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GooseOnTheLoose
TS Member
It's extremely unlikely. Every GTA release since GTA III in 2002 has always released on PC later than console.Do we know if GTA VI is launching on PC same time as console?
GTA III and Vice City released 7 months after console.
GTA San Andreas and GTA IV released 8 months after console.
GTA V released 1 year and 7 months after console.
Even Red Dead Redemption 2, also by Rockstar, released 1 year and 1 month after console.
DistortAMG
TS Member
Do we know if GTA VI is launching on PC same time as console?
It's a certain no. They have confirmed it for Xbox Series and PS5 only. If it was coming for PC day one, it would be confirmed by now.
It will be a while out for PC. I see why they do it, they have enough on their hands polishing a huge, huge game, for essentially 4 separate consoles (Series S and X, PS5 and Pro ) with fixed platform hardware. Let alone PC too, with an almost infinite combination of hardware.
A dedicated PC release will come later for sure, with plenty of settings to take advantage of PC. I wouldn't count on it for atleast 12 months after the main game released however.
They have however, just updated GTA V on PC with the enhanced version, 4 years after consoles. This is important as we near VI's release however, because it brings the GTA Online platform up to a modern version of the RAGE engine, close to VI's even if its still using V's assets from 2013. Remember online and story mode are classed as two separate entities, so this suggests it will be coming sooner than later, but they won't release the online onto PC before they release the main story. An important step non the less as they are now testing modern RAGE code on PC, in the real world, via GTA V and Online.
RAGE = Rockstar Advance Game Engine, their custom in house game engine that has powered every single game since Rockstar Games Presents Table Tennis, in 2006, excluding the expanded and enhanced trilogy and LA Noir.
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DistortAMG
TS Member
There's always a bit of a concern when buying games tied to an existing IP, that they'll be cheap cash ins and only really passable as good or mediocre based on the strength of the original body of work. Hogwarts Legacy was generally this type of game. It was decent, but if it hadn't been attached to the existing IP it would have been mediocre at best.
Indiana Jones: The Great Circle, which I've been playing since the PlayStation 5 release two weeks ago, is not one of those games.
Initially, I had questions over a first player Indiana Jones game. Surely the whole idea was to see him perform near tricks and generally be Indy? After about 20 minutes of paying, I was sold.
The game is utterly brilliant and would be without the IP. I had worried it would be a pastiche of the Tomb Raider and Uncharted series, which the Indiana Jones IP had clearly both influence, but I was wrong. This is very much something new, but familiar. It does have some of the set pieces that we've come to expect from the Indy franchise, but the game plays out in the in-between moments.
You feel as though you're Indiana Jones. You feel as though you're performing the hard work, solving the puzzles and piercing everything together.
The story is a fun romp. The motion capture and voice acting is phenomenal, I could hardly believe that Harrison Ford didn't lend his voice to this. The level design is fun, the visuals are stunning.
I would very much recommend getting lost in this world for a few days, perhaps whilst waiting for GTA VI. I'm rooting for a follow up.
Double, triple or whatever post. Fully agree with you here on this game, I've only done a few levels but Indiana Jones is amazing...infact, it is the only game that has scratched the same itch from the Uncharted series for me.
Fully agree, it is utterly brilliant.
The_bup
TS Member
Ugh I really want to play this game but my computer isn’t nearly good enough for itDouble, triple or whatever post. Fully agree with you here on this game, I've only done a few levels but Indiana Jones is amazing...infact, it is the only game that has scratched the same itch from the Uncharted series for me.
Fully agree, it is utterly brilliant.
Burbs
TS Team
I’ve recently played the newly released South of Midnight on Xbox. Based on folklore of the deep south of the USA, it’s a fun, albeit not overly challenging first player platformer/combat game. The theme is very interesting and introduces myths, legends and folk stories that you’ve probably never heard of, but it certainly got me researching it all afterwards!
The combat is a bit repetitive (and I’m not very good at it anyway so turned the difficulty down) and crops up perhaps more than I’d have liked, but that’s more than made up for by how fun the rest of the game is to play, the beautiful yet slightly creepy art style (those massive statues on the farm weirded me out a bit), but the best thing about it by far is the soundtrack! Some great pieces of music and there are triumphant songs with vocals during the boss fights. Once complete I was downloading the soundtrack to listen to on the train.
It takes up to about 12 hours to work through the game so not a huge time sink. Would very much recommend.
The combat is a bit repetitive (and I’m not very good at it anyway so turned the difficulty down) and crops up perhaps more than I’d have liked, but that’s more than made up for by how fun the rest of the game is to play, the beautiful yet slightly creepy art style (those massive statues on the farm weirded me out a bit), but the best thing about it by far is the soundtrack! Some great pieces of music and there are triumphant songs with vocals during the boss fights. Once complete I was downloading the soundtrack to listen to on the train.
It takes up to about 12 hours to work through the game so not a huge time sink. Would very much recommend.
DistortAMG
TS Member
Ugh I really want to play this game but my computer isn’t nearly good enough for it
Yeah. It is the first PC game full stop, to mandatory require you have ray tracing hardware to run it. Which draws the line on the GPU side, at Nvidia RTX 20 series or AMD'S RX 6000 series.
Relatively old / modest graphic units by today's standards, but the line has been drawn.