Secret Weapon
TS Member
I'd say yes, as it may have contributed towards the decision to remove Brave it Backwards in 2016.But you do.
Any relevance to the Swarm, Brave it Backwards?
Granted: Brave it Backwards may have been removed at some stage anyway, but the fact that it was specifically removed in 2016 rather than 2017 or later may have have been due to the larger operational, safety, and staff cutbacks that were made across Merlin around that time period.
Maybe it's just me, but 'near misses' and head chopper elements never had much effect on me - especially after the initial ride - as I know that the ride has already been engineered to be safe enough, and thus I never really feel like I'm in any danger!Plus the near misses were far less effective when going backwards!
Funnily enough: on the subject of Brave it Backwards, the only time that a near miss actually felt somewhat dangerous is actually when I ended up facing backwards on Enso at Blackpool, as I remember instinctively pulling my legs in as the ride passed under Steeplechase while I was facing backwards / sideways as I couldn't see ahead and wasn't certain that I'd clear it !
I hadn't considered that; is there a specific layout or feature that is unique to a backwards-facing ride? I haven't ridden enough of them to know!I was thinking it seemed like X No Way Out, Indiana Jones and The Jester (Six Flags New Orleans) were all clearly designed to go forwards but went backwards instead.
