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  1. J

    Thorpe Park: General Discussion

    The point of this in person consultation isn't to see who's in favour and who's not in favour of a new roller coaster. The point is to let local residents know their plan for a future investment, the potential impacts it could have short and long term, and allow the locals to discuss any...
  2. J

    Thorpe Park: General Discussion

    The Colossus debate is interesting. I don't think there were any hard plans for Colossus to be at Chessington. But I'm under the impression that there were conversations about a multi-looper (potentially a record breaking one) to be installed at Chessington. How developed these conversations...
  3. J

    Thorpe Park: General Discussion

    I'd be very surprised if we see anything going over the lake towards the car parks. The park are quite restricted with how much they can put in the lake, plus the resulting noise and visual issues it would cause. On top of that, that particularly body of water is used by the jet-skiers (I...
  4. J

    Thorpe Park: General Discussion

    Jeez, I don't refresh the Runnymede council page EVERY day. I know they have weekends and bank holidays off... ;)
  5. J

    Thorpe Park: General Discussion

    I'm someone who went on Press Night and Passholder Preview Night. I paid for the mazes on Passholder rate (albeit at the reduced rate). Feel free to take the following opinions however you want, but keep in mind the following things: -I've attended Press Nights at Fright Nights since 2015. I try...
  6. J

    General Queue Times Discussion

    In theory, the queue line shops are designed to be about 30 minutes before you board the ride. At least, that was the thought process when they retrospectively added in queue line shops years back, and what they were planning to adopt moving forward. So it might have changed by the time they...
  7. J

    Thorpe Park: General Discussion

    Re X:\No Way Out... -It was always a 1.4m height restriction until the new, forward-facing trains were introduced in 2013. There have been some accounts that it was at one point a 1.2m restriction, but I can't find anything to back that up. -The original walkthrough was basically just light...
  8. J

    Nemesis: Sub-Terra

    Presumably one of the places Matt is speaking of of hearing the rumour is via a post I made on CoasterForce. As for my source, it's all just Chinese whispers really. I hear things here and there. Sometimes these things are obviously complete BS. Other times it's something that is the case, but...
  9. J

    Thorpe Park: General Discussion

    I doubt it, since the old theme only featured a brief (less than 30 seconds I think) instrumental of the song, whereas this new loop features the whole song. (Though I don't know how these things work in practice, so I guess it's possible there's some caveat I'm unaware of?)
  10. J

    Thorpe Park: General Discussion

    I think you're overestimating the cost of music. Tbh, I think everyone does. Even the likes of IMA Score are cheap for short tracks (like the entrance they've done for Park VIBES). Over the last couple of years, they've got people within the community to produce music too, which is probably...
  11. J

    Thorpe Park: General Discussion

    *Blows dust off account for my biennial post...* I believe staff are needed on board the trains for DBGT as a safety thing as well. Guests have to remain seated during the ride, and it's much easier to control that with a staff member there since there's no restraints. It can obviously be run...
  12. J

    How do they figure out queue times?

    It's a good question, and one that sadly I can't really answer. I'd imagine there's some sort of benefit / need to having a continuous track rather than a discrete track of guests. As you say, error correction is probably one of them. Possibly that it allows more data to be gotten too? There's...
  13. J

    How do they figure out queue times?

    There's no way I can provide any sort of evidence to say that would convince that (Merlin) parks do not overestimate queue times to boost Fastrack sales. It's something you'll just have to take at face value. I don't deny that there's situations where queue times are overstated and this does...
  14. J

    How do they figure out queue times?

    A lot of the focus on queueing has been since just before Reserve n Ride was introduced. RnR came from the right place, but was imo too ambitious, and it was a bit too early in terms of technology. I imagine it's the same across the whole of the Merlin, but for Thorpe in particular, those who...
  15. J

    How do they figure out queue times?

    *blows dust off account, chokes, regains breath, and begins* I can't speak for Alton Towers exactly, but I can speak for Thorpe Park, and at least give some insight in some of the things tried there to improve queue time accuracy. Thorpe Park used to have a dedicated person to update queue...
  16. J

    Thorpe Park: General Discussion

    Blows dust of my account... This is something which confused me for quite a while, but there is a logical reason behind it... Essentially, Saw has very specific operating conditions when it comes to wind. The slightest of breezes in the wrong direction cause it to stop running (because of...
  17. J

    Thorpe Park: General Discussion

    Wow, I haven't posted here in ages... I'm always surprised that people continually talk about Swarm's theming not making sense, or words to that effect. I've always thought it's obvious. The Swarm are this flying alien race who are invading earth; no longer making it safe. So they destroy a...
  18. J

    Thorpe Park: General Discussion

    Hate to use the 'It's not even finished yet' argument, but.... It's not even finished yet. There's a lot more to be added; more cladding, coaster-track-ribs, teeth, lighting, etc. It's not even half-finished I'd wager. I've always liked the look of the shark, being my favourite of the...
  19. J

    Kings Island: General Discussion

    It looks a bit blasé in that video, even at what seems like decent speeds. Much like other recent B&Ms, give it a few years, and I reckon it will be a bit more of a beast.
  20. J

    Pokemon X/Y

    Haven't played it for very long, but have to say it's good fun. My current line up is: Frogadier - Lv17 Combusken - Lv17 (currently holding Blazikenite too) Pidgey - Lv15 Beedrill - Lv14 Charmander - Lv12 (currently holding Charizardite X) I was going to go to choose Fennekin for my first...
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