Nerdchacho has confirmed that they were given an exclusive first look at Planet Coaster 2 by Frontier, and they can confirm a few additional features that Frontier did not explicitly reveal in the initial announcement. Here’s the video they’ve uploaded explaining these:
If you don’t want to watch the video, the new features they discuss include the following:
- Weather has been added. The presenter said that while this wasn’t shown as part of the demo they saw, the GUI “appeared to have space for weather”, and Frontier confirmed the addition of weather in a Q&A following the demo. They’ll be diving into the weather more in a future preview.
- You will now have the ability to rescale and resize theming objects. It will no longer be the case that your scenery piece has to be a certain size like it is in the base game; you can change it.
- The event trigger tool has been updated. This has apparently been updated to be a “timeline-based” tool. There are also various new special effect types.
- The paving tool has been updated. It feels “familiar to the original tool”, but apparently facilitates the creation of plazas and wider areas far more easily and allows you to do far more.
- The coaster builder has been updated. It has apparently been updated to make it easier to use, and “many more smoothing options” have apparently been added. It was also confirmed that drop track coasters have been added, and there will be both returning favourites and new coaster types coming with the game.
- You can now add scenery to both rides and coaster trains. As shown in the video, you can now add theming to flat rides, but you can apparently also now create your own themed zero cars using in-game scenery items.
- Facility management has been added. The management of water and power requirements for rides has now been added, and there is an element of needing to have enough water and power facilities to match demand.
- Water is more dynamic. This was speculative from the presenter, but they said that it appeared as though water had been redesigned to be more dynamic than that in the original game.
- Guests have been rebuilt from the ground up. This is to allow for greater guest diversity and for a greater variety of guest types to visit parks.
- New shop and facility types have been added. Facilities such as changing rooms and ticket offices have been added.
- New staff types have been added. With pools coming, lifeguards have been added, and we also have two new mascot types in Queen Splash and one that looks like a shark of some kind.
- Water park attractions have been added. As previously explained, water park attractions have been added. There will be a wide variety of slides available, including body slides, flumes, water coasters, and drop capsule slides, as well as a range of facilities like custom-shaped pools. Slides work similarly to coasters in terms of construction, being built piece-by-piece.
This all sounds very exciting, doesn’t it? I’m very happy with some of those feature additions, personally!