As much as I've never done it in the dark it looks like an amazing experience and I hope to be able to ride it in the dark someday.I’ve never ridden Nemesis in the dark before but plan to tomorrow for the first time. Does riding it in the dark transform the ride completely?
Only front row really. Even during the day, you can't really see anything but the seats in front of you on an invert unless you're on front row. This year it seems to have been bathed in more bright white light than last year, but a couple of years ago, front row was awesome.I’ve never ridden Nemesis in the dark before but plan to tomorrow for the first time. Does riding it in the dark transform the ride completely?
Got moved to back row yesterday due to RAP guests not wanting to be on the back as my rows harnesses were being checked. Fantastic result to end the season on nemmy.
I've got to say, Nemeis was running brilliantly over the weekend. The ride on Saturday night after the fireworks was simply superb and smooth as silk. We sometimes forget how lucky we are to have such a beast on our doorsteps.
Funny you say that. I've seen many a comment to photos of Nemesis saying things like "look at all that rust", "that doesn't look safe", "that track is in a bad state" etc etc... it always makes me smirk.it’s now seen by some of the gp as an old rotting ride with broken theming.
Apparently Nemesis’ minimum dispatch interval dictates that the earliest a train can be dispatched is when the train in front is exiting the vertical loop.When running at full capacity, does anyone know at what point a second train is dispatched whilst another is running on the track? It’s just dawned on me that unlike Oblivion which has 4 controllable sections (station, lift hill, the arc round to the drop and the never ending brake run which feels like you’re in a Heathrow holding pattern), Nemesis only has 2, which would mean 2 trains but I’m sure it runs more than 2 ?
Interesting! Did not realise that. Assumed the end brake and the transfer were independent blocks.What @Matt N said. You can dispatch as soon as the other train clears the vertical loop.
Nemesis effectively has three blocks. Station, lift, freefall to brakes (from lift exit to the stacked position just outside of station is one block).
It’s 5 blocks (station/lift/brakes x 3), hitting the end breaks on an e stop is no fun experienceInteresting! Did not realise that. Assumed the end brake and the transfer were independent blocks.
Yeah sounds painful. A sudden jolt it would be awful.It’s 5 blocks (station/lift/brakes x 3), hitting the end breaks on an e stop is no fun experience
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