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Little Changes: What would you do?

Wicker Man is water too, Oblivion and Galactica are broken and havnt been repaired for whatever reason.

That Galactica's portal lasted only about 2 years is a bit silly


I'd love some kind of preshow experience but personally I've never thought video preshows in Merlin parks actually add anything. Especially when almost every ride seems to have a preshow video now, it's like "whats the video gonna be to tell us the theme on this one?".

The way Merlin often do them, they interest only geeks who read backstories on Wikipedia and don't actually add anything to your anticipation of the ride.

But look at Wicker Man on how to do a good preshow for a themed coaster, it's as much about the room and the theatrics (all simple stuff but done well) and the video on the cloth just makes it feel much more in keeping with the theme. Or Hex, because the video is actually worth watching. Great parks abroad tend to make better theatrical/scenic buildup that don't necessarily have a video on a screen in an empty room.

I think Smiler's interior queue and station shouldnt be empty breeze block rooms for a start, then there could be really cool setup to the coaster ahead.
Wicker Man pre show is great because you're only in there for around a minute and it's actually very entertaining.

5-10 min boring pre shows become very tedious when re-riding.

*Looks at Dinosaur at Animal Kingdom*
 
Personally, I don't think it's just about length, it's about pure quality and how drawn you are in to a story or background. If it's well done, it can be like Hex, where each showroom is a key part of the ride that offers a different, high quality experience, and it's not all ride centric, assuming the AV effects are doing their job. Having a set of 'shows' where the ride is part of the finale can really work.
Another thing I think to go for is creating sense of being in another environment, and doing this through having different rooms with different sizes and heights/levels. It's one thing I love about the Kingmaker exhibition at Warwick, you aren't just walking through what feels like the same room or just passing through doors, you wander through corridors, go up and down stone staircases, and pass through dimly lit chambers between each scene of battle preparation.
I think Wickerman's queue should of followed this kind of approach and been a journey through the forest and village leading up to the actual sacrifice. Not anything that takes too much of your attention or gives too much of a story, just background stuff. Ceremonial rituals, walking underneath tree roots, going through village houses, village elders reading stories, passing through a wolf pen or menagerie, that kind of stuff. I think the projection part could still fit in to that too, in fact it would probably enhance it.
None of these suggestions are little changes though, so I'll answer the question honestly! Pretty much everyone has given good suggestions already but the key things to go for are reversing every cut imposed since 2015. Duel's situation with the awful use of blacklight/fluorescence needs to change ASAP. And, yes an end to Fast track. And yes, I agree with Alsty, more beer is always good! :)
 
Maximise ride throughputs - Ensure that attractions have sufficient staff, return bag drops and single rider queues to use.
Fastrack - Reduce allocations and increase prices for it, making the same return from fewer guests. If people want to cut main queues (which would move faster anyway if given a bigger chunk of a ride's throughput), make them pay through the nose for it.
F&B - Make at least some if it worth having. There's a reasonable selection of different types of food available at the moment, but sadly they all seem to be spectacularly mediocre. I'd be far more willing to pay for genuinely good food. Also, why is the beer selection on park so rubbish?
Monorail changes - allow guests to stand in bays at stations before trains arrive, run more of said trains, remove vinyl from windows.
 
On the subject of the monorail batching issues, would air gates not solve the problem?

Another change I’d like to see is the water park opening hours extended until 8 or 9pm during peak times. Not having anything to do in the hotels once the park closes at 5 is part of what puts me off paying the premium rate to stay there as opposed to Premier Inn etc. I mean why close the water park at 5pm when everyone is going back over to the hotels then from the park?
 
On the subject of the monorail batching issues, would air gates not solve the problem?

Of course it would. The cost to install them on the other hand from their perspective probably makes no sense. Thus, what should be a high capacity method of moving guests fails to do so courtesy of over zealous safety concerns and poor budgets.
 
Very few London Underground and no national rail stations have air gates and they are generally fine. Why should a train at AT be any different?
Because post Smiler incident, they want to take no risks at all. Hence the sudden increase in height of fences around ride areas, the "danger of death" signs, changes to procedures (ie monorail batching) etc.
 
Do something with the Nemesis queue to keep it flowing past the point just after the bridge where staff stop you. It seems so unnecessary and the majority of the time you're waiting 10 minutes to let fast track groups past. Unless anybody here knows why they leave a gap between the merge points and steps on the other side of the station.
 
Very few London Underground and no national rail stations have air gates and they are generally fine. Why should a train at AT be any different?
Every year there are fatalities on the tube with people falling, or being pushed, onto the tracks - One more bad incident at Towers and just imagine what the Daily Mirror would do.
 
Unless anybody here knows why they leave a gap between the merge points and steps on the other side of the station.
It's to minimise the queue time for fastrack users, though it would be a much more pleasant queuing experience if the merge host let the queue move little and often rather than a long way occasionally.
 
Is there enough room for the air gates to swing open without hitting the train, I’m pretty sure on the middle cars there is. I’m thinking about the disabled car were the bay is wider.
 
Because post Smiler incident, they want to take no risks at all. Hence the sudden increase in height of fences around ride areas, the "danger of death" signs, changes to procedures (ie monorail batching) etc.
"Taking no risks at all" is a very wrong understanding of health & safety but seems to completely sum up Merlin's attitude to H&S immediately after the Smiler.

It should all be about understanding and mitigating risk, putting systems in place that are helpful to use and clear. Not doubling the paperwork and skirting issues, for example by stopping batching properly instead of installing air gates.

But perhaps there's a perception problem there too. See a story of someone fall on to the Tube and it's just 'a situation that happens'. See a story of someone do it at Alton Towers and suddenly it's seen differently, maybe because Alton Towers is a private company and not public transport, where the implication is Alton Towers hurt somebody and people start asking who to blame. So maybe air gates would be the better option to solve all problems in one.

A shame it would have to get to that point though. There are countless risks that the public would never be aware of that get assessed and controlled, but it's quite reasonable to expect people to be safe around rail platforms isn't it? That seems to be an old fashioned idea now for some reason.
 
Talking of the Smiler queue, they should really make the interior brighter.
"Taking no risks at all" is a very wrong understanding of health & safety but seems to completely sum up Merlin's attitude to H&S immediately after the Smiler.

It should all be about understanding and mitigating risk, putting systems in place that are helpful to use and clear. Not doubling the paperwork and skirting issues, for example by stopping batching properly instead of installing air gates.

But perhaps there's a perception problem there too. See a story of someone fall on to the Tube and it's just 'a situation that happens'. See a story of someone do it at Alton Towers and suddenly it's seen differently, maybe because Alton Towers is a private company and not public transport, where the implication is Alton Towers hurt somebody and people start asking who to blame. So maybe air gates would be the better option to solve all problems in one.

A shame it would have to get to that point though. There are countless risks that the public would never be aware of that get assessed and controlled, but it's quite reasonable to expect people to be safe around rail platforms isn't it? That seems to be an old fashioned idea now for some reason.
I can understand why people blame Merlin after the Smiler incident, that was absolutely their fault. No I don't think it's fair but accusing Alton Towers of being unsafe is pretty easy considering they allowed one of their roller coasters to crash.

Agreed about the monorail. Platform screen doors work! Though obliviously the risk of accident is a bit larger on the tube than on the monorail.
 
A wider range of food options, and longer opening hours in the summer when required.

The dungeons would be stopped before it started and CCL redeveloped to include a water ride and a reasonable sized coaster, along with the return of the Toadstool.
 
RECYCLING BINS!

My current pet peeve is walking around with a plastic bottle and being forced to put it in a bin. Even if it's just in key locations like one in FV, one in XS, one in DF and one on towers street

Even if it realistically won't make as much difference to the environment, it at least makes it look like they're actually trying

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