One slight alteration I should point out compared to a regular voting stage is that any ranking, or Most Realistic/Most Original vote, that a player gains in this round is worth double the points that it would have been worth in the previous 5 rounds. This means that:Now I hear you asking "well if I'm supposed to vote, how on earth does voting work?". Well don't worry; I'm about to clear that up!
Basically, I would like each of you to post your top 5 layouts, ranked in order. Can I please request that you include the user who created the layout in each of your ranking spots, so I can keep an easier tally of the scores as voting progresses (going off of ride name alone would make things tough, as there are 3 Exoduses). You can include the ride name if you like or you can just post the user if you'd prefer, but if you could put usernames in there for each ranking, that would be terrific! I would also like you to nominate the layouts that you feel are Most Realistic and Most Original; these do not have to be from your top 5. So if I was posting my votes, I'd post something like this:
- @UserA
- @UserB
- @UserC
- @UserD
- @UserE
(Obviously you don't have to post exactly like that, but that's just a template to give you some idea. You can offer some explanation of your choices if you wish, or you can just post the users themselves without any explanation; it's entirely up to you!)
- Most Realistic: @UserX
- Most Original: @UserY
In terms of how the scoring works; each ranking within a list is weighted a certain amount, with a #1 ranking gaining the most points and a #5 ranking gaining the least points. The weightings are as follows:
Before I let us jump into voting, let me just lay out one ground rule; please do not vote for yourself. Please exclude your own layout when casting your vote. I know that sounds harsh, but I feel that allowing votes for your own submission could unfairly skew the results.
- #1 ranking gains 5 points
- #2 ranking gains 4 points
- #3 ranking gains 3 points
- #4 ranking gains 2 points
- #5 ranking gains 1 point
- A vote for Most Realistic gains 1 Realism point, and a vote for Most Original gains 1 Originality point. These are logged separately to the overall points.
Thank you very much for your feedback @Burbs! Let me address each of your points individually, as there's a fair bit to digest; I'll address each point in order:Matt, thanks for running this, I've enjoyed taking part and it's certainly been a much-needed kick up the arse to get back into PlanCo! I'd love to see the competition return come the closed season, or whenever you fancy, but I have a few pointers for you:
- It's felt like we've been playing this for a loooong time (it's been 13 weeks since this topic was created), yet the content we've individually produced seems quite small for such a long timeframe, considering we've only had 6 rounds of the game. I think to combat this, it'd be worth doing 10+ weeks of the competition, but tie in the voting stage with the building stage (so that you are voting for the previous week's creations whilst building). I appreciate that not everyone would be able to take part each week as a result, but as far as I'm concerned I'd be happy to drop in and out of the competition whenever. Yes it will affect the points, but the real aim of this topic isn't the points is it, it's seeing what we each create to a brief.
- Talking of which, I feel you could sack off the "realism" and, to a lesser extent "uniqueness" points. Personally I found that when aiming to create something realistic, it hindered my creativity for the rest of the brief and thinking outside the box. It also made the voting stage quite an effort, so I'd say just stick to voting for your favourite 5. That being said, as contest runner, there's nothing stopping you handing out bonus points wherever you see fit.
- I'd prefer you not to tell us what each of the rounds are going to be at the beginning of the contest. It's the surprise announcements of each round's brief that make this sort of forum game exciting and interesting. You could even run it in a similar way to the old Layout Geek Leagues, in which the previous round's winner would decide the brief for the next round, and amend this wherever you feel necessary should the same player win in consecutive weeks.
- In terms of the briefs themselves, I'd say make it a bit less specific. Having height/length/ride time/inversion count/airtime moment restrictions/minimums is great and something we can work with, but say including a minimum throughput/excitement rating/etc feels a bit pointless considering it's either subjective within the game itself, or nowhere near accurate. This is another thing that I found affected my creativity: focussing on making sure there were enough block sections much more than the quality of the layout.
However, these are just my suggestions - I'm sure there will be more to come from others who have taken part. Thanks for running it @Matt N, it's something we've never really had on here before and clearly it's proven to be popular with the amount of members participating!
- I'd also say, cut back on the constant reminders about how long we have left. It's fine to do it once or twice to remind folk if you've not had many submissions, but having it what's felt like daily has been a little bit annoying. If you set out the submission deadlines in the first post, it's our fault if we miss them! Similarly, unless members have asked you specifically, I wouldn't bother extending the deadlines either.
I agree to an extent here, the suggestion of having voting and building combined seems like a fair compromise although a shorter voting stage could also work but would take the competition out of nicely synced weeks.It's felt like we've been playing this for a loooong time (it's been 13 weeks since this topic was created), yet the content we've individually produced seems quite small for such a long timeframe, considering we've only had 6 rounds of the game. I think to combat this, it'd be worth doing 10+ weeks of the competition, but tie in the voting stage with the building stage (so that you are voting for the previous week's creations whilst building). I appreciate that not everyone would be able to take part each week as a result, but as far as I'm concerned I'd be happy to drop in and out of the competition whenever. Yes it will affect the points, but the real aim of this topic isn't the points is it, it's seeing what we each create to a brief.
I'm going to have to disagree here, I don't think the point was to try and match these when building but rather to reward the most interesting and most realistic creations for the brief. I think it added an extra layer of the competition, I'd like for at least most original to stick around.
- Talking of which, I feel you could sack off the "realism" and, to a lesser extent "uniqueness" points. Personally I found that when aiming to create something realistic, it hindered my creativity for the rest of the brief and thinking outside the box. It also made the voting stage quite an effort, so I'd say just stick to voting for your favourite 5. That being said, as contest runner, there's nothing stopping you handing out bonus points wherever you see fit.
This makes perfect sense and I agree but I do see why I was done in the first place.I'd prefer you not to tell us what each of the rounds are going to be at the beginning of the contest. It's the surprise announcements of each round's brief that make this sort of forum game exciting and interesting. You could even run it in a similar way to the old Layout Geek Leagues, in which the previous round's winner would decide the brief for the next round, and amend this wherever you feel necessary should the same player win in consecutive weeks.
I agree here although I will add the maximum footprint was difficult for those on console and also involved some rides, particularly at the start that would not have fitted in our (those using PC) footprints. So perhaps we need to rethink the way of doing maximun footprint to something universal if you decide to continue to set maximum footprints in the brief.In terms of the briefs themselves, I'd say make it a bit less specific. Having height/length/ride time/inversion count/airtime moment restrictions/minimums is great and something we can work with, but say including a minimum throughput/excitement rating/etc feels a bit pointless considering it's either subjective within the game itself, or nowhere near accurate. This is another thing that I found affected my creativity: focussing on making sure there were enough block sections much more than the quality of the layout.
I'm going to disagree again, @Matt N didn't continually do it, rather doing it at the start of the window and towards the end, only doing it again if he was lacking submissions. I found them helpful and they definitely reminded me. I really don't think it's something too annoying, but perhaps somewhere in the middle would be a good compromise here.d also say, cut back on the constant reminders about how long we have left. It's fine to do it once or twice to remind folk if you've not had many submissions, but having it what's felt like daily has been a little bit annoying. If you set out the submission deadlines in the first post, it's our fault if we miss them! Similarly, unless members have asked you specifically, I wouldn't bother extending the deadlines either.
Just copy and paste it into the signature field I think.I would also like to join everyone else in extending my thanks to you @Matt N for laying this on for us. It was a great idea and great fun and I enjoyed every minute of it. I think we've all had a laugh and it's been great to see what everyone came up with. Really looking forward to this coming back bigger and better in the Autumn. Many of the last few weeks have been dark, cold and rainy and there's a lot of doom and gloom in the world right now and this has brightened up my winter a bit.
A few thoughts from me:
1. I agree with others, there could be a bit of a lull at the voting stages and maybe we could start the next round alongside it?
2. I also didn't think there was much need for the realism points. I found myself voting for the overall based on a number of factors - basically ending up with what coasters I would most like to ride. Although realism was only one contributing factor and it wasn't a deal breaker, there was some overlap. I would 100% like to keep the unique scoring though as I think it really got some of the creative juices flowing and I think it incentivised some great concepts.
3. I'd also prefer not to know what is coming next. The element of surprise makes it more fun for me. Maybe collect some ideas/inspiration from some of us (I have a few as I'm sure many of us do) and you pick and choose whatever you like but don't tell any of us. I know you tried to make it democratic at the start, but I like going in blind. Who knows what problem you will present us with next week to solve?
4. Speaking of problem solving, I liked the restrictions to the point I think some of them were too relaxed. An example would be the Big One round where we were just building a hyper coaster and could do what we wanted really. Yet the Drayton and SW9 rounds I found great fun. We had a tiny space, no height to work with. Again, I think some of the most creative builds were in the most restrictive rounds. I think all builds should be realistic in that the game must let guests ride and I agree I wouldn't want to go down the road of manipulating the game stats but tough restrictions on footprint, height and even capacity in some cases I found great fun in the challenge.
I would love there to be a solution for Console gamers regarding the footprint, but I think there was only 3 of us anyway? It did put me at a bit of a handicap that I had to go and measure out footprints with pathways then go in and out of the coaster build and delete them when my track got close to them but I'm not sure there's a solution here and it was more of a frustration than a deal breaker for me.
5. The reminders where a little OTT with exact minutes etc. But I didn't mind them as with most of us busy with things like work and kids, having a notification on my phone did kick me up the ass a bit. Maybe just tone them down a little bit (we don't need count downs in minutes for example)? Perhaps 2 general deadline reminders on the days proceeding it and a quick tag of entrants who haven't submitted on the day and they can choose to ignore if they're busy. There's no need for extensions, if the next tournament is over closed season, I'll be dropping in an out of rounds myself due to how busy work will be in December like I'm sure many have done this time round for similar commitments. I'd appreciate a nudge in case I'm missing out in error but naturally many of us will simply have outside life getting in the way so not participating every round will be a conscious decision.
6. Would be great to get some engagement from those not participating as well. I know all forum members could vote but I wonder if others knew this? It might just be they weren't interested so engaging others isn't vitally important, I just thought it might open it up a bit if other forum members were casting votes as well.
-
But thanks again Matt. You've been a great host and I know you've put a lot of time and effort into this. It's been a blast.
Edit - thanks for my signature banner by the way. Very kind of you. When I figure out how to implement it, I'll wear it as a badge of honour. Thank you.