DiogoJ42
TS Member
- Favourite Ride
- The Metropolitan Line
Lets see... two fake lifts, with a two leaf door each side..... they did, didn't they?Surprised they didn't think to add full-height doors as the air gates then, that would work.
Lets see... two fake lifts, with a two leaf door each side..... they did, didn't they?Surprised they didn't think to add full-height doors as the air gates then, that would work.
Whenever I ride Th13teen, this always strikes me as a missed opportunity. It would add much more to the "If you go down to the woods today, you better not go alone" schtick, to have empty trains returning to the station.
I think you're right, it's down to cost. There's the cost of building a separate offload and the cost of extra staff. The other thing is (and I haven't ridden Hyperia so I'm not sure how much this applies to it), on a lot of coasters a separate offload wouldn't add much to the throughput unless you had a third train. Stealth and Rita work partly because the time between a train leaving the station and reaching the end of the ride is very short. But for most coasters, without a third train any improvement in throughput would be minimal. A third train is quite a big expense to buy, but also the trains are quite expensive to maintain, in terms of having a lot of parts that need regular inspections and testing, and parts with shorter design lives that are more likely to need replacing.I remember reading about Disney imagineering. They almost always separate unload/load stations so that the ride is " ready just for you". It also maximises throughput, but requires more staff (hence why Merlin probably don't do it). Yet Stealth, Saw, X etc do a good job at it.
No idea why they didn't do it for Hyperion, other than for the same reason they didn't build the second half of the coaster![]()
it is partially down to cost, they could install an unload but what would the advantage be? the dispatches are limited by the length of the ride, if you got quicker you would just stack on the lift hill the only advantage may be more consistent quick dispatches but that is it.I think you're right, it's down to cost. There's the cost of building a separate offload and the cost of extra staff. The other thing is (and I haven't ridden Hyperia so I'm not sure how much this applies to it), on a lot of coasters a separate offload wouldn't add much to the throughput unless you had a third train. Stealth and Rita work partly because the time between a train leaving the station and reaching the end of the ride is very short. But for most coasters, without a third train any improvement in throughput would be minimal. A third train is quite a big expense to buy, but also the trains are quite expensive to maintain, in terms of having a lot of parts that need regular inspections and testing, and parts with shorter design lives that are more likely to need replacing.
Are we back to two trains yet?
Stealth has been down a few days, anyone heard of any issues ? Due a visit soon
But Olympia Looping is operated as pay per ride.You can get good throughput with 1 station by good ride design. Olympia Looping has a possible throughput of 2880pph and can regularly clear 2500pph. Hyperia has neither good design or good ops.
Thank youUnsure why but it seems to have had a fair few rollbacks this season which could be related. It sent a train today which rolled back and then didn't see it test again.
Seperate off and onload only seems to come into play (at Merlin/Tussauds parks at least) when the on load and off load is the same side (Saw, Stealth, Rita) - because otherwise you can’t open the air gates for the next batch of guests until the current ones have cleared, which slows everything down.
always thought the smiler could operate like this, if the added a door to the exit wall it could mean they can consistently hit good dispatchesThe best implementation of offload/onload separation I’ve seen is probably that of Blue Fire at Europa Park, where it seems adjustable according to the number of trains running.
The exit is still on the other side to entry, but when the ride runs 4 trains, they let people off before the train reaches the onload portion. Whereas when the ride runs 3, it operates more regularly, with offload and onload occurring in the same place.
I just thought that was a really clever implementation of the idea!
Taron does the same, was confused the first time I got off the train back were the airgsates are.The best implementation of offload/onload separation I’ve seen is probably that of Blue Fire at Europa Park, where it seems adjustable according to the number of trains running.
The exit is still on the other side to entry, but when the ride runs 4 trains, they let people off before the train reaches the onload portion. Whereas when the ride runs 3, it operates more regularly, with offload and onload occurring in the same place.
I just thought that was a really clever implementation of the idea!