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Theme Park Studio

The main thing is is that you can't actually build a coaster yet, that is coming in the 3rd stage.

Currently you have all (or most) of the tools to set up your park and make it look pretty so when it comes to the addition of rides your park is set up.

Only issue is the email went out this morning and steam was updated today stating what we are getting now and what we are getting later.

It's fine for me but some people are getting a little... agitated over it, 7 months since backing and no coasters (although according to the devs it is 70% complete).
 
So, it's a theme park game, without the rides and coasters? Seems like a total waste of money to me!
 
Jared said:
So, it's a theme park game, without the rides and coasters? Seems like a total waste of money to me!

Yeah.. currently it is but flat rides is coming in the next milestone and then coasters on the next... timescales however are not confirmed.
 
Jared said:
So, it's a theme park game, without the rides and coasters? Seems like a total waste of money to me!

No, it's not that at all and you know that full well. ::)

It is still in a development stage. Modules are being added over time. I think the thrid module to be added will have the coaster builder.

:)
 
On the steam page prior to today it has been mentioning the current set-up lacked any form of ride build until a further update... They have seemingly communicated this fact to those involved in backing and what-not as well...

The real question is, will the cost remain so low when it's all released? Personally I'm on the fence whether or not to get it now, as it would be beneficial to get used to the new system first as follow an evolution...
 
The us version is currently $30 and will be $40 when full version realised. I would imagine in the uk will be around £30 rather than current £22.
 
Rob said:
Jared said:
So, it's a theme park game, without the rides and coasters? Seems like a total waste of money to me!

No, it's not that at all and you know that full well. ::)

It is still in a development stage. Modules are being added over time. I think the thrid module to be added will have the coaster builder.

:)

That's fair enough, but what they have released is buggy as hell. it's not really encouraging that they have released something in such a state, even as a beta.
 
Dave said:
Rob said:
Jared said:
So, it's a theme park game, without the rides and coasters? Seems like a total waste of money to me!

No, it's not that at all and you know that full well. ::)

It is still in a development stage. Modules are being added over time. I think the thrid module to be added will have the coaster builder.

:)

That's fair enough, but what they have released is buggy as hell. it's not really encouraging that they have released something in such a state, even as a beta.

I didn't mention bugs here. It's annoying to see some people criticise it for not having coaster building features at the moment when they clearly stated that the initial early release would not include coasters.

:)
 
The clue's in the name - early access. It's a beta. It will have bugs. Some, if not most, of the final features will not be ready. ::)
 
Sam said:
The clue's in the name - early access. It's a beta. It will have bugs. Some, if not most, of the final features will not be ready. ::)

It's early access to something that isn't even close to being ready and the issue with that is the developers have shown they A) can't keep a timetable and B) are willing to release something nowhere near complete.

There is nothing wrong with releasing something that doesn't have all it's features ready and certainly some bugs can be expected but thats bugs in the sense of "sometimes a collison isn't detected" not that a whole set of paths warp and go a bit freaky.

I really would like this game to work as we haven't had a decent "theme park" simulator in a while and although NoLimits provides superior coaster simulation and now flatride abilities it doesn't simulate theme park dynamics. I have just repeatedly got the impression that if this start-up didn't have the interest of enthusiasts it's amateurish exploits so far probably wouldn't have been tolerated in the gaming world.

But hopefully they will pull it back around.
 
I've just spent 20 minutes playing with it. I am not impressed for slightly different reasons that have been stated up to yet. I point out that before I started playing with it, I was starting with the premise that this is an pre-release. I knew that coasters wouldn't be included.

What worries me is they have released this as an early build yet in 7 months of "constant work", if this is as far as they have gotten, I can't see them finishing in another 2 years. In all of the interviews they stated that they already had the graphics engine and a basic interface. That is the hard work there done, or so the kickstarter said. The tools they have released as well are extremely minimal. We have seen videos already with them creating 3d objects, adding physics to them. This is what I thought they would have released. Currently all you can do is play with paths and place pre-formed sections, plants or buildings. There is very little creative you can do with it. At least by adding the basic tools back in they could have enabled us to actually play with it.

I personally feel a bit cheated and genuinely hope they get the kick up the arse that they obviously need. But I have to point out that I got the same feeling when I rode Charlie and the Chocolate factory on opening day, or Nemesis Sub Terrible on opening day and at last 50% of those rides I can now ride without swearing in disgust.
 
I think the 3d custom objects are due to (again) be added in a later module (the first one in fact for working flat rides both pre-made and custom created)...

I think the issue lies with a lack of clear expression to the current situation? I dunno...
 
The fact that they've been developing this software for around a year and not fully finished the main feature of it is slightly worrying. I'm sure it'll be a great piece of software when it's complete, but I don't think they should've started Beta with one of the main features missing.
 
It's not a Beta, they have said this is an early alpha. I agree though would have been better if had waited until most of if not all features were ready and then released a beta, rather than early access. The problem is they are a very small firm who do most of their work for the medical world if I remember correctly. I think only a handful of people are working on this.

Time will tell if it's any good once other features added, the good news is that they do exist as they have said the videos we have seen with the other features are actual working features in their build of the game but are not yet fully complete.

Hopefully once it's all done it will be a decent game, I need a new graphics card if it is as currently doesn't work well at all on my computer, but will hold out until it's finished and see what reviews of the final product are before spending money on a new graphics card.
 
Max said:
The fact that they've been developing this software for around a year and not fully finished the main feature of it is slightly worrying. I'm sure it'll be a great piece of software when it's complete, but I don't think they should've started Beta with one of the main features missing.

I think you need to have a look into how long game development really takes if you think thats disappointing.
 
Fredward said:
Max said:
The fact that they've been developing this software for around a year and not fully finished the main feature of it is slightly worrying. I'm sure it'll be a great piece of software when it's complete, but I don't think they should've started Beta with one of the main features missing.

I think you need to have a look into how long game development really takes if you think thats disappointing.
I do understand that game development can take an extortionate amount of time, but I don't think Beta access should be started until the main feature of the software is complete, it just seems a little strange to me.
 
this reminds me a lot of the current "dayZ" situation on steam, they released it as an early alpha stand alone version, with a clear message stating this is an early alpha, features will be missing etc etc. i've wandered around the open world and not come across a single zombie or other player once. do i complain? No, because i know its in early stages of development! however people are demanding their money back, moaning about glitches and so on.

give them time, each update will just improve the game ten fold. We backed them for a reason right? ;)
 
My thoughts:

1) I've never seen the point in releasing something until it is finished, it only ever gets bad press.
2) A beta should be free, since anyone playing it is acting as a fault finder for the developers.
3) Anyone dumb enough to pay for an unfinished product gets what they deserve.
 
DiogoJ42 said:
My thoughts:

1) I've never seen the point in releasing something until it is finished, it only ever gets bad press.
2) A beta should be free, since anyone playing it is acting as a fault finder for the developers.
3) Anyone dumb enough to pay for an unfinished product gets what they deserve.

1) I agree they should of just opened it up for a closed beta further down the line for backers only then gradually opened it up for an open beta once it was getting to 80% complete. I'm guessing they wanted to keep backers happy by actually giving them something to see for their money - even if it is very limited at the moment.

2) Agree to this too.

3) I backed this on Kickstarter as I found the premise interesting and a little of me was hoping for a follow up, similar type of game to that of the RCT series. If people didn't back this then it wouldn't of got of the ground and it could end up being something decent. Although I personally wouldn't pay at this stage if I didn't already back as I see it as being a stupid move as its not worth it at the moment. Whereas my backing (and many others) helped it get off the ground and hopefully turn this into a great game. Only time will tell.

The only problem I have is that it seems like it will be a while before we see this anywhere near complete. I would say next year easily, maybe toward the end if not running over into the following year. When I backed this I thought it was a bit further along.

Oh well I have NoLimits 2 to keep me amused along side this.
 
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