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[2024] Nemesis Reborn: Construction and Speculation

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Calling Icon world class should invalidate any argument...


P.S. Going to Florida isn't exactly the most horizon expanding trip...
1) It's a personal opinion.
2) At least I've experienced parks outside the uk so I have a little more to compare nemesis with.
Maybe I do take nemesis for granted as I do ride it often. On the front or back (particularly at night) is admittedly amazing, but anywhere else is average
 
For me it was riding Black Mamba at Phantasialand, which is a great coaster but it reminded me how well paced Nemesis is. Black Mamba felt like all inversions in the first half and all high-G corners in the second half. Nemesis feels more varied.
 
Love the ride from start to finish but the first helix and the zero g role over the station is just incredible.

Bloody hell craving a ride on it now and have to wait til next year.
 
I always laugh when I see the reactions of US coaster enthusiasts coming off Nemesis. They are typically blown away by the intensity. It packs a real punch compared to it's US counterparts.

To me it's still the best coaster in the UK. Icon is good also and up there but not quite there. Smiler is also a great coaster we take for granted. In fact if it wasn't for those infamous jolty last few inversions it would rank incredibly high in my top coasters lift as the rest of the ride is insane quite honestly.
 
I always laugh when I see the reactions of US coaster enthusiasts coming off Nemesis. They are typically blown away by the intensity. It packs a real punch compared to it's US counterparts.
Call me 'Ethan' by all means but the Batman clones are much more intense than Nemesis, in my (unpopular?) opinion.
 
Love the ride from start to finish but the first helix and the zero g role over the station is just incredible.

Bloody hell craving a ride on it now and have to wait til next year.

Those two elements are some of the best few seconds of ride on any coaster I have ridden up there along with the drop into zero g stall on wildfire and the huge drop into inane airtime hill on Hyperion
 
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Call me 'Ethan' by all means but the Batman clones are much more intense than Nemesis, in my (unpopular?) opinion.

They certainly pack a punch with their tight turns. However I was more comparing it to the larger scale inverts in the US. The compact nature of Batman clones make them intense by default. I have ridden quite a few of them and can confirm they are excellent.

I love B&M's though in general. Best coasters overall by far in my humble opinion.
 
Does anyone know what year the queue line by the stall turn next to Galactica stopped being used?

Just curious because I watched a very old clip on YouTube of a guy being interviewed on a TV show up there.
 
Does anyone know what year the queue line by the stall turn next to Galactica stopped being used?

Just curious because I watched a very old clip on YouTube of a guy being interviewed on a TV show up there.
Pretty much when the fast track entrance at the bottom started to be used, but not sure when that was either
 
I believe Virtual Queue (as it was called back then) was introduced on Nemesis in 2001. This was also the time Air was being constructed meaning the section of queue line near the stall turn was too close to the construction and coaster itself.

So it was most likely 2000 when that section was last used.
 
Nemesis had VQ in 1999, as well as at the end of the 98 season. At that point, the only way you were able to ride was with a ticket. Which initially caused some fuss. I think the Disney style 'return time' in unison with the introduction of a standby line was introduced when Air opened, in 2002.

I think the section closed in 1999.
 
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