CGM's Sketchbook

Discussion in 'Box Office' started by CGM, 21st Jan 2013.

  1. CGM

    CGM TowersStreet Member

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    Re: The Illustrated Park

    Nothing too exciting, just a few drawings I did on some note paper. I wanted to try and improve my rendering skills so I got out some pencil crayons and had a go. I quite enjoyed it actually, I might try a large concept drawing using pencil crayons rather than colouring it digitally.

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    I decided that the flat ride opposite the Mille Miglia station should be a Huss Breakdance. It's themed around a roundabout (as in the traffic management device rather than the ride) and has Fiat 500 inspired cars. I also drew out a few logo ideas, Rotatoria is just Italian for roundabout. Thinking about it, I think I might have lifted this idea from from RCT2.

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    Yet another drawing of the vehicle for the Mille Miglia ride, this time without bumpers.

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    A few details for the Italian village.

    I'm currently working on the drawing describing the layout of the station area but hopefully, after that I can draw something that explains how all of these things things fit together.
     
  2. CGM

    CGM TowersStreet Member

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    Re: The Illustrated Park

    [​IMG]

    So this one shows how the station looks and the general layout of the area surrounding it

    The queue feeds into the building at the top of the picture and splits into two, each branch serving a platform. As mentioned earlier, on quiet days, the ride can be operated so that both tracks are used as one large mobius track. In this case, only the left hand loading platform will be used and rather than making a pass through the station, the cars will be diverted right and straight over the bridge for the second go round.

    The station building is also the maintenance building for the cars. The maintenance area is clearly visible from the queue and acts as an integral part of the theming, serving as the race pits.

    To exit the right hand offload platform, guests must cross a bridge onto the left hand one meaning that only the left loop is suitable for wheelchairs. A modification I would make is a set of railings along the left platform to avoid confusion when the guests cross the bridge.

    In the zone from the finish line to the start line, the guests have no control of the vehicles and a mechanical conveyor system is used to move the cars through and between the stations. This may seem strange given that each vehicle has its own engine but it avoids the need for complex engine management systems and eliminates problems to do with variation in speed caused by the typically inconsistent petrol engines.
     
    Danny likes this.
  3. toofpikk

    toofpikk TowersStreet Member

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    Re: The Illustrated Park

    You made this one easy for me xD. Absolutely beautiful. The station looks amazing, and should be easy enough to remake, but also the track looks interesting. An overview of this area would be cool. I love the waterwork and rocks too! Great work!

    May I suggest a woodie somewhere in the park? Not a big one though, I feel it would fit nicely. :)
     
  4. CGM

    CGM TowersStreet Member

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    Re: The Illustrated Park

    [​IMG]

    I've had a lot on recently so progress has been pretty glacial, but the overall view of the Italy area is done. I'd be interested to hear your thoughts on pencil crayons vs the digital colouring that I used before. I think perhaps, I could have picked out some of the detail a bit better.

    You can make the detail out much better on the full size image which is here.

    I thought I should have some continuity between the images by putting the B&M floorless in the background and there's also a clue as to what the next area will be. I'm thinking that the dark ride in the mountain will be a Roman themed Valhalla type water ride, possibly themed around floating wine barrels but I probably won't do that for a while.
     
    Posted 8th Aug 2013
    #44
  5. toofpikk

    toofpikk TowersStreet Member

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    Re: The Illustrated Park

    I do agree that the detail feels a little missing, however the vibe of the area illustrated is marvelous. I like the crayon, it has an organic touch compared to the very clean cut of a digitally coloured piece. That mountain looks fantastic, will be hard to recreate though.
     
  6. Nada

    Nada TowersStreet Member

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    Re: The Illustrated Park

    The pencil drawings are fantastic but I like the digital colouring for the 'park map' feel it gives off.
    It reminds me of the AT maps when they were actually good both aesthetically and as a map.
    They're pretty good aesthetically now, I admit, but your images look so crisp with the digital colours.
     
  7. CGM

    CGM TowersStreet Member

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    Re: The Illustrated Park

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    The park needed a name so I thought I would create a logo. It's a fairly generic compass style logo and I might do a bit more work on it so that it looks a bit more polished.

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    This is the entrance to the Forgotten City area of the park. The area is loosely based on the architecture of the Khmer Empire.

    The idea behind the entrance is that it is the recently re-discovered gate to the city, watched over by the stone guardian. Guests enter the gate beneath the waterfall which previously obscured the way in. The waterfall has been diverted by a temporary shelter that explorers have constructed

    There is a ropes course/climbing wall attraction based around the gate. A relatively low volume of guests can attempt to climb the gate and discover the secrets of the stone guardian. I like the idea of there being a small reward that guests can take upon reaching the guardian. This could be something relevant to the theme such as a foil-wrapped chocolate idol or maybe something transferable like a fast track or food voucher. In any case, at the top, guests are disconnected from the safety rail and slide down to the attraction's entrance which is on the other side of the gate. I may cover this attraction in more detail later on.

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    This is a series of sketches based around the theme of the area.
     
    Bert2theSpark and Danny like this.
  8. toofpikk

    toofpikk TowersStreet Member

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    Re: The Illustrated Park

    That looks brilliant! Great work CGM, I can't wait to see what this forgotten city holds in secret...
     
    Posted 1st Oct 2013
    #48
  9. CGM

    CGM TowersStreet Member

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    Re: The Illustrated Park

    This is a concept that I've had in mind for a while. It's definitely a money no object, kitchen sink included kind of ride and is part dark ride, part rollercoaster and part water ride.

    I've created a general storyboard of the ride concept. Each image is expanded upon in the corresponding numbered section below.

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    1. An overview of the ride vehicle based on a modified transport truck. The riders board the vehicle under the premise that they are being taken on a tour of the temple complex. Like Jaws and Jungle Cruise, each ride vehicle has a live actor playing the role of the tour guide and driver. The job of the actor is to provide ride narrative over the intercom and to heighten the sense of excitement during the ride by interacting with the riders.

    2. The first section of the ride takes place outside. The vehicle winds its way up a dirt track surrounded by tall bamboo plants supposedly leading to the first stop on the tour. On the way, the guide tells the story of the lost Temple of the Cobra; a mysterious temple supposedly once sited at the complex. Very few records of the building exist but there are writings of a strange ancient religion dedicated to the worship of the King Cobra. The guide assures riders that despite extensive archaeological digs at the site, no evidence of such a temple has been found.

    As soon as the guide begins to move on from this point, the ground beneath the vehicle gives way and the vehicle falls into the lost temple. Rubble fills in the hole above leaving the riders in darkness.

    The effect of the vehicle falling into the ground is achieved by use of a shallow ramp leading onto the roof of the main show building. This is disguised by the bamboo plants bordering the dirt track as well as other items of road side theming. Once on the roof, the vehicle rolls onto a thirteen style drop platform, dropping the riders into the show building.

    3. As the dust clears, the guide 'restarts the truck's engine' and the vehicle's headlamps spring to life illuminating a dimly lit corridor. After crawling forward for a while, the truck reaches a T-junction. Following deliberation with the riders, the guide opts to take a right turn and enter the snake chamber, coming to a halt in front of an altar.

    Suddenly, the ground begins to rumble, the chamber is illuminated by a strange light and an enormous gold cobra slowly rises from a basket at the base of the altar, facing the riders. Panicking, the guide clumsily grinds the truck's gears before finding reverse causing the vehicle to shoot backwards out of the chamber.

    4. Still in reverse, the truck rapidly winds its way through a series of twisty corridors as stone pillars and beams collapse in its wake. From the riders' point of view, this is happening just in front of the bonnet creating a series of near-miss effects. To increase the sense of danger, one of the spotlights on the roll bar is apparently knocked out of alignment by a falling beam.

    Towards, the end of this section, the cobra suddenly re-emerges, rising up in front of the riders before the truck apparently drops down a hole in the floor, narrowly avoiding the cobra's fangs and coming to a bumpy halt.

    5.,6. Once the riders have had time to gain their bearings, the guide points out a shaft of light pouring in from a gap in the temple wall. They announce that they're going to attempt to break out through it and the engine is revved dramatically.

    The vehicle takes off forwards towards the light on a steep incline and successfully breaks through the wall. The riders emerge from the show building to crest an airtime hill, simulating a car jump before the track descends into a water splash. The riders have escaped the temple and the cobra is no longer a threat.

    After a celebratory sign off from the tour guide, the vehicle wades out of the splashdown lake and returns to the station

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    This is a concept for the entrance of the ride that I coloured using markers. I'm quite pleased with the way they look so I think I'll have to invest in some more, particularly a few more shades of green.
     
    Danny likes this.
    Posted 6th Nov 2013
    #49
  10. CGM

    CGM TowersStreet Member

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    I thought that rather than starting a new thread, I would continue this one and give it a new name. I have been doing a lot of new concepts over the last few months but they're more general and not really part of the illustrated park which has sort of ground to a halt.

    This first batch of images is based around the idea of a confectionery themed park. This isn't a serious concept as there are very few parks based around just one theme that have seen success with the Legoland parks perhaps being the only exception. This was more of an exercise to try and create a concept for a small family park. The idea was that the rides had to be fairly inexpensive and mundane but with a good standard of theming.

    I didn't quite finish this project but here are a few of the images from it.

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    The entrance area with a few additional building facade ideas.

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    Here there are a few designs for the park's icon which is a glockenspiel / giant cuckoo clock that sits at the end of the street. Note the Jammie Dodger clock face and wafer roof! Also, a streetlamp design can be seen. These are made from three giant lollipops with strawberry lace detailing.

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    The Facade of Appelby's the sweet shop. It's intended to look as though it is made from chocolate as are all of the buildings in the entrance area.

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    Some ideas for the interior of Appelby's. The centerpiece is a self-service vending machine that features a toy train. The user selects their choice of pick and mix sweets at the console. The train then heads round the track collecting sweets from the relevant jars. Finally, it dispenses the sweets in a bag at the user's console.

    Now this is the part with the terrible puns!

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    Swiss Roll-ercoaster, either a GCI or GG woodie.

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    Cake Dance

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    Chocolate Log Flume, a heavily themed Reverchon model.

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    Haunted Gingerbread House

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    Finally, a few other sweet related ride ideas.

    Next, a few flying cars. Perhaps not totally related to theme parks but not unrelated either.

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    A few area concepts using Biro and marker pens.

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    This entrance area borrows from both of Alton's hotels.

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    An unfinished drawing of an Aztec/Mayan area.


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    An Arabic / Moorish theming study.

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    A Moorish building.

    These last few images were produced in the last couple of days. They're on A4 whereas usually I work on A3 and they're done using a fineliner. I'm trying to produce concepts more quickly so these ones are a little more sketchy. However, I think it allows me to be much more focused on the concept itself rather than worrying about messing up the drawing.

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    A fairly generic entrance area. It's set on a gradient and has a stream running down the middle of the pathway which evolves into a fountain at the bottom.

    Again, it uses the kind of Victorian Spa Town wrought iron and stone aesthetic that I like.

    [​IMG]

    I don't normally do sci-fi but I'm pleased with the way this one came out. I may apply some colour to it.

    Any feedback positive or negative is very welcome as I'm always trying to improve.
     
    Bert2theSpark and Mi-Nigle like this.
    Posted 8th Apr 2014
    #50
  11. Kurtis Rogers

    Kurtis Rogers TowersStreet Member

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    Favourite Ride:
    Booster Maxx the only ride that still gets me
    CGM How can anyone give this a bad review its truly amazing you should start design games a game with the detail of your sketches would be amazing
     
    Posted 8th Apr 2014
    #51
  12. CGM

    CGM TowersStreet Member

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    [​IMG]

    The sci-fi area concept but now with colour. I probably need to work on my lighting and reflections a bit but I think overall it gets across the kind of atmosphere that I was going for.
     
    Posted 9th Apr 2014
    #52
  13. CGM

    CGM TowersStreet Member

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    A few more quick concepts:

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    A Western area.

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    I thought I would have a go at a medieval area. This is just an early sketch to set the scene and develop ideas from. There are a few very basic drawings of a ride idea. It's basically a teacups ride themed as a chaotic market.

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    This shows a sketch of a castle keep and an idea for an interactive featuring two jousting knights. There's also a rough layout sketch.

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    This is the final sketch of the area. The teacups ride is tucked away to the left and the jousting knights are in the middle although they're a little difficult to make out. On the right is a topiary maze and there's a working blacksmith's in the bottom right of the image.
     
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  14. toofpikk

    toofpikk TowersStreet Member

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    Oh My Wow. After the initial indian temple update I thought you were gone. But these new sketches are great!
    Understanding the fact that you are supposedly no longer working on these as one single collective theme park, will it be okay if I take some of these concepts and merge them in with the rest of Tordale?

    Great work, a real good bit of insipration for me to get back on my bike and continue working on the 3d version of this stuff.
     
  15. CGM

    CGM TowersStreet Member

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    Of course, it's your park, you may do as you wish! I'd be interested in seeing the result if you do decide to continue.
     
  16. nemesis1994

    nemesis1994 TowersStreet Member

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    Location:
    Behind You...
    Favourite Ride:
    The Smiler just above Nemesis
    Your style of b&m track and perspective is really inspiring,I started drawing rides at alton and thorpe using the b&m track that you use but it is nowhere near as good as yours drawing sections of the smiler and colossus is really fun and looks like mayhem with b&m track. Why don't you try drawing something like nemesis but with a different theme and lots of perspective. I like drawing flat rides like detonator and ripsaw with my own twists and I'm sure you could make an original themed detonator to fit into your area with the rollercoaster. Have you drawn any ride vehicles yet? You should draw a b&m water coaster and send it to merlin!
     
  17. MattyH

    MattyH TowersStreet Member

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    On the basketball court inside the Matterhorn
    Favourite Ride:
    It's a small world
    If merlin came to us for ideas on new rollercoasters, I'm 90% sure The Smiler would've killed you by washing machine style inversion.
     
  18. toofpikk

    toofpikk TowersStreet Member

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    Baring in mind how controlled it would have been, I doubt it would've 'killed you'. It wasn't particularly quick and the ride was stationary on a moving track. Not like its going 50mph and rattling your head from side to side.

    I got a bit of work done but my RCT3 crashed, and you can have downward slopes of water. So I changed the entrance to have 2 waterfalls.
     
  19. CGM

    CGM TowersStreet Member

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    [​IMG]

    This is an Ancient Egyptian themed area. The GCI wooden coaster in the background is themed around the construction of a Pyramid. The nearly completed pyramid acts as the station and the queueline weaves around piles of masonry and artifacts waiting to be put in place as well as interacting with the coaster.

    The idea is that the coaster's structure is the scaffolding being used to build the pyramid and the riders take an out of control cart ride around the site diving through tunnels and passages on the way round.

    I may add colour to this one but first I need to fix some slightly wonky perspective.
     
    Posted 6th Jun 2014
    #59
  20. CGM

    CGM TowersStreet Member

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    [​IMG]

    The colour version of the Eqyptian area, coloured digitally this time.
     
    Posted 7th Jun 2014
    #60

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