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Chessington World of Adventures Resort

I've been a tad unlucky here. Yesterday Mandrill opened for 30 mins and was then down for the day, my last half day here today and doesn't look like it's even opening. Ah well.

Queue times forecast was about 30% out, the park was busy.
 
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Went to CWOA for the first time in about five years today and the place is feeling just a bit…sad. A lot of the rides and buildings are creaking with age and even the newer stuff is very much of the Merlin “don’t spend a penny more than you have to” quality. Case in point - this queueline theming for Mandrill where most letters had rubbed off to the point of being illegible:

IMG_5933.jpeg

Basic maintenance and cleaning is also lacking in some areas - look at the thick dust on this lamp in Tiger Rock’s station:

IMG_5930.jpeg

Tomb Blaster might as well have had all the effects turned off so few were working and inevitably Croc Drop’s spinning mechanism was bust again. The park wasn’t packed today (half-term is next week locally) but there were still 45 minute queues all day for Dragons Fury (which repeatedly went down) and Vampire (which my partner said was so rough now they’d reconsider riding a second time). Trail of the Kings was abjectly depressing, zig-zagging between tired empty enclosures and animals who really didn’t look like they were happy to be there. We also had a very average lunch in the Burger Kitchen - two meals for £27 is pushing it.

On the plus side, Mandrill is good fun and the best ride in the park (didn’t notice the B&M rattle either) and Rattlesnake had a short queue. But no-one on park today *looked* like they were having an amazing time; everything was sort of just about OK and tolerable. I’m old enough to remember CWOA in its 90s heyday and have very fond memories of the vibe then; it’s a long way from that now.

Finally, I very much enjoyed paying £6 for parking only for the barrier to be broken and no-one checking tickets.
 
Finally, I very much enjoyed paying £6 for parking only for the barrier to be broken and no-one checking tickets.
Probably not broken if it was raised, more likely just unstaffed, both at the barrier and the other end of the intercom (hence leaving raised, so as not to leave people trapped if there's an issue). Done quite often at the southern parks :-/
 
Went to CWOA for the first time in about five years today and the place is feeling just a bit…sad. A lot of the rides and buildings are creaking with age and even the newer stuff is very much of the Merlin “don’t spend a penny more than you have to” quality. Case in point - this queueline theming for Mandrill where most letters had rubbed off to the point of being illegible:

IMG_5933.jpeg

Basic maintenance and cleaning is also lacking in some areas - look at the thick dust on this lamp in Tiger Rock’s station:

IMG_5930.jpeg

Tomb Blaster might as well have had all the effects turned off so few were working and inevitably Croc Drop’s spinning mechanism was bust again. The park wasn’t packed today (half-term is next week locally) but there were still 45 minute queues all day for Dragons Fury (which repeatedly went down) and Vampire (which my partner said was so rough now they’d reconsider riding a second time). Trail of the Kings was abjectly depressing, zig-zagging between tired empty enclosures and animals who really didn’t look like they were happy to be there. We also had a very average lunch in the Burger Kitchen - two meals for £27 is pushing it.

On the plus side, Mandrill is good fun and the best ride in the park (didn’t notice the B&M rattle either) and Rattlesnake had a short queue. But no-one on park today *looked* like they were having an amazing time; everything was sort of just about OK and tolerable. I’m old enough to remember CWOA in its 90s heyday and have very fond memories of the vibe then; it’s a long way from that now.

Finally, I very much enjoyed paying £6 for parking only for the barrier to be broken and no-one checking tickets.
While it is not exciting, the whole park needs a massive cleanup. Just look at the cobwebs in the background of that Tiger Rock picture, I wish we could say they were there for Halloween, but alas they are not and I am pretty sure that is a multi year build up. Is it really that difficult to give all the buildings a good clean once a year or something?

I might have a bit of sympathy with the park with regards to signs like the ones in the Mandrill queue, some of it is probably where it has worn away, but I suspect there has been a bit of help from guests peeling it off.
 
I might have a bit of sympathy with the park with regards to signs like the ones in the Mandrill queue, some of it is probably where it has worn away, but I suspect there has been a bit of help from guests peeling it off.
It should be expected and things should be built to resist sticky fingers really though; see also the giant wicker basket thing in the mamba strike queue that was reduced to atoms on the first week it opened.

Yes people shouldn’t pick and poke things but if they’re bored in a queue they will do. Used to be writing names and crappy insults on the fences but you don’t see much of that now
 
I might have a bit of sympathy with the park with regards to signs like the ones in the Mandrill queue, some of it is probably where it has worn away, but I suspect there has been a bit of help from guests peeling it off.
How long have Merlin been in the industry? Why don't they factor guest behaviour in their designs?

I remember when Colossus at Thorpe Park opened and people were graffitiing the wall in the station. They moved the fence so the wall was out of reach, and the problem was solved. This was 22 years ago.
 
I've been a tad unlucky here. Yesterday Mandrill opened for 30 mins and was then down for the day, my last half day here today and doesn't look like it's even opening. Ah well.

Queue times forecast was about 30% out, the park was busy.
The one thing that Chessington are consistently really bad at, is the accuracy of queue times.

This really isn’t the fault of the ride ops. There seems to be no proper system in place. Some rides, such as Tomb Blaster and Tiger Rock don’t even appear to have CCTV in the queue lines linked to the operators box, so there’s no proper way for them to check.

Whilst other parks have invested in technology to monitor queue times and Disney have that lanyards for keeping on top of the queue times, Chessington seems to have none of this, and this has been the case for years.

I like Chessington and disagree with a lot of the negativity attributed to it, but queue times is one area where they really need to wake up and do something about it.
 
The one thing that Chessington are consistently really bad at, is the accuracy of queue times.

This really isn’t the fault of the ride ops. There seems to be no proper system in place. Some rides, such as Tomb Blaster and Tiger Rock don’t even appear to have CCTV in the queue lines linked to the operators box, so there’s no proper way for them to check.

Whilst other parks have invested in technology to monitor queue times and Disney have that lanyards for keeping on top of the queue times, Chessington seems to have none of this, and this has been the case for years.

I like Chessington and disagree with a lot of the negativity attributed to it, but queue times is one area where they really need to wake up and do something about it.
On my visit last September, Chessington was the home of what was possibly one of the most mind-bogglingly wrong queue time estimates I’ve ever seen.

Vampire was advertised at 5 minutes when I joined it, but quite clearly had people queueing right to the entrance (picture for evidence):
IMG_0754.jpeg

I joined it (despite it quite clearly not being 5 minutes long, it was still my best bet versus a 100 minute advertised queue for Dragon’s Fury), and it ended up taking 60 minutes…

I get that it’s rare to have fully accurate queue times, but I think most people could see that that wasn’t going to be a 5 minute queue… even on the 1,700pph Silver Star, that wouldn’t have been a 5 minute queue, and Vampire was only getting around 400pph and averaging near 4 minute dispatches on this day.

With that being said, the other queues generally weren’t too bad accuracy-wise, by my reckoning.

I’ve certainly been to worse parks for queue time accuracy than Chessington, anyhow. At the SeaWorld parks in Florida, I found quite frequently that the app and the queue time board didn’t even agree with each other… a lot of the time, the app would say one thing, the queue time board would say another and the actual queue time would be a wildly different number again! There were even instances where the app would say something was open and the ride was actually closed, and vice versa… at least things usually tend to agree with each other in the Merlin parks!
 
On my visit last September, Chessington was the home of what was possibly one of the most mind-bogglingly wrong queue time estimates I’ve ever seen.

Vampire was advertised at 5 minutes when I joined it, but quite clearly had people queueing right to the entrance (picture for evidence):
IMG_0754.jpeg

I joined it (despite it quite clearly not being 5 minutes long, it was still my best bet versus a 100 minute advertised queue for Dragon’s Fury), and it ended up taking 60 minutes…

I get that it’s rare to have fully accurate queue times, but I think most people could see that that wasn’t going to be a 5 minute queue… even on the 1,700pph Silver Star, that wouldn’t have been a 5 minute queue, and Vampire was only getting around 400pph and averaging near 4 minute dispatches on this day.

With that being said, the other queues generally weren’t too bad accuracy-wise, by my reckoning.

I’ve certainly been to worse parks for queue time accuracy than Chessington, anyhow. At the SeaWorld parks in Florida, I found quite frequently that the app and the queue time board didn’t even agree with each other… a lot of the time, the app would say one thing, the queue time board would say another and the actual queue time would be a wildly different number again! There were even instances where the app would say something was open and the ride was actually closed, and vice versa… at least things usually tend to agree with each other in the Merlin parks!
This is bad even by Chessington’s standards. I’m often surprised when I visit some (not all) other parks, how accurate the queue time are. Chessington’s system of operators just guessing based roughly on where the queue is positioned, clearly doesn’t work, and hasn’t worked for years. Yet it continues.
 
This is bad even by Chessington’s standards. I’m often surprised when I visit some (not all) other parks, how accurate the queue time are. Chessington’s system of operators just guessing based roughly on where the queue is positioned, clearly doesn’t work, and hasn’t worked for years. Yet it continues.
This quite often happens when a ride reopens after downtime, it will reopen on something stupid like 5 mins and within minutes it has gone up to 60 minutes.
 
This is bad even by Chessington’s standards. I’m often surprised when I visit some (not all) other parks, how accurate the queue time are. Chessington’s system of operators just guessing based roughly on where the queue is positioned, clearly doesn’t work, and hasn’t worked for years. Yet it continues.
It kind of is a guess but there is more to it, they have a map of the different queue layouts, and where the back of the queue represents in terms of queue time (so for instance if it was outside the curse at Alton manors it would be marked as 10 mins (don't know if that is correct, just an example))

They do have computers which gets the number of people on each train and then can get the real capacity (by also knowing the dispatches) I have wondered if it is possible to digitise the system using the real world capacity, and displaying a new map with adjusted times on screens (if they estimate the number of people in the queue length) or if they use cameras & computer vision to count the number of people in the queue to get a more accurate number.
 
This quite often happens when a ride reopens after downtime, it will reopen on something stupid like 5 mins and within minutes it has gone up to 60 minutes.
That was only my second ride of the day after a single rider queue go on Mandrill Mayhem, and I arrived in the park at around 10:30am-11am that morning. I don’t think it had gone down at all, from memory; it was just listed at 5 minutes!

The other main queues I experienced seemed relatively accurate, by my reckoning, but that one was easily one of the biggest queue time estimation blunders I’ve ever seen!
 
On my visit last September, Chessington was the home of what was possibly one of the most mind-bogglingly wrong queue time estimates I’ve ever seen.

Vampire was advertised at 5 minutes when I joined it, but quite clearly had people queueing right to the entrance (picture for evidence):
IMG_0754.jpeg

I joined it (despite it quite clearly not being 5 minutes long, it was still my best bet versus a 100 minute advertised queue for Dragon’s Fury), and it ended up taking 60 minutes…

I get that it’s rare to have fully accurate queue times, but I think most people could see that that wasn’t going to be a 5 minute queue… even on the 1,700pph Silver Star, that wouldn’t have been a 5 minute queue, and Vampire was only getting around 400pph and averaging near 4 minute dispatches on this day.

With that being said, the other queues generally weren’t too bad accuracy-wise, by my reckoning.

I’ve certainly been to worse parks for queue time accuracy than Chessington, anyhow. At the SeaWorld parks in Florida, I found quite frequently that the app and the queue time board didn’t even agree with each other… a lot of the time, the app would say one thing, the queue time board would say another and the actual queue time would be a wildly different number again! There were even instances where the app would say something was open and the ride was actually closed, and vice versa… at least things usually tend to agree with each other in the Merlin parks!
That was a 5 minute queue time just to get into the original queue.
 
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