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Worldwide Operations/Throughput Timings Thread

I’ve just realised that I forgot to post a couple of timings from my time in East Anglia; I have timings and operational insights from Great Yarmouth Pleasure Beach and Pleasurewood Hills!

I’m afraid I don’t have many timings due to many of the queues being too short to get any meaningful timings, but the timings and insights I do have are as follows…
Great Yarmouth Pleasure Beach
  • Roller Coaster (Theoretical: Unknown on 3 trains) - 315pph (1 train, average of 2, 11th August 2024)
  • Family Star (Theoretical: 600pph on unknown number of cars) - 404pph (5 cars, average of 2, 11th August 2024)
In terms of general insights, operations seemed pretty good for a park of Great Yarmouth Pleasure Beach’s calibre! Family Star was whacking out cars in little over 30 seconds (I’ve seen far worse than that on similar rides elsewhere), and even though only the one train was running, checks on the Roller Coaster were very prompt; they didn’t even seemingly need to check our restraints, so we pretty much just sat down and went! I do think the ride would benefit from a second train, however; with the separate offload area, there was actually time being wasted while people got off the ride and the onload area was empty. All in all, though, I thought GYPB had pretty good ops for a park of its calibre; queues were certainly short, anyhow!

Pleasurewood Hills
  • Cannonball Express (Theoretical: 1,200pph on 5 trains) - 159pph (1 train, average of 4, 12th August 2024)
In terms of general insights; the queues were too short to gauge a reliable picture of Pleasurewood’s ops, but I thought they were perfectly good, for the most part; I didn’t think they seemed excessively slow by any stretch. Similarly to the Roller Coaster at GYPB, I think Cannonball is hampered considerably by only having one train in operation, with that separate offload area actually slowing things down. Cannonball Express was the only ride I saw build up any kind of considerable queue while I was at Pleasurewood Hills; it took us 15-20 minutes to pass through a short queue of only a few people, and it looked much longer by the time we got off.
 
I have some more throughput timings and insights from my visit to Thorpe Park on Sunday. The readings I was able to get were as follows:
  • Colossus (Theoretical: 1,300pph on 2 trains) - 764pph (2 trains, average of 4, 18th August 2024)
  • Hyperia (Theoretical: 1,050pph on 2 trains) - 765pph (2 trains, average of 9, 18th August 2024)
  • Nemesis Inferno (Theoretical: 1,150pph on 2 trains) - 932pph (2 trains, average of 8, 18th August 2024) Note: This reading was skewed downwards by one particularly slow dispatch; prior to that, the average was over 1,000pph.
  • Saw The Ride (Theoretical: 1,000pph on 8 cars) - 853pph (unknown number of cars, average of 10, 18th August 2024)
  • The Swarm (Theoretical: 1,100pph on 2 trains) - 882pph (2 trains, average of 5, 18th August 2024)
In terms of some more general insights:
  • Saw and Colossus were operating about as well as I’ve ever seen them operate. Saw in particular seemed to be operated excellently!
  • Hyperia was operated very well, with little to no stacking; a train was frequently starting to head up the lift hill as the train in front hit the brake run! However, its throughput is definitely inhibited by how slowly the train moves along the final brake run; due to this, there is unfortunately quite a bit of idle time in the station between trains. If they were able to sort this out and make the train return to the station more quickly, I think they would get much closer to that 1,050pph theoretical figure.
  • Operations on Nemesis Inferno were pretty good; it quite frequently wasn’t stacking! I did notice quite a few empty seats on my train, though; maybe they could be slightly more forthcoming in encouraging different groups to sit together?
  • The Swarm was a bit of a weak link, unfortunately. There seemed to be very little urgency to the operations on there; I honestly think the 882pph reading I got was quite a generous assessment of the situation. Dispatch times of multiple minutes were not uncommon. It’s a shame, as when operated well, Swarm can be a real throughput powerhouse! I do wonder if the return of the baggage hold on here would help; people dealing with baggage on the platform does seem to delay the opening of the airgates and the swift movement of people onto the ride somewhat.
 
Apologies for being nearly a month late, but I have some throughput timings and insights to share from my recent trip to PortAventura World in Spain. The throughput readings I was able to get were as follows:
  • Dragon Khan (Theoretical: Unknown on 3 trains) - 668pph (2 trains, average of 4, 10th September 2024), 806pph (2 trains, average of 3, 11th September 2024), 409pph (1 train, average of 4, 12th September 2024)
  • El Diablo (Theoretical: Unknown on 3 trains) - 1,000pph (2 trains, average of 4, 11th September 2024)
  • Furius Baco (Theoretical: 1,500pph on 3 trains) - 580pph (2 trains, average of 3, 10th September 2024), 622pph (2 trains, average of 10, 11th September 2024) Note: The 11th September average was skewed downwards by one particularly slow reading at the end; the picture up to that point was closer to 700pph.
  • Red Force (Theoretical: 1,200pph on 3 trains) - 434pph (2 trains, average of 10, 11th September 2024) Note: This average was skewed downwards by one particularly slow reading at the end. Up to that point, the average was closer to 550pph, or a train around every 80s.
  • Shambhala (Theoretical: 1,680pph on 3 trains) - 816pph (2 trains, average of 10, 10th September 2024), 774pph (2 trains, average of 9, 11th September 2024), 425pph (1 train, 12th September 2024, average of 2)
  • Stampida (Theoretical: Unknown on 2 trains per side) - 1,229pph (2 trains per side, average of 6, 10th September 2024)
  • Tomahawk (Theoretical: Unknown on 2 trains) - 552pph (2 trains, average of 3, 10th September 2024)
  • Uncharted (Theoretical: 900pph on 3 cars) - 720pph (unknown number of cars, average of 2, 12th September 2024)
Overall, I did not think that PortAventura’s operations were nearly as bad as I was expecting. Were they overly fast? No. But I also didn’t feel that they were abysmally slow either. Express Pass also wasn’t oversold, and queues moved decently. Queue times weren’t too bad either; I didn’t queue over an hour for anything all trip, and while the likes of Shambhala and Dragon Khan did get longer queues on occasion, there was always a major ride on a short queue to ride. Stampida, El Diablo, Street Mission and the water rides amongst others never seemed to get a queue longer than 20 minutes all trip.

In terms of the actual throughputs themselves; the only time I saw anything run on 1 train was Shambhala and Dragon Khan in the slightly hairy weather on Friday. Under normal circumstances, everything seemed to run at least 2 trains, and while not lightning fast, I didn’t think the dispatches were excessively slow either.
 
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