ChristmasPud
TS Member
@Trooper Looper Just to note almost none of that is accurate.
Odd, all of the info comes from Michael P Elays 'Smoke and Mirror' Book.@Trooper Looper Just to note almost none of that is accurate.
Hope this helped you out.
I get where you're coming from. I just find it more likely it would only be him returning and not any of the remaining Sparks Creative staff. I'd rather have all of them return to Duel than Just John, I really would.My previous reply was (a little tongue in cheek) more related to you stating that John Wardley was the original designer, when as you have pointed out there was a large number of people involved.
I've no idea who did more of the designer work, John Wardley, Keith Sparks or if it was more collaborative. I just don't think your previous statement was accurate to state it would be better to have "the original designer" when referring to John on his own.
Sorry that's just not true, other than he came up with the tilted room idea. But it doesn't really matter, as John's role was much more senior than the design of the attraction, he was effectively the project director. He is retired now, but like many in the attraction world still happy to contribute to developments as and when he is hired to.John did make the rides very descriptive storyboard, drew a few concept arts of the Facade for the ride, came up with the idea of the Drawing Room, and supervised and have advice the attractions construction with Keith.
but maybe it's time to move on to what might and can be done with the ride rather than obsessing over an individual?
Yes I was thinking similar. If I was a skilled designer working on a project like this I'd be slightly irritated that people think only those designers of the past can do a good job.
Just to correct you, I'm sure JW himself said - either in his book or in interviews, or both - that the reason Air didn't get the theming that was intended for it was that the money was effectively diverted and spent on the development of the ride system, notably the trains and seat tilting mechanisms. Remember Air at the time was one of a kind and like Oblivion, was a prototype.Many of the Parks attractions from that era are still very well received, so I doubt that Guests have changed significantly since 92.
Air at first glance and compared to Galactica will probably look like a downgrade to many, but the more you look into it, the more you appreciate what Air tried to create. Air was the good, untouched side of Nemmys rein in Forbidden Valley. Air was the hero, and Nemmy was the Villain. The reason why Air lacked a lot of themibg was because of a lot of Budget Constraints the project was given, as Tussauds at the time was being sold to a different company, so getting Money from Pearsons was a difficult task. If you look at Airs concept art, you start to understand what they were trying to achieve. IMO is made perfect sense in Forbidden Valley. Many guests would just expect the next SW in FV just to ne another Post Apocalyptic Themed Roller Coaster, but John put a twist to the rides tone and theme, whilst making sense still to be in Forbidden Valley.
Now onto the Smiler. The reason it fits so well in X-Sector is because it was designed and themed by the same guy who designed and themed Oblivion, John Wardley. It was his last project before retirement, and it still feels like something Tussauds would've made. Both rides share a similar tone, and theme. The only thing Merlin was probably doing with the Smiler was its budget, engineers, and probably just a handful of MMM creatives. Everything else, though, all by the magnificent mind of John Wardley himself.
Your right that Air was incredibly expensive from an Engineering point of view, but since there was little to no theming, wouldn't you think that Peasrons would've given them an additional extra budget to make the ride look good and share the same quality as Nemesis, to bring Guests in for not just the flying position?Just to correct you, I'm sure JW himself said - either in his book or in interviews, or both - that the reason Air didn't get the theming that was intended for it was that the money was effectively diverted and spent on the development of the ride system, notably the trains and seat tilting mechanisms. Remember Air at the time was one of a kind and like Oblivion, was a prototype.
And regarding The Smiler, wasn't JW more involved with the layout of the track and cramming in as many loops as possible rather than it's overall theme and theming objects?
Pearson sold Tussauds to Charterhouse in October 1998.Your right that Air was incredibly expensive from an Engineering point of view, but since there was little to no theming, wouldn't you think that Peasrons would've given them an additional extra budget to make the ride look good and share the same quality as Nemesis, to bring Guests in for not just the flying position?
Pearson sold Tussauds to Charterhouse in October 1998.
In fairness, Merlin have generally been fairly good at delivering things on time, for the most part; I know Smiler and DBGT were delayed, but they were very much the exception rather than the rule. So I wouldn't worry about this being a problem.Just thinking, if Duel is getting a major refurbishment for next year, am I the only thinking that it might end up being another Valhalla debacle in which they at first bring out all these great pieces of hype yet the overhaul ends up being more extensive than first thought and the attraction ends up down for the rest of the season?
Hell, knowing Merlin's own incompetence, I'd even dare say you'd have a better chance seeing Valhalla opened again rather than Duel overhauled and in the best conditionit has ever been in! Yeah you heard it here first...
I don't mean just the delivery aspect (unless this story about the Nemesis retrack has been delayed is true) but I mean the quality of what they've built over the years leaves me rather concerned. Actually was Thirteen only actually only finished a day before the start of the 2010 season?In fairness, Merlin have generally been fairly good at delivering things on time, for the most part; I know Smiler and DBGT were delayed, but they were very much the exception rather than the rule. So I wouldn't worry about this being a problem.