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Chessington World of Adventures Resort

I’ve got my first visit to Chessington tomorrow since about 2002, any tips on what order to try and do things to make the most of the day? I’m not bothered about stuff like Croc Drop, just want to get on the coasters (hopefully including Dragon’s Fury) and maybe Tomb Blaster.
Should be pretty quiet tomorrow unless it’s half term.

Before Jumanji we would get to the park for opening and pre-queue for Vampire, once that’s done go to rattlesnake as throughput is shocking then do Tiger Rock, back to Tomb Blaster. Then the rest is pretty easy to get through.

I don’t think you will have major queues to worry about tomorrow. Vampire is best first thing in morning, around lunch 12 o clock and end of the day. Tiger Rock usually dies out later on in the afternoon and Dragons Fury I notice drops early afternoon.
 
Should be pretty quiet tomorrow unless it’s half term.

Before Jumanji we would get to the park for opening and pre-queue for Vampire, once that’s done go to rattlesnake as throughput is shocking then do Tiger Rock, back to Tomb Blaster. Then the rest is pretty easy to get through.

I don’t think you will have major queues to worry about tomorrow. Vampire is best first thing in morning, around lunch 12 o clock and end of the day. Tiger Rock usually dies out later on in the afternoon and Dragons Fury I notice drops early afternoon.

Thank you, that’s a really good helpful answer. I guess my concern is ride availability but maybe you have to just expect that something will go down for the day.
 
Thank you, that’s a really good helpful answer. I guess my concern is ride availability but maybe you have to just expect that something will go down for the day.
Chessington can be a bit hit and miss with ride availability. Thankfully the better rides are usually the most reliable (Vampire/Dragons Fury and obviously Mandrill).

Would stay clear of any big queues for Kobra and Tiger Rock is a risk as they have a fair bit of downtime. Rattlesnake is most important. If the queue is more than 20 minutes I wouldn’t join. If you are queuing past the last room with the broken tv before the stairs it will be 40 minutes at least. The advantage is, if it closes and you hear it testing wait for it and walk on.

I love the park, enjoy your day.
 
Just to harken back to Rattlesnake allegedly doing 160pph the other day - the standard Wild Mouse model is capable of 900pph. Not incredible, but acceptable for a smaller coaster or filler ride. Issue is, this is one of the parks headliners, doing a tiny percentage of that - how on earth has this been allowed?
 
I'm fairly confident Rattlesnake has never been capable of 900/hr, that'd be a dispatch every 16 seconds. Europa Park struggle to get 900 from Matterhorn Blitz and that has air gates, dual loads, you can take bags on AND they don't have to manually check restraints.

Many years ago Rattle had an A4 laminated sign on the op panel which stated the target throughput was 400, I'm assuming that's just based on 100 dispatches rather than trying to work out the average occupancy of the cars.
 
Rightly or wrongly, the RCDB theoretical figure for Rattlesnake is 900pph.

I'll agree with @John in thinking that that does seem a tad optimistic. I feel that Dragon's Fury and Spinball's 950pph theoretical throughputs are similarly optimistic.

Even Matterhorn Blitz at Europa Park, which is likely the pinnacle of operations for a ride with 4-person cars, attains only 700-800pph, from my experience.

In fairness, though, Spinball Whizzer at Alton Towers is also right up there for operations of a ride with 4-person cars, in my view. That ride always seems to manage a solid 600-700pph, from my experience, possibly even managing dispatch intervals as frequent as 20 seconds on a good run (which would make the throughput 720pph).

I wonder why Chessington struggles to hit the heights of Spinball Whizzer on Rattlesnake and Dragon's Fury?

Dragon's Fury in particular is exactly the same as Spinball from a hardware perspective, isn't it? I admittedly haven't done it for 9 years, but from memory, I remember it having the same constantly moving loading station. I'm aware that both rides grapple with the "no more than 3 to a car" rule, but even then, Dragon's Fury would still manage about 500pph with Spinball-style dispatch intervals (at a maximum, 720pph for 4 person cars applied to 3 person cars would be 540pph). I've heard reports of Dragon's Fury being 300pph or less, so clearly Chessington does something differently to Alton Towers.
 
Rightly or wrongly, the RCDB theoretical figure for Rattlesnake is 900pph.

I'll agree with @John in thinking that that does seem a tad optimistic. I feel that Dragon's Fury and Spinball's 950pph theoretical throughputs are similarly optimistic.

Even Matterhorn Blitz at Europa Park, which is likely the pinnacle of operations for a ride with 4-person cars, attains only 700-800pph, from my experience.

In fairness, though, Spinball Whizzer at Alton Towers is also right up there for operations of a ride with 4-person cars, in my view. That ride always seems to manage a solid 600-700pph, from my experience, possibly even managing dispatch intervals as frequent as 20 seconds on a good run (which would make the throughput 720pph).

I wonder why Chessington struggles to hit the heights of Spinball Whizzer on Rattlesnake and Dragon's Fury?

Dragon's Fury in particular is exactly the same as Spinball from a hardware perspective, isn't it? I admittedly haven't done it for 9 years, but from memory, I remember it having the same constantly moving loading station. I'm aware that both rides grapple with the "no more than 3 to a car" rule, but even then, Dragon's Fury would still manage about 500pph with Spinball-style dispatch intervals (at a maximum, 720pph for 4 person cars applied to 3 person cars would be 540pph). I've heard reports of Dragon's Fury being 300pph or less, so clearly Chessington does something differently to Alton Towers.
Dragons Fury rarely runs more than 4 cars on the circuit. The last two visits it’s been 4 cars and one they can’t load for whatever reason.

You are correct, it’s a maximum of 3 adults per car with Dragons Fury. It has a lot of little spells of downtime as well, when it does breakdown it comes back in 5-10 minutes usually so perhaps it needs the same treatment as Spinball with the computer system being replaced.

Is the ride length longer? It seems a longer ride as it’s spread out a lot more than Spinball. It has an additional small lift hill towards the end.
 
Fury with 7 cars and max 3 adults used to get 600-700.

That was before the scales. And whatever other nonsense they've brought in since.

Dreading visiting.
 
Should it really take a fan site to inform you that you need bins in your new rides queue line?

They have been running a theme park here for 35 years, how did no one see this as a requirement? The management at Chessington does come across as worryingly incompetent at times.


From: https://twitter.com/chessingtonbuzz/status/1660994674365014018?s=46&t=zG_i8R9vX93ZZU0RljfzWA

Perhaps another bit of constructive feedback they can give them is the certain question of presentation of the other attractions/theming? :p
 
Should it really take a fan site to inform you that you need bins in your new rides queue line?

They have been running a theme park here for 35 years, how did no one see this as a requirement? The management at Chessington does come across as worryingly incompetent at times.


From: https://twitter.com/chessingtonbuzz/status/1660994674365014018?s=46&t=zG_i8R9vX93ZZU0RljfzWA

Some impressive galaxy-brained thinking to go from no bins to installing one on top of a manhole/access hatch.
 
Based on the fact those bins are fixed and not just generic floor standing are we not just seeing them ordering the things too late and then not been delivered for opening. Rather than fan site feedback?

Very odd

No don't you understand? If we're just CONSTRUCTIVE with our feedback the park will do whatever we want.

Or us regular goons aren't as important as those who run a fansite who'll ask "how high?" when told to jump.
 
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