Discussion in 'General Discussion' started by Skyscraper, 26th Oct 2019.
The machines were where the games stalls are today between Sub Terra and Nemesis.
Ah thanks. Where they very popular or did most people just join the main queue?
Free Fastrack/Virtual Queue was popular, I certainly remember using it on many occasions.
Sorry to be asking so many questions I'm just interested, Where was the entrance for it on nemesis? WAs it where the fastrack is now or where they used to have single riders?
No worries, the fastrack merge point was the same place as it is now.
When virtual queue first came in you could only ride if you had a ticket. That didn't really work so it became optional and was renamed dual queue, which was then rebranded as fastrack (still free).
Remember when you could actually see out the monorail windows? Something so simple that added to the magic of the day.
The biggest downfall/oversight of the refurb… the magic journey into the park, 1st time visitors wowed as they passed through the valley
Free fast track, anyone from Merlin reading this will not sleep tonight!!!
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Late to the discussion but how huge the queueline used to be is insane to me! I obviously knew it used to be much bigger but I'd never really fully clocked the scale of it. I really wish I'd been around to see towers in the 90s and the influence of Nemesis at the time but oh well. I'd love to do a walkthrough of whats left of the old queue and see Nemesis from all those different angles.
What's also insane is the concept of free fastracks, how times have changed
Best not tell them about how RAP is used then, that'd finish them off.
With the speed the queue used to move I never remember waiting that long for Nemesis. Maybe I did but looking back it didn't feel like it. Air always had the far longer queue from the off, and it was always a slow slow painful shuffle, not because it was more popular I'm sure, but it was a nightmare for throughputs due to reliability for the first couple of years.
Ah yes AIR’s famous reliability issues .... I can remember them well, but can’t recall what caused the issues.
On the subject of AIR, I get the feeling it’s on it’s last legs, it’ll certainly leave the park before nemesis
I remember queueing for three hours with a big bunch of kids, then going round again, with another three hour queue, with those that wanted a second ride.
That wasn't even in the first year.
All of the queue shown has never been in use all at once, it started mainly on the left, then all the left and round the back, then a bit more on the right, then more on the right than the left.
I beg to differ - I have certainly used the whole queue
I think there was a mix of issues. We visited on one of first days of the season in torrential rain and they had significant issues with the sensors on Air not working in the rain.
Then a few weeks later we visited and had a painfully long wait to ride as when the seats swung up to flying position there was problems with weight distribution and guest size so guests had to be moved between seats. I think it was a year later when they figured it out and started the system of an announcements of the seat numbers that needed rechecking/moving.
I guess that’s the issue with a prototype ride where it is very dependent on doing something mechanically tough, lifting up the weight of 28 people into position. Although Nemesis was a new coaster type, Six Flags has the prototype and it didn’t really do anything mechanically new, just rolled under the track, so less to go wrong compared with a flying coaster.
I stand corrected, I thought parts were condemned as others opened...around the development of Air in particular.
Has Galactica ever gotten over its reliability issues, as it still seems somewhat unreliable now?
I think in the later days of AIR it was probably more reliable than it is now. They had issues with the VR which is now removed and then they are having issues because it's a complicated ride system that's getting old. To be fair it is still fairly reliable, probably because it's a B&M.
From my experience, it seems to be the Towers coaster that’s broken down most, and combined with the fact it always has a massive queue, that’s why I haven’t ridden it since July 2020 in spite of having had 3 Towers visits since then!
I'm not sure I'd go that far, I think Rita and Thirteen are both worse. I know that they have been having the queue line filling up and then closing the queue. We had this on our visit and we went on nemesis again. By the time we had done that the queue was back open. The queue moved painfully slow because they only had it on one station. Anyway this is the nemesis discussion so we are getting off topic.
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