Before the inevitable scramble to try and excuse them being potentially installed coming out of the immelmann, again why build it so high in the first place if you may need to whack trims all over it? Thirteen is springing to mind more and more.
It’s not necessarily about the ride being built too high for its length. Often, trims can just be in place to keep forces within a certain tolerance range under extreme conditions that might make the ride run differently (such as extreme heat).
As much as “trims” are often painted as an enemy by enthusiasts, and they can sometimes be very noticeable, they can also be a very light tap or hardly noticeable at all under average circumstances.
You raise Thirteen as an example, but I’d argue that that’s an extreme case of a noticeable trim. From what I can tell, that’s also an unusually blunt trim in that it’s either “on” or “off”; most modern trim brakes have a lot more nuance programmed into them.
An example I would raise of a ride with trims that aren’t so noticeable is
DC Rivals HyperCoaster at Warner Bros Movie World, a fellow Mack hyper in Australia. As per a POV, that ride seemingly has trims at two separate points (viewable at
0:48 and
1:01 respectively), yet they hardly seem to have any impact on the ride’s pacing at all, and no one seems to complain about the ride being excessively trimmed or even mention noticeable trims:
Hyper Coaster at Land of Legends, another fellow Mack hyper in Turkey, also has trims. The ride appears to have trim brakes at three separate points (viewable at
0:50,
1:00 and
1:19, respectively), but again, they hardly seem to have any impact on the ride’s pacing. And again, no one who’s ridden Hyper Coaster seems to complain about excessive trimming or even mention noticeable trims:
Obviously we don’t know what this trim, if it even has brakes fitted to it, will be like. You could be right and it ends up being another Thirteen-style trim that everyone complains about.
Alternatively, however, this trim might not have any noticeable impact on the ride experience at all. I would argue that the Mack hypers I’ve shown above, being the same ride type as Hyperia, are a valid comparison; perhaps adding trims here and there is just something that Mack does on its hyper coasters? Looking at DC Rivals and Hyper Coaster, I’d argue that the mere presence of a trim coming out of the Immelmann does not immediately mean that Hyperia will be neutered and that the trim will suck all the fun out of the elements that come after. Neither of those two Mack hypers appear overly neutered by the presence of trims.
I’m not saying that this trim definitely
won’t have an impact, but I think it’s a little too soon to be counting our chickens and saying that the ride will be ruined by it as well, particularly seeing as similar mid-layout trims on Mack’s other hyper coasters don’t seem to have that effect.