Steve74
TS Member
I think the only way to solve the RAP pass queue length is to have an automatic gate at the entrance to it with a scanner on it and one at the merge point. Scan your RAP as you leave it to merge, system records the time of day and the current queue time on your RAP. The gates on all other RAP queues will then not let you in until that previous queue time has expired or if that queue is at capacity. Of course, the timing thing is how it should work now but it doesn't stop people joining the queue while waiting for that time to expire, whereas entrance gates would.If it’s anything like when I went, it won’t only be Fastrack either. RAP usage also seemed to be at a level I’ve never seen before last weekend. Wicker Man had an obscene RAP queue stretching almost back to the ride entrance, as did Rita and RMT. I could also observe a rather significant RAP queue on Thirteen.
I watched an opening day vlog the other day and the 2 doing doing it openly admitted that they "normally get a RAP pass but it had sold out for the day so couldn't get one". They said this while stood in a slow moving 2hr Nemesis main queue. I know not all disabilities are visible etc, but isn't the purpose of the RAP queue for those who can't queue for long periods and/or can't deal with crowds? Probably a discussion for the RAP thread!