Once we were in the other park, we quickly headed into Diagon Alley to ride the other major Potter ride we hadn’t ridden yet…
Harry Potter and the Escape from Gringotts
Gringotts was on only a 35 minute advertised queue time, and we had been unable to ride it on our first visit to Universal Studios due to downtime, so we decided to have a go on it. The queue time board stayed relatively true to its word, as it took us around 30-35 minutes to get on the ride itself, including the time we spent in the pre-show and fake lift. With memories of having waited 3 hours for this ride in its opening year lingering in the back of my mind, I was very happy with this wait time; I believe it’s the first time where I’ve ever entered straight into the bank lobby itself without queueing through the extended queue line out the back! So, how was the ride? Well, I have to say that it was a fantastic dark ride, and perhaps controversially, it’s quite easily my preferred ride out of the two Harry Potter dark rides. Even though the ride is quite heavily screen-based, there are some surprisingly impressive physical sets in the ride, and the screens and action scenes themselves were absolutely excellent, with the coaster sections themselves, although brief, also being better than I’d remembered! With that being said, I would still say that Spider-Man is my favourite dark ride, and I would also say that I prefer Revenge of the Mummy out of the two enclosed coasters in Universal Studios. Overall, though, Gringotts was a fantastic indoor coaster that I’m glad to have gotten back on:
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After Gringotts, I headed alone to ride a favourite of mine from the other day…
Revenge of the Mummy
Revenge of the Mummy was on an advertised 25 minute queue time, and I really enjoyed it the other day, so I fancied a ride on it. However, as I was riding alone, I used a secret weapon… the Single Rider Queue! I’ve always found the Single Rider Queue very useful on The Smiler back at Alton Towers, so I was interested to see how they stacked up at Universal. I was sceptical given I’d heard that rides like VelociCoaster and Hagrid’s often have Single Rider Queues longer than the main queue, but I have to say that Single Rider worked very well indeed here; the queue was empty, with me walking past switchbacks full of people in the main queue, and I got batched into row 4 the second the operator saw me! So, how was the ride? Well, as with the other day, it was great fun, with a great coaster layout, excellent theming and some absolutely immense fire effects:
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After Revenge of the Mummy, I waited for my parents (due to the walk-on Single Rider Queue, I was on and off the ride before they’d even made it back from Diagon Alley!), and as it was 7:15pm by this point, we exited the park together:
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So, that concludes our evening at Universal Orlando! We had a great evening, and even though we only spent around 3.5 hours in the parks, I got on 6 rides (5 if you exclude the Hogwarts Express), which I’d consider a pretty successful tally, personally! I loved getting back on some old favourites for the first time in 7 years, I was also really glad to get back on some favourites from earlier in the trip, and I also loved park hopping for the first time this trip!

Thanks for reading; I hope you enjoyed this report! We’re having a rest day tomorrow, as it’s Father’s Day, but I’ll be back on Monday with what will probably be another Universal Orlando report of some description!
 
19th June 2023 (Universal’s Volcano Bay)
Today, we decided to break up the theme parking with another waterpark visit; we returned to Universal’s Volcano Bay! Today was an interesting one, because until very little time before our arrival, we had no idea that the Juneteenth federal holiday fell during our trip, and as that day was today, we thought that a waterpark might be a better, more relaxing place to go than any of the theme parks. Federal holidays notwithstanding, we also really enjoyed our first visit to Volcano Bay last week, and there were some bits that we didn’t get to see, so we were keen to redo it at some point in our trip!

As with last week’s report, I apologise for the fact that the intrinsic nature of Volcano Bay (a waterpark) means that there are no photos from today.

Due to Volcano Bay suiting an earlier visit based on our experience last week, we left the house at just before 8am to arrive at Universal’s parking structures at around 9:15am. As with last week, we took a bus over to Volcano Bay itself, entered the park and got given our TapuTapus before finding sun loungers and getting changed.

After getting everything sorted, me, my dad and my sister went over to Krakatau Aqua Coaster to book timeslots, as this virtual queue seemingly does nothing but get bigger as the day goes on. Similarly to last week, the virtual queue was already on 130 minutes, so we tapped in using our TapuTapus and were once again unable to join any other virtual queues for the first two hours of our visit. However, this didn’t stop us from riding attractions with no virtual queue, so we headed to a slide we didn’t do last week that was listed as “Ride Now”…
Puihi
The green Puihi slide on the Maku Puihi raft slide tower was showing as “Ride Now”, so as we hadn’t done it last week, we decided to have a go on it. I was interested to ride Puihi, as while I enjoyed Maku last week, it definitely looked like the less intense of the two slides, with Puihi having some interesting looking tricks up its sleeves. But how was the slide? Well, I have to say that it was great fun, and I do feel that I preferred it to Maku the other day; I liked the funnel-type features, and I thought that it generally seemed a bit faster!

After Puihi, we had a reride on a favourite from the other day…
Taniwha Tubes (Blue)
The blue side of Taniwha Tubes was showing as “Ride Now”, so we decided to take a ride on it. Even though the slide was listed as “Ride Now”, there was a fair standby queue, so we did wait for a fair few minutes in the physical queue line. So, how was the slide? Well, as with the other day, it was excellent; it may not have any fancy tricks up its sleeves, but it doesn’t need them, with the twists, turns and speed providing more than enough fun in themselves, in my view!

After this, we took a walk through the volcano and took a brief dip in the wave pool before heading back to our sun loungers for a bit. We then headed over to a non-slide favourite from the other day…
TeAwa: The Fearless River
TeAwa: The Fearless River was an attraction we all enjoyed the other day, so we decided to take a ride on it. Once again, we found it great fun, with a nice, speedy current providing a good thrill, and the mid-course waves providing an interesting touch! It’s also a very moreish attraction; whenever you reach the end of the circuit, you think “go on, let’s go one more time!”. As such, we ended up having 3 consecutive laps around the river!

After our circuits around TeAwa, we headed for another quick dip in the wave pool and another quick sit on our loungers before our previously booked slot arrived…
Krakatau Aqua Coaster
Our timeslot on Krakatau Aqua Coaster had arrived, so we headed over there and gave it a ride. The virtual queue was shorter than it had been the other day, so we got on the ride very quickly. But how was the slide? Well, it was excellent, just as it had been the other day; if anything, it was even better, with the launches feeling more pronounced, the airtime being more discernible, and the slide overall feeling faster and more fun!

After our ride on Krakatau Aqua Coaster, we met back up with the rest of our group and headed for a dip in the Reef Pool (a pool that goes up to 6ft in depth and looks over the Ko’okiri Body Plunge). There were some fun water features that could be activated by the TapuTapu, and it was interesting to look at the Ko’okiri Body Plunge riders as they shot by! After that, we took a group lap on…
Kopiko Wai
No one other than my mum and nan had yet done the gentler of the park’s two lazy river-style attractions, so we decided to take a spin on it. It was nice and relaxing, although I should add that my lap entailed many failed attempts at getting into a rubber ring; I tried to jump backwards into it so that my legs could stick out four times, but every time ended with the ring flipping over and me ending up flat on my face in the water, much to the amusement of my family! I eventually gave up and just floated along with no ring… when you combine that with getting in and out of rafts on the various slides and desperately trying not to hit anyone in the Fearless River, I think my dad may have been right when he said that “nothing about waterparks is vaguely dignified”…

After our circuit around Kopiko Wai, we headed for two further laps of TeAwa: The Fearless River before me, my dad and my sister booked into a 30 minute virtual queue for Honu. When we sat down on our sun loungers for a bit, 30 minutes quickly flew by, and before too long, we were heading to…
Honu
Our time slots had arrived on Honu, so we headed over to take a ride on there. The standby queue for this was far shorter than it had been the other day, so we were on the slide itself in no time! So, how was the slide? Well, as with the other day, it was excellent, with the two walls being great fun and the slide packing awesome speed!

After Honu, we headed back to our sun loungers to meet my mum and nan. As it was almost 2pm, and getting towards the time of day where the sand and paths were getting uncomfortably hot to walk on in bare feet, we decided to head home.

So, that concludes our day at Volcano Bay! I’m sorry that the report probably wasn’t very interesting today, as I know it’s not a theme park, but I have to say that today was an excellent day at Volcano Bay; I dare say that I enjoyed it more than our first day, and my family seemed to agree! Volcano Bay has been great fun, and I easily like it as much as the other Florida water parks I’ve been to over the years, if not more so!

Thanks for reading; I hope you enjoyed today’s report! I’m not actually sure what we’re doing tomorrow, but if we do visit a park, I’ll be sure to write about it!
 
@Matt N when is your trip to Busch ? Montu and Falcon's Fury have both been down for a while (Fury longer) but seemingly SEAS have closed all their Sky Rocket 2s, therefore Tigris is down too.
 
@Matt N when is your trip to Busch ? Montu and Falcon's Fury have both been down for a while (Fury longer) but seemingly SEAS have closed all their Sky Rocket 2s, therefore Tigris is down too.
We’re thinking Thursday at the moment. I am watching the app with bated breath, as Tigris and Montu both seemed to be open when I arrived in Florida, and if it’s anything like coaster closures at Alton Towers, the closures may only last days rather than weeks or months. Falcon’s Fury seems to have been up and down like a yo yo over the last few months, so I’m less optimistic about that one.

With that in mind, I’m hoping that at very least, Tigris may be back open by Thursday. I haven’t ridden Tigris yet, and it being closed slightly stymies a plan I had related to a coaster counting milestone at Busch. I had hoped that I may be able to make Iron Gwazi my 100th coaster, and that is still technically possible even if Tigris is closed, but it means that I’d have to ride Air Grover if I want to make that happen… as I don’t normally ride kiddie coasters and factor them out of my calculations when I try to forecast the amount of credits I’d gain on a trip, I had hoped I wouldn’t have to resort to that.
 
For those interested, we now have a rough plan for the rest of the trip. It is as follows:
  • Tuesday 20th June (Today): Nothing
  • Wednesday 21st June: Morning/early afternoon at Universal theme parks
  • Thursday 22nd June: Busch Gardens Tampa
  • Friday 23rd June: Universal’s Volcano Bay
  • Saturday 24th June: Universal theme parks from some time in the morning until about 4pm, flying home at 8pm
This is of course subject to change, but this is how things are currently expected to pan out for the remainder of the trip.
 
For those interested, we now have a rough plan for the rest of the trip. It is as follows:
  • Tuesday 20th June (Today): Nothing
  • Wednesday 21st June: Morning/early afternoon at Universal theme parks
  • Thursday 22nd June: Busch Gardens Tampa
  • Friday 23rd June: Universal’s Volcano Bay
  • Saturday 24th June: Universal theme parks from some time in the morning until about 4pm, flying home at 8pm
This is of course subject to change, but this is how things are currently expected to pan out for the remainder of the trip.
Matt, Are you not undertaking a day at Aquatica?

Personally I could take it or leave but my lads ( Their a bit weird) adore the place and is their one must visit place when we go back in Feb.
 
Matt, Are you not undertaking a day at Aquatica?

Personally I could take it or leave but my lads ( Their a bit weird) adore the place and is their one must visit place when we go back in Feb.
We’re not headed to Aquatica this trip. Volcano Bay was our water park of choice this time, and besides, we didn’t have unlimited SeaWorld tickets like we did when we went to Aquatica last.

With that being said, I do remember Aquatica being nice when we went in 2016!
 
21st June 2023 (Islands of Adventure/Universal Studios Florida)
After an empty day yesterday, we headed back to Universal Orlando today! I was excited to head back to the park and hopefully try to get back on some favourite attractions I’d ridden earlier in the trip, and it was also my nan’s first time at Universal Studios Florida of the trip!

We left a little later today due to heavy rain, with us leaving at just gone 8:30am, so we did not arrive at Universal until after 10am:
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Upon arrival, we split up. My sister, mum and nan started in Universal Studios, while me and my dad started in Islands of Adventure:
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When we entered the park, we noticed that a certain headline ride was on an advertised queue time that wasn’t too bad (relatively speaking)…
Hagrid’s Magical Creatures Motorbike Adventure
Hagrid’s was on only a 70 minute advertised queue time, so we decided to give it a go. This queue was hugely overstated, as we were on the ride within around 30 minutes despite a queue that looked slightly longer than it did the other day; it’s always great when that happens! One interesting difference with today’s ride is that we saw the pre-show. This was a fun little touch, with Hagrid and Arthur Weasley giving us a little background along with the added bonus of a few blasts of air and water squirters! So, how was the ride? Well, I was seated in the back row sidecar, and it was just as phenomenal and fun as it was the other day, with fun launches, fun low-to-the-ground turns and so much going on! However, I concede that I did prefer my initial back row bike seat ride last week, and my dad, who’d ridden up front last time, said that he preferred the front. Nonetheless, it was absolutely phenomenal, and definitely a firm favourite for both of us:
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After Hagrid’s, we headed over to another big headliner of the other day…
Jurassic World VelociCoaster
VelociCoaster was on an advertised 45 minute queue time, so we decided to take a ride on it. The queue appeared slightly shorter than it was the other day, so without the technical stoppage that we also had the other day, the queue initially only took 25-30 minutes or so. However, my dad and I decided to wait for the front, as the queue didn’t look that long, so we ultimately took about 35 minutes. Even with the extra wait for the front, however, our wait was still 10 minutes less than advertised, so you can’t complain! But how was the ride? Well… wow! That front row ride on VelociCoaster definitely seemed better than the row 9 ride I had last week; the front row ride was truly mind-blowing, with even the first half feeling more thrilling than it did last week and providing bits of airtime I definitely didn’t remember last time! The second launch was absolutely obscene on the front row; I’ve never done anything quite like that! The top hat was perhaps slightly weaker on the front row than the back, but you still got a sensational bit of ejector airtime there! The second half delivered just as much as it did last week if not more so, and the ride overall just seemed to resonate with me more than it did last week, for whatever reason. Overall, then, VelociCoaster was absolutely sublime, and has definitely gone up somewhat in my estimations compared to last week, even though it was already a phenomenal ride I absolutely loved to begin with:
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After VelociCoaster, the rest of our group informed us that they were taking the Hogwarts Express over from Universal Studios to meet us, so we walked over to Skull Island: Reign of Kong to meet them there. My mum, nan and sister had ridden Jimmy Fallon and the Mummy, with my nan thoroughly enjoying both. After sitting down for a bit around there, we decided to hop back over to the other park with them via a certain magical route…
Hogwarts Express
The Hogwarts Express over to Universal Studios was on only a 10 minute advertised queue, so we decided to take a ride. The advertised queue time was very accurate, with us getting on within about 10-15 minutes. So, how was the ride? Well, as with the other day, it was a fun way to park hop, with some simple, but effective immersive mechanisms creating an excellent experience:
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After getting off the Hogwarts Express, we took a brief stroll around Diagon Alley, taking in some of the sights for a bit:
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After that, everyone apart from my dad decided to head onto the area’s headline attraction…
Harry Potter and the Escape from Gringotts
Gringotts was on an advertised 35 minute queue time, so we decided to give it a go. This queue appeared to be somewhat understated, as the outdoor extension queue around the back was open, and we did ultimately end up queueing 45-50 minutes for the ride. That is still a far cry from when we rode Gringotts in August of its opening year, however; seeing those back extensions again today brought back memories of waiting for over 3 hours through every single one of them! So, how was the ride? Well, I have to say that as with our ride on Saturday, it was excellent, with stunning sets, brilliant 3D and a better coaster element than I’d previously remembered! My nan also thoroughly enjoyed it, having not ridden the ride since the aforementioned time we waited over 3 hours for it in its opening year:
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After Gringotts, we headed out of Diagon Alley to meet my dad again and have a brief sit down before I headed to ride a favourite of mine within Universal Studios…
Revenge of the Mummy
Revenge of the Mummy was on an advertised 35 minute queue time, so I decided to give it a ride using the Single Rider Queue, as I did the other day. The queue was not deserted like it was the other day, but I still got on in only 10 minutes; the Single Rider Queue moved quickly! So, how was the ride? Well, I was seated in row 2, and it was just as great as it had been previously, with some excellent bits of airtime, some fun turns, and an overall fun experience provided:
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After I got off Revenge of the Mummy and met back up with the rest of my family, it was getting towards 3pm and my family were keen to wind down, so we looked through a shop or two before leaving the park.

Our exit was actually very opportune, because a dark cloud was looming ominously on the horizon, and as soon as we made it back to CityWalk and the covered walkways, the heavens opened to unleash the mother of all thunderstorms, with lightning, wind fast enough to blow things over and all!

So, that covers our day at Universal Orlando Resort! I had an amazing day; I was so glad to get back on Hagrid’s and VelociCoaster for rerides, and VelociCoaster in particular has definitely gone up in my estimations since my first ride! I also really enjoyed going on the two rides at Universal Studios Florida, and overall, I just really enjoyed going back to two of my favourite ever parks and hopping between them!

Thanks for reading; I hope you enjoyed this report! Tomorrow’s report is one that I sense is hotly anticipated for a number of readers, as I’m headed to Busch Gardens Tampa to ride Iron Gwazi and other brilliant attractions!
 
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22nd June 2023 (Busch Gardens Tampa)
Today was a hotly anticipated day for me; today was our trip to Busch Gardens Tampa! I was really excited to get on Iron Gwazi, my first ever RMC, as well as to get on a couple of other new rides and get back on some of the other rides at the park!

Me, my mum and my dad set off for the park today (my grandparents and sister did not accompany us today, as my grandparents don’t like intense rides and my sister wasn’t fancying Busch) at just gone 8:30am, and the drive took just over an hour (despite Busch being quite a bit further than Universal, the drive time was broadly similar, which speaks volumes about the amount of traffic on the I-4 going east!), so we arrived at Busch Gardens at around 9:45am and took the tram to the entrance ready for opening time. After the tram ride, we went through the turnstiles just in time for park opening:
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The day got off to a slightly disappointing start, as we’d looked at the weather forecast and it was showing as a 50% chance of thunder pretty much all day. We also ascertained that Montu, Tigris and Falcon’s Fury were all going to be closed for the day. Ride downtime and weather can’t be helped, but I’ll admit that I did grow slightly nervous based on the base we were starting from.

Thankfully, however, things were much better than expected. Let me get back to our day at Busch Gardens.

When we got through the park entrance, there was a rather ominous-looking grey cloud lurking over the area, so even though my original plan had been to leave it for later so that I could hit a milestone on it, I decided to start on a big anticipated ride so that I didn’t miss it altogether…
Iron Gwazi
Iron Gwazi was on a 35 minute advertised queue time, so me and my dad decided to have a go on it. The queue ended up being slightly less than advertised, taking around 25-30 minutes. I won’t lie, I was slightly nervous to ride Iron Gwazi. I wasn’t nervous because I was in any way scared of it, but I was nervous because it, and RMCs in general, is/are so hyped up; I was expecting something absolutely top-class based on the reviews. But after all the hype, how was the ride? Did my first ever RMC coaster live up to expectations? Well, I was seated in row 9, and it was absolutely sensational… but similar to my first ride on VelociCoaster last week, I perhaps didn’t love it quite as much as I’d hoped. Make no mistake, though, it was brilliant, and definitely a great ride. In terms of positives, there are a great many. There was some absolutely ludicrous ejector airtime in places (possibly some of the strongest I’ve ever experienced), the thing was so incredibly fast throughout (it felt unstoppable), and overall, it was definitely an absolutely fantastic coaster! However, one thing that meant that it wasn’t my absolute, undeniable top coaster like it is for most is that while not rough by any stretch, it was certainly quite a fierce coaster in numerous places. I noticed that the ride transitioned very quickly and sharply in numerous areas, and it was sometimes a little bit… much in that regard for me. The ending in particular did a lot of this quick transitioning, and while the ejector air was undeniably ludicrous, it almost hurt a tad at times. With that being said, that was the most minor of niggles rather than a total deal breaker, and overall, Iron Gwazi was a truly fantastic coaster that I loved, albeit not quite as much as most seem to. My dad was a little bit underwhelmed with the ride, stating that while it was “really good”, he found it “overhyped” and said that it “definitely wasn’t as good as VelociCoaster” for him. With regard to the common Iron Gwazi vs VelociCoaster debate, I’d be inclined to agree with my dad and say that VelociCoaster reigns supreme out of the two for me:
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After Iron Gwazi, we met back up with my mum and headed onwards, taking a look in the kangaroo exhibit as we walked by.

With Tigris being closed, my initial roadmap for hitting 100 coasters at Busch Gardens had hit a considerable roadblock, but I did have a backup plan… in spite of me not normally riding children’s coasters, my mum had kindly offered to ride on the park’s kiddie coaster, Air Grover, with me, to ensure that I still hit 100 coasters at the park. So, to keep my race to triple figures on track while also ensuring that Air Grover itself was not my 100th coaster (I’m not sure I could quite bring myself to ride a kiddie coaster as my 100th…), we decided to continue along the path left past Iron Gwazi (well, sort of… as I would encounter a lot throughout the day, Busch Gardens is quite an unwieldy park to navigate, with a complicated layout) and ride Air Grover as we walked by.

Or so we thought… because when we got there, the ride appeared to be in a state of complete inactivity. It was closed and cordoned off, and even though the park app later stated that it was open and on a 5 minute queue, it still appeared to be out for the count just like Tigris when we returned there with this information (on a somewhat related note, I should point out that the queue times and operational statuses shown on the app were often quite misleading and did not parallel the situation at the ride itself). As such, my mission for 100 conclusively failed at that moment, and I left the park, and will ultimately be leaving Florida, on a tantalising 99 coasters… I guess my 100th will have to wait until September, when I go to Chessington and ride Mandrill Mayhem for the first time. Ah well; what can you do?:
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After the blow of realising that I would not be riding my 100th coaster today as I had hoped, we decided to continue onwards, and my dad and I decided to ride a big coaster that had been a previous favourite for him in particular…
SheiKra
SheiKra was on an advertised 5 minute queue time, so we decided to give it a go. The queue times board was true to its word, as me and my dad quickly waltzed onto the back row. But how was the ride? Well, I’d remembered SheiKra being a brilliant ride last time I did it, and I have to say that it was quite possibly even better than I’d remembered; perhaps controversially, I absolutely love a good B&M Dive Coaster, and SheiKra was an absolutely phenomenal one! Both vertical drops packed absolutely sublime sustained airtime, the sense of speed was amazing, and overall, me and my dad absolutely loved it! My dad, who had previously held up SheiKra as his favourite coaster, was particularly enamoured with the ride, turning to me and saying that he preferred it to Iron Gwazi. In that moment, I dare say that part of me was almost inclined to agree with him (although I later concluded that I did probably prefer Iron Gwazi). Overall, though, SheiKra was a phenomenal ride that firmly exceeded my previous memories of it:
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After SheiKra, we decided to head on around the park, stopping to look in the orangutan exhibit in the way:
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Our original plan of action was to head to Pantopia, as Falcon’s Fury (the main indicator of the area from afar) looked very close by and the two remaining coasters I was missing from this park (I just forgot to ride them on my first visit, for some bizarre reason!) were located in this area. However, Pantopia was a lot further away in path terms than we’d anticipated, and we ultimately ended up stumbling along a completely different major draw. With this in mind, we decided to ride…
Kumba
We’d come across Kumba on our travels and it was on only a 5 minute advertised queue time, so my dad and I thought that we may as well take a ride on it whilst it was nearby. Even though the ride was seemingly only running one train, we pretty much walked on to the ride, and we were seated in row 4 in no time! So, how was the ride? Well, I’d remembered it being a relatively decent B&M looper 7 years ago, and my previous impression was reaffirmed; it was a thoroughly decent ride, and quite possibly my favourite B&M sit down/floorless coaster of the 3 I’ve ridden during the trip (well, I liked it considerably more than Hulk and maybe a little more than Kraken, anyhow; it’s very close between Kumba and Kraken for me). There was brilliant pacing and speed, with the ride holding its speed throughout and having some brilliant inversions, and remarkably given it’s easily the oldest of the B&M loopers I’ve ridden this trip, it was also extremely smooth, with no notable rattle or vibration present and only some very mild head banging in one place. I have no idea how Hulk, whose current track is technically only 7 years old, has a noticeable vibration and quite a few moments of headbanging when Kumba, which is 30 years old and has never been retracked, is as smooth as it is. I’ll admit that I did find one or two sections of high g slightly unpleasant; one area between the loop and the dive loop packed a particularly sustained grey out. With that being said, the ride overall was decent, and even though B&M loopers aren’t exactly a favourite ride style of mine these days, it was a good, solid B&M coaster that I enjoyed my lap on:
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After Kumba, we made our way around to Pantopia, where my mum and I went to ride one of two non-kiddie coasters that I had missed on my previous visit…
Sand Serpent
Sand Serpent had a fairly short-looking queue, so as it was a coaster that we hadn’t done on our previous visit and is closing permanently on 9th July, my mum and I decided to give it a ride. The queue ultimately took around 10-15 minutes, and we were on relatively quickly. But how was the ride? Well, I’m not a fan of wild mouse coasters at the best of times, so I had pretty low expectations, but the ride was somehow even worse than I was expecting, and is quite possibly my least favourite of the wild mouse genre and one of my least favourite coasters ever. I hate to give a negative review, but this was absolutely dire. The hairpin turns were easily on the rougher end of the spectrum for a wild mouse coaster anyway, but the icing on the cake for me was the horrifically abrupt braking; all of the brake runs threw us forward pretty painfully like no other wild mouse I’ve ever done. Overall, I get that Sand Serpent does well and is popular in its niche of a family coaster, but it’s not a ride that I enjoyed at all and my mum seemed to agree; I’m sorry to say that I won’t miss it when it’s gone in a few weeks’ time, and I hope that its replacement is more enjoyable:
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After Sand Serpent, we decided to head to the other coaster that we’d previously missed in Pantopia…
Scorpion
Scorpion looked to have a short wait, and as with Sand Serpent, we’d missed it on our last visit, so we decided to give it a go. I was interested to try a Schwarzkopf looping coaster without the shoulder bars that Olympia Looping has, as I felt that those were a big detractor from the ride and were one of the most significant reasons why I didn’t overly enjoy it. So, how was the ride? Well, I’m afraid to say that I still didn’t particularly enjoy Scorpion, albeit for different reasons to why I didn’t enjoy Olympia Looping. I’ll admit that the restraints were a lot more comfortable, and the layout was a bit less uncomfortably intense than Olympia Looping, but I still felt a bit weird going through that circular Schwarzkopf loop, and the ride was pretty rough, which surprised me given Schwarzkopf’s general reputation for smoothness (and how smooth Olympia Looping admittedly was). It jolted horribly around every corner, and the slam into the final brake run was especially harsh. I apologise, as I know I’m probably being overly harsh given it’s a classic 43 year old Schwarzkopf looper, but I didn’t especially enjoy it and my mum didn’t either:
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After Scorpion, we headed on out of Pantopia in the direction we hadn’t travelled in yet, stopping to view the Asian elephant enclosure as we walked by:
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After viewing the elephants, I headed on to ride a new-for-2023 flat ride that I was keen to have a go on…
Serengeti Flyer
Serengeti Flyer was on only a 5 minute advertised queue time, so I decided to give it a try. This queue time was if anything overstated, as I walked straight onto the ride. So, how was it? Well, despite not normally being big on flat rides, I love Rush back at Thorpe Park, a similar S&S Screamin’ Swing, and my first ride on Serengeti Flyer was similarly awesome to that, with some absolutely brilliant speed and weightlessness! Overall, I loved Serengeti Flyer; it was a great flat ride! Upon getting off, I was informed by my parents that I had in fact ridden the “milder” version of the ride, with the “wilder” version commencing at 1:15pm according to a nearby sign; prior to riding, I’d honestly never have guessed that that was the mild version, as I liked it just as much as Rush:
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After Serengeti Flyer, we headed around to the cheetah section of the park, where I split off from my parents (who decided to look at the animals for a bit) and initially pondered a ride on Cheetah Hunt. However, I decided against this, as the queue was billed at 95 minutes on the entrance and looked massive when I briefly ventured into the queue. My parents later informed me that the ride broke down and shut for the day not long after I split off from them, so I think I made the right choice:
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After I vetoed Cheetah Hunt, I decided to scope out another previously ridden coaster…
Cobra’s Curse
In spite of the queue time for Cobra’s Curse being billed at 75 minutes on the app, the entrance advertised it at just 15 minutes, so I decided to take a ride. When I last visited Busch Gardens Tampa in 2016, Cobra’s Curse was the big new thing for the year, so we waited quite some time for it and there was a palpable buzz around it. I waited far less time for it this time around, with the queue starting all the way in the pre-show room (the pre-show was not on this time, I should add) and ultimately taking around 20-25 minutes. So, how was the ride? Well, I’d remembered it being a fun, albeit slightly underwhelming, coaster in 2016, and my impression was similar today, although I perhaps liked it somewhat less. The final spinning section was fun and just the right level of spin for my liking, and the controlled spinning at the start is certainly clever and novel, but if I’m being picky, I wasn’t huge on the first two sections, with the backwards section in particular feeling like it’s there for the sake of it rather than doing anything overly purposeful, in my view. I should also add that while the ride was by no means rough, it has picked up a noticeable degree of vibration that wasn’t there in 2016. Overall, though, Cobra’s Curse was a perfectly fine, albeit unremarkable, family spinning coaster, and I should add that it has excellent theming and a truly stunning queue:
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After Cobra’s Curse, I briefly met back up with my parents to reapply suncream and eat some ice cream before heading for a reride on Serengeti Flyer on a 20 minute queue, which had now transitioned to the “wilder” mode of operation. I have to say that I did notice a difference; the ride swung noticeably higher, and the airtime and speed were absolutely sublime:
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After Serengeti Flyer, I headed back over to Iron Gwazi for a reride, which was advertised at a 15 minute queue. I rode in row 6, and while I did perhaps appreciate it a little more than I had earlier, my opinion of it didn’t radically change unlike with my reride on VelociCoaster; my overall feeling towards it was much the same as it had been in the morning, and while it was an absolutely phenomenal ride, the minor flaws keeping it from being an absolute #1 for me were still very much there, and perhaps exacerbated with the ride having warmed up:
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After my reride on Iron Gwazi, I met back up with my parents before taking a 3rd ride on Iron Gwazi. The queue was advertised at 100 minutes by this point, but as I’d just gotten off and not waited very long for it at all, I was confused by this and decided to scope the situation out. My hunch that this was overstated was proven correct, as the queue wasn’t much longer and I waited only 30-35 minutes. For my 3rd ride, I was seated in row 9 and my opinion was very similar to before; a phenomenal ride, but almost a little much for me in areas, and definitely one that is quite fierce.

After my 3rd ride on Iron Gwazi, it was heading towards 4pm, so I met back up with my parents and we left the park:
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So, that just about concludes our day at Busch Gardens Tampa! Even though there were some bad omens at the beginning, and I ultimately didn’t ride my 100th coaster as I’d hoped to, I had a great day! Iron Gwazi, although I didn’t love it quite as much as I’d hoped, was phenomenal, with some ludicrous ejector airtime, and I’m so glad to have finally ridden an RMC coaster! I was also really glad to get on other great attractions like SheiKra, Serengeti Flyer and Kumba, and overall, it was just nice to get back to the park after 7 years! It is a nicer park than I’d remembered, with generally short queues, nice theming and greenery, and some epic coaster hardware. I did find the park slightly difficult to navigate at times, and my parents were not pleased with the park app, but these are minor niggles, and overall, we had a really nice day at a great park!

Thanks for reading; I hope you’ve enjoyed this report! The plan has changed a tad, as we’re no longer doing anything tomorrow, but there will be one final Universal Orlando trip report coming on Saturday before we fly home!
 
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22nd June 2023 (Busch Gardens Tampa)
Today was a hotly anticipated day for me; today was our trip to Busch Gardens Tampa! I was really excited to get on Iron Gwazi, my first ever RMC, as well as to get on a couple of other new rides and get back on some of the other rides at the park!

Me, my mum and my dad set off for the park today (my grandparents and sister did not accompany us today, as my grandparents don’t like intense rides and my sister wasn’t fancying Busch) at just gone 8:30am, and the drive took just over an hour (despite Busch being quite a bit further than Universal, the drive time was broadly similar, which speaks volumes about the amount of traffic on the I-4 going east!), so we arrived at Busch Gardens at around 9:45am and took the tram to the entrance ready for opening time. After the tram ride, we went through the turnstiles just in time for park opening:
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The day got off to a slightly disappointing start, as we’d looked at the weather forecast and it was showing as a 50% chance of thunder pretty much all day. We also ascertained that Montu, Tigris and Falcon’s Fury were all going to be closed for the day. Ride downtime and weather can’t be helped, but I’ll admit that I did grow slightly nervous based on the base we were starting from.

Thankfully, however, things were much better than expected. Let me get back to our day at Busch Gardens.

When we got through the park entrance, there was a rather ominous-looking grey cloud lurking over the area, so even though my original plan had been to leave it for later so that I could hit a milestone on it, I decided to start on a big anticipated ride so that I didn’t miss it altogether…
Iron Gwazi
Iron Gwazi was on a 35 minute advertised queue time, so me and my dad decided to have a go on it. The queue ended up being slightly less than advertised, taking around 25-30 minutes. I won’t lie, I was slightly nervous to ride Iron Gwazi. I wasn’t nervous because I was in any way scared of it, but I was nervous because it, and RMCs in general, is/are so hyped up; I was expecting something absolutely top-class based on the reviews. But after all the hype, how was the ride? Did my first ever RMC coaster live up to expectations? Well, I was seated in row 9, and it was absolutely sensational… but similar to my first ride on VelociCoaster last week, I perhaps didn’t love it quite as much as I’d hoped. Make no mistake, though, it was brilliant, and definitely a great ride. In terms of positives, there are a great many. There was some absolutely ludicrous ejector airtime in places (possibly some of the strongest I’ve ever experienced), the thing was so incredibly fast throughout (it felt unstoppable), and overall, it was definitely an absolutely fantastic coaster! However, one thing that meant that it wasn’t my absolute, undeniable top coaster like it is for most is that while not rough by any stretch, it was certainly quite a fierce coaster in numerous places. I noticed that the ride transitioned very quickly and sharply in numerous areas, and it was sometimes a little bit… much in that regard for me. The ending in particular did a lot of this quick transitioning, and while the ejector air was undeniably ludicrous, it almost hurt a tad at times. With that being said, that was the most minor of niggles rather than a total deal breaker, and overall, Iron Gwazi was a truly fantastic coaster that I loved, albeit not quite as much as most seem to. My dad was a little bit underwhelmed with the ride, stating that while it was “really good”, he found it “overhyped” and said that it “definitely wasn’t as good as VelociCoaster” for him. With regard to the common Iron Gwazi vs VelociCoaster debate, I’d be inclined to agree with my dad and say that VelociCoaster reigns supreme out of the two for me:
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After Iron Gwazi, we met back up with my mum and headed onwards, taking a look in the kangaroo exhibit as we walked by.

With Tigris being closed, my initial roadmap for hitting 100 coasters at Busch Gardens had hit a considerable roadblock, but I did have a backup plan… in spite of me not normally riding children’s coasters, my mum had kindly offered to ride on the park’s kiddie coaster, Air Grover, with me, to ensure that I still hit 100 coasters at the park. So, to keep my race to triple figures on track while also ensuring that Air Grover itself was not my 100th coaster (I’m not sure I could quite bring myself to ride a kiddie coaster as my 100th…), we decided to continue along the path left past Iron Gwazi (well, sort of… as I would encounter a lot throughout the day, Busch Gardens is quite an unwieldy park to navigate, with a complicated layout) and ride Air Grover as we walked by.

Or so we thought… because when we got there, the ride appeared to be in a state of complete inactivity. It was closed and cordoned off, and even though the park app later stated that it was open and on a 5 minute queue, it still appeared to be out for the count just like Tigris when we returned there with this information (on a somewhat related note, I should point out that the queue times and operational statuses shown on the app were often quite misleading and did not parallel the situation at the ride itself). As such, my mission for 100 conclusively failed at that moment, and I left the park, and will ultimately be leaving Florida, on a tantalising 99 coasters… I guess my 100th will have to wait until September, when I go to Chessington and ride Mandrill Mayhem for the first time. Ah well; what can you do?:
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After the blow of realising that I would not be riding my 100th coaster today as I had hoped, we decided to continue onwards, and my dad and I decided to ride a big coaster that had been a previous favourite for him in particular…
SheiKra
SheiKra was on an advertised 5 minute queue time, so we decided to give it a go. The queue times board was true to its word, as me and my dad quickly waltzed onto the back row. But how was the ride? Well, I’d remembered SheiKra being a brilliant ride last time I did it, and I have to say that it was quite possibly even better than I’d remembered; perhaps controversially, I absolutely love a good B&M Dive Coaster, and SheiKra was an absolutely phenomenal one! Both vertical drops packed absolutely sublime sustained airtime, the sense of speed was amazing, and overall, me and my dad absolutely loved it! My dad, who had previously held up SheiKra as his favourite coaster, was particularly enamoured with the ride, turning to me and saying that he preferred it to Iron Gwazi. In that moment, I dare say that part of me was almost inclined to agree with him (although I later concluded that I did probably prefer Iron Gwazi). Overall, though, SheiKra was a phenomenal ride that firmly exceeded my previous memories of it:
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After SheiKra, we decided to head on around the park, stopping to look in the orangutan exhibit in the way:
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Our original plan of action was to head to Pantopia, as Falcon’s Fury (the main indicator of the area from afar) looked very close by and the two remaining coasters I was missing from this park (I just forgot to ride them on my first visit, for some bizarre reason!) were located in this area. However, Pantopia was a lot further away in path terms than we’d anticipated, and we ultimately ended up stumbling along a completely different major draw. With this in mind, we decided to ride…
Kumba
We’d come across Kumba on our travels and it was on only a 5 minute advertised queue time, so my dad and I thought that we may as well take a ride on it whilst it was nearby. Even though the ride was seemingly only running one train, we pretty much walked on to the ride, and we were seated in row 4 in no time! So, how was the ride? Well, I’d remembered it being a relatively decent B&M looper 7 years ago, and my previous impression was reaffirmed; it was a thoroughly decent ride, and quite possibly my favourite B&M sit down/floorless coaster of the 3 I’ve ridden during the trip (well, I liked it considerably more than Hulk and maybe a little more than Kraken, anyhow; it’s very close between Kumba and Kraken for me). There was brilliant pacing and speed, with the ride holding its speed throughout and having some brilliant inversions, and remarkably given it’s easily the oldest of the B&M loopers I’ve ridden this trip, it was also extremely smooth, with no notable rattle or vibration present and only some very mild head banging in one place. I have no idea how Hulk, whose current track is technically only 7 years old, has a noticeable vibration and quite a few moments of headbanging when Kumba, which is 30 years old and has never been retracked, is as smooth as it is. I’ll admit that I did find one or two sections of high g slightly unpleasant; one area between the loop and the dive loop packed a particularly sustained grey out. With that being said, the ride overall was decent, and even though B&M loopers aren’t exactly a favourite ride style of mine these days, it was a good, solid B&M coaster that I enjoyed my lap on:
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After Kumba, we made our way around to Pantopia, where my mum and I went to ride one of two non-kiddie coasters that I had missed on my previous visit…
Sand Serpent
Sand Serpent had a fairly short-looking queue, so as it was a coaster that we hadn’t done on our previous visit and is closing permanently on 9th July, my mum and I decided to give it a ride. The queue ultimately took around 10-15 minutes, and we were on relatively quickly. But how was the ride? Well, I’m not a fan of wild mouse coasters at the best of times, so I had pretty low expectations, but the ride was somehow even worse than I was expecting, and is quite possibly my least favourite of the wild mouse genre and one of my least favourite coasters ever. I hate to give a negative review, but this was absolutely dire. The hairpin turns were easily on the rougher end of the spectrum for a wild mouse coaster anyway, but the icing on the cake for me was the horrifically abrupt braking; all of the brake runs threw us forward pretty painfully like no other wild mouse I’ve ever done. Overall, I get that Sand Serpent does well and is popular in its niche of a family coaster, but it’s not a ride that I enjoyed at all and my mum seemed to agree; I’m sorry to say that I won’t miss it when it’s gone in a few weeks’ time, and I hope that its replacement is more enjoyable:
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After Sand Serpent, we decided to head to the other coaster that we’d previously missed in Pantopia…
Scorpion
Scorpion looked to have a short wait, and as with Sand Serpent, we’d missed it on our last visit, so we decided to give it a go. I was interested to try a Schwarzkopf looping coaster without the shoulder bars that Olympia Looping has, as I felt that those were a big detractor from the ride and were one of the most significant reasons why I didn’t overly enjoy it. So, how was the ride? Well, I’m afraid to say that I still didn’t particularly enjoy Scorpion, albeit for different reasons to why I didn’t enjoy Olympia Looping. I’ll admit that the restraints were a lot more comfortable, and the layout was a bit less uncomfortably intense than Olympia Looping, but I still felt a bit weird going through that circular Schwarzkopf loop, and the ride was pretty rough, which surprised me given Schwarzkopf’s general reputation for smoothness (and how smooth Olympia Looping admittedly was). It jolted horribly around every corner, and the slam into the final brake run was especially harsh. I apologise, as I know I’m probably being overly harsh given it’s a classic 43 year old Schwarzkopf looper, but I didn’t especially enjoy it and my mum didn’t either:
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After Scorpion, we headed on out of Pantopia in the direction we hadn’t travelled in yet, stopping to view the Asian elephant enclosure as we walked by:
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After viewing the elephants, I headed on to ride a new-for-2023 flat ride that I was keen to have a go on…
Serengeti Flyer
Serengeti Flyer was on only a 5 minute advertised queue time, so I decided to give it a try. This queue time was if anything overstated, as I walked straight onto the ride. So, how was it? Well, despite not normally being big on flat rides, I love Rush back at Thorpe Park, a similar S&S Screamin’ Swing, and my first ride on Serengeti Flyer was similarly awesome to that, with some absolutely brilliant speed and weightlessness! Overall, I loved Serengeti Flyer; it was a great flat ride! Upon getting off, I was informed by my parents that I had in fact ridden the “milder” version of the ride, with the “wilder” version commencing at 1:15pm according to a nearby sign; prior to riding, I’d honestly never have guessed that that was the mild version, as I liked it just as much as Rush:
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After Serengeti Flyer, we headed around to the cheetah section of the park, where I split off from my parents (who decided to look at the animals for a bit) and initially pondered a ride on Cheetah Hunt. However, I decided against this, as the queue was billed at 95 minutes on the entrance and looked massive when I briefly ventured into the queue. My parents later informed me that the ride broke down and shut for the day not long after I split off from them, so I think I made the right choice:
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After I vetoed Cheetah Hunt, I decided to scope out another previously ridden coaster…
Cobra’s Curse
In spite of the queue time for Cobra’s Curse being billed at 75 minutes on the app, the entrance advertised it at just 15 minutes, so I decided to take a ride. When I last visited Busch Gardens Tampa in 2016, Cobra’s Curse was the big new thing for the year, so we waited quite some time for it and there was a palpable buzz around it. I waited far less time for it this time around, with the queue starting all the way in the pre-show room (the pre-show was not on this time, I should add) and ultimately taking around 20-25 minutes. So, how was the ride? Well, I’d remembered it being a fun, albeit slightly underwhelming, coaster in 2016, and my impression was similar today, although I perhaps liked it somewhat less. The final spinning section was fun and just the right level of spin for my liking, and the controlled spinning at the start is certainly clever and novel, but if I’m being picky, I wasn’t huge on the first two sections, with the backwards section in particular feeling like it’s there for the sake of it rather than doing anything overly purposeful, in my view. I should also add that while the ride was by no means rough, it has picked up a noticeable degree of vibration that wasn’t there in 2016. Overall, though, Cobra’s Curse was a perfectly fine, albeit unremarkable, family spinning coaster, and I should add that it has excellent theming and a truly stunning queue:
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After Cobra’s Curse, I briefly met back up with my parents to reapply suncream and eat some ice cream before heading for a reride on Serengeti Flyer on a 20 minute queue, which had now transitioned to the “wilder” mode of operation. I have to say that I did notice a difference; the ride swung noticeably higher, and the airtime and speed were absolutely sublime:
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After Serengeti Flyer, I headed back over to Iron Gwazi for a reride, which was advertised at a 15 minute queue. I rode in row 6, and while I did perhaps appreciate it a little more than I had earlier, my opinion of it didn’t radically change unlike with my reride on VelociCoaster; my overall feeling towards it was much the same as it had been in the morning, and while it was an absolutely phenomenal ride, the minor flaws keeping it from being an absolute #1 for me were still very much there, and perhaps exacerbated with the ride having warmed up:
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After my reride on Iron Gwazi, I met back up with my parents before taking a 3rd ride on Iron Gwazi. The queue was advertised at 100 minutes by this point, but as I’d just gotten off and not waited very long for it at all, I was confused by this and decided to scope the situation out. My hunch that this was overstated was proven correct, as the queue wasn’t much longer and I waited only 30-35 minutes. For my 3rd ride, I was seated in row 9 and my opinion was very similar to before; a phenomenal ride, but almost a little much for me in areas, and definitely one that is quite fierce.

After my 3rd ride on Iron Gwazi, it was heading towards 4pm, so I met back up with my parents and we left the park:
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So, that just about concludes our day at Busch Gardens Tampa! Even though there were some bad omens at the beginning, and I ultimately didn’t ride my 100th coaster as I’d hoped to, I had a great day! Iron Gwazi, although I didn’t love it quite as much as I’d hoped, was phenomenal, with some ludicrous ejector airtime, and I’m so glad to have finally ridden an RMC coaster! I was also really glad to get on other great attractions like SheiKra, Serengeti Flyer and Kumba, and overall, it was just nice to get back to the park after 7 years! It is a nicer park than I’d remembered, with generally short queues, nice theming and greenery, and some epic coaster hardware. I did find the park slightly difficult to navigate at times, and my parents were not pleased with the park app, but these are minor niggles, and overall, we had a really nice day at a great park!

Thanks for reading; I hope you’ve enjoyed this report! The plan has changed a tad, as we’re no longer doing anything tomorrow, but there will be one final Universal Orlando trip report coming on Saturday before we fly home!
I am not totally surprised that you didn't like Iron Gwazi as much as most. People say that RMCs throw you around a lot, and you prefer smooth rides.
 
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