Dave said:
TheMan said:
Flickering lights, cover the ticklers up somehow, some fog in there, anything to give it more atmosphere.
The Marmalisation room has flickering lights and fog in it.
The only thing i think they really need to do is change the finale, you just can't beat TotT strobe maze so The Sanctuary always feels a bit less because its not got the intensity of the TotT one (though i love the claustrophobic corridor just before the finale).
Something simple as a chain-saw of circular saw wielding surgeon would do, its cliched but works.
Does it? Could have fooled me lol!! Everytime I went through, Marm room was daylight bulb bright, no fog, and no atmosphere other than that created by the amazing actor staring at you at the end of the corridor.
That new corridor exactly highlights what I am on about, a fantastic addition - though only used once on the run through last time, I am pretty immune to jumps or scares in these things other than giggly ones, however that put me on edge ;D - really cleverly done.
Agree about the strobe maze, although that does my head in as well tbh, also the chain saw? Naw, that's another one of my favourite attractions specialty
They could make it feel more of an escape rather than an exit, and add more sensory stuff to the end - they do need to work on that, and the Marm room still - it can be loads better. For me, to be fair, I really think that's pretty much all that is missing from this to make it a real first class attraction.
If they don't tweak it I will be surprised, there are little parts where it loses intensity and it doesn't need to.
Briefly though, ToTT just annoyed me. Came out the other end feeling I'd been hiking rather than through a scaremaze. BIG BIG YAWN for that one. Hope to do CoS in the dark this year, not quite right in the light as it was leaking through into certain maze points, and just a few of us meant no real atmosphere... that being said, was still rather brilliant and surprised me greatly.