Dave
TS Founding Member
Well obviously it is but I was referring to how it looks. It has a very tight curve at the top, most vertical loops are huge
All B&M invert vertical loops look like that.
Well obviously it is but I was referring to how it looks. It has a very tight curve at the top, most vertical loops are huge
Is it any tighter than other B&M Inverted rides from that era?Well obviously it is but I was referring to how it looks. It has a very tight curve at the top, most vertical loops are huge
It was supporting a cradle that had a guy working on the loop. Spotted from Galactica lift hill in morning.Pretty sure the crane was supporting a section of track. There is foot access to the ride area.
It's perfectly normal for the period and speed of the ride, compare it to the Batman the Ride loops. Obviously the loops on big inverts like Montu are going to look more drawn out as everything is scaled up.Well obviously it is but I was referring to how it looks. It has a very tight curve at the top, most vertical loops are huge
Well obviously it is but I was referring to how it looks. It has a very tight curve at the top, most vertical loops are huge
Out of interest for anyone who has ridden Montu, how does it ride in terms of forces and intensity compared to nemesis?
That's why Nemmy is so good; its short, compact layout enables it to keep up the intensity from start to finish.It has moments of similar intensity but is a lot more drawn out so also has less intense sections between the more dynamic maneuvers, and fades a bit towards the end, where as Nemesis is relentless throughout and if anything keeps building until you hit the breaks.
That's not to criticise Montu, it has to be like that with the length it is otherwise it would just be unpleasant. It still flows well.
Isn't the batwing supposed to be one of the most intense things B&M have ever done? (other than the pretzel loops on their flying coasters).It has moments of similar intensity but is a lot more drawn out so also has less intense sections between the more dynamic maneuvers, and fades a bit towards the end, where as Nemesis is relentless throughout and if anything keeps building until you hit the breaks.
That's not to criticise Montu, it has to be like that with the length it is otherwise it would just be unpleasant. It still flows well.
I was in the airgate for the front row when that happened back in May! Not exactly sure why it does that but it might be something to do with a sensor.I was there on Saturday, there was a short stoppage in the morning of about 10 minutes with one of the trains stopping half in and hald out of the station. Never seen that before.
Blime me. Done Nemesis 4 times today. That ride is just a beast (no pun intended) and it delivers every time. Back right is so forceful
Good to see you are slowly being converted.Blime me. Done Nemesis 4 times today. That ride is just a beast (no pun intended) and it delivers every time. Back right is so forceful
Nemesis, Oblivion and WM were. Queued about 15-20 mins for Galactica and th13teen but queues were very pleasant today. Didn't bother with Rita as that said 30 and with queues for everything else so minimal there's no way I'm queueing thatGood to see you are slowly being converted.
See, you can have a good day at the Towers without the smiler.
And it took me ages to work out...it is "blimey" mate...had to do a google search!
Finally...everything walk on then?
I completely agree. Had a back row ride last week which was so intense. All my group had to have a break after getting off as we were shaking so much! It belongs in the controversial opinions thread though as not everyone will agree with us.Nemesis is by far the best coaster in the UK. I wouldn't be that bothered about the smiler closing if it wasn't for the extra queue times it causes if I could get on nemesis. Going to Alton Towers without a ride would feel so wrong.